Coldbird
Member
- Joined
- Aug 15, 2010
- Messages
- 397
While both of those aren't exactly opensource, they are low on CPU / RAM footprint, and Shining Lore is in fact already dead (officially).
In addition to that, Ragnarok Online file formats are well documented, and those that aren't I should easily be able to identify...
As for Shining Lore CN/KO version, I got backups of both the client and server software and quite a few file analysis text documents I crafted years ago, explaining the 3D model, bone and animation structures.
It would be very possible to port them into a Pandora opensource version by splitting each game into an io-reader, client logic and server logic part, each of those could get GPL licensed and the enduser would have to provide original client data files, in a similiar fashion its currently being done by scummvm, etc.
What do you guys think about it? Interest? And if so, volunteers to aid me?
For those that have no idea what is what...
Ragnarok Online
Shining Lore CN (2001 version)
Shining Lore KO (2003 version, only grew 2 months old before it was dropped)
In addition to that, Ragnarok Online file formats are well documented, and those that aren't I should easily be able to identify...
As for Shining Lore CN/KO version, I got backups of both the client and server software and quite a few file analysis text documents I crafted years ago, explaining the 3D model, bone and animation structures.
It would be very possible to port them into a Pandora opensource version by splitting each game into an io-reader, client logic and server logic part, each of those could get GPL licensed and the enduser would have to provide original client data files, in a similiar fashion its currently being done by scummvm, etc.
What do you guys think about it? Interest? And if so, volunteers to aid me?
For those that have no idea what is what...
Ragnarok Online
Shining Lore CN (2001 version)
Shining Lore KO (2003 version, only grew 2 months old before it was dropped)