GameNode


Big news: I switched from node-websocket-server to Socket.io as the websocket server for gamenode. The move was inspired by an annoying feature in node-websocket server, where it would always run out of memory when certain people connected despite there being plenty available. In addition socket.io supports a plethora of different transports and selects the best one automatically, which makes gamenode compatible with just about every browser (that has javascript :p ), but also provides those lightweight quick websockets for the browsers that support them. The procedure was fairly painless and the patient is well and about.
 
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