bzar
A Commando
Big news: I switched from node-websocket-server to Socket.io as the websocket server for gamenode. The move was inspired by an annoying feature in node-websocket server, where it would always run out of memory when certain people connected despite there being plenty available. In addition socket.io supports a plethora of different transports and selects the best one automatically, which makes gamenode compatible with just about every browser (that has javascript ), but also provides those lightweight quick websockets for the browsers that support them. The procedure was fairly painless and the patient is well and about.