Nintendo
Nintendo Switch
That's correct.
I have no real clue, but my guess is that they need the publishers blessing as they need to do a partial or full recompile of the games source to make that happen. If they would just have implemented an emulation layer (no insights, but I guess most of the code is hardware independent with games calling API functions from the xbox360 SDK most of the time) they would not have any need to involve publishers.Huh? Different architectures though?
Yeah, providing they have an Xbox 360 API implementation for the XBONE, then the publisher could recompile the source code and it should work. Of course, it will be loads more work than that, they effectively have to repackage the game, art assets and code, plus probably some endian-ness issues to sort out. Plus re-testing and re-certifying it for release. A fairly big job.Huh? Different architectures though?
Of course, though, only IP's that are still in license or wholly owned by the publisher, can have consent given. Anything that has a story/character/universe from some other IP owner (any of the superhero games for example, or crossovers like MvC) will probably not happen.As it looks like I was wrong (or they did an abstraction layer for the whole xbox360 OS). According to
https://www.youtube.com/embed/cCGKATko82U?feature=oembed