Release MeAndMyShadow


mcobit

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Jul 28, 2008
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This is a port of MeAndMyShadow, a puzzle platformer with a pretty unique gameplay... well, its a bit like Grayout ;)


http://meandmyshadow.sourceforge.net/

https://www.youtube.com/embed/UUcdtxoO5Lw?feature=oembed

screenshot.png



Pandora source:


http://mcobit.openpandora.org/source/meandmyshadow-0.3-pandora-src.tar.bz2


I had to make a lot of modifications to make it run nicely and natively on 800x480 resolution, as notaz sdl have lead to a lot of performanceloss and flickering here.


As a tradeoff, the leveleditor still needs to be adjusted and is currently unuseable.


Also the onlineinstallation of addons to the sdcard doesn't work. It only works to nand and as we don't really want that, it is disabled.


I installed all available addons by default though, so you won't miss anything.


The keys are adjusted for Pandora and the text in the tutorials, too. You can change them easily to your liking in the Options menu though.


Have fun playing this!


Get it on the repo:


http://repo.openpandora.org/?page=detail&app=meandmyshadow
 
Nice game and nice port, thanks mcobit.


- On the initial menu screen, should game buttons work to select an item? I can use d-pad to navigate menu, but I have to use Enter (or touchscreen/mouse) to select.


- Mouse cursor should probably be hidden


- I would probably feel more comfortable with B for jump and A for recording movements. I changed the control config which felt better for gameplay, but then this doesn't match the game instructions (and means you have to hit A to continue at end of level). <minirant> It's an example of why the Pandora's unusual ABXY layout does matter, despite many arguments to the contrary, because it results in primary functions being mapped to a location that other consoles would not use. </minirant> Just a personal preference thing though, I do not expect you to change this unless there a good number of people feel the same way.
 
Thanks all,


Gruso: No, the buttons can't select an option in the menu right now, but I can assign them to do that. Also using the touchscreen is much more convenient imho, as you need to use it anyway to select a level.


I found my buttonconfiguration good for me to play, but everyone can remap the buttons as they like, so I probably won't change it right now.


Hiding the mousecursor is something I simply forgot before packaging ;)
 
Mcobit: I like the stuff you're doing. That's a further fun game for my Pandora.
 
Thank's mcobit...some months ago i have started to port this....but my free time and the need to adjust things to work with Pandora resolution stopped me to work on it.


I'm glad you made it :)
 
Huh, already available since mid 2012 ? This totally slipped through, thanks for porting and updating!
 
I can't get this new version to start.

./bin/meandmyshadow: error while loading shared libraries: libGLU.so.1: cannot open shared object file: No such file or directory

pndrun_meandmyshadow.out.txt
 

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Hum... shouldn't even use GLU...


Anybody else has this problem?


If yes, I'll have to package that with the program but I am not sure why it would be needed...


Did you change any optoons in the config files in appdata or in the ingame menu to enable opengl?
 
I didn't change anything in the config files and couldn't have changed anything in the menus since the game doesn't start. I also deleted its appdata folder in case I had changed options in the old version but it didn't help.
 
see you are already working on it, but i had the same GLU lib problem.... 
 
I don't have tome to fix the pnd in the next days.


As a workaround you can make a folder in the meandmyshadow appdata called lib.


Put libGL.so.1 and libGLU.so.1 from here into it:


Http://bochs.info/pnd/.gl/
 
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