maiden
Member
MDF: is a computer society on Mälardalens University (Sweden)
we are ISP to all students on campus and most of us are HW / SW geeks.
When we get some time over, we makes a game or two (or a robot ).
We have two games that are almost done.
We are currently working on fixing network-problems on following games:
Tankgame http://mybot.se/tankgame.php < single player working > worth downloading just for the great music.
KlickyFightyGame http://mybot.se/klickygame.php < got playable network game now, but do not trust that the same thing happens on all clients >
TODO:
Tankgame:
get a name
hit the person who did not finish the network code, then make him document what he have done, <DONE>
KlickyFightyGame:
rewrite network code.
These are two games i am working on now
Tactical 3d spaceship game, ( got this idea from a battle school game from an Ender books. google "enders game" )
RealTimeChess (youtube kungfuchess to get the idea) (only networking left)
yes those are also multiplayer games.
all this will be finished in 2 months(tm).
Those are games that will be ported/made to the Pandora.
There will be a GameDev Event 29-30jan.
one or more games will come then.
Got an game idea that will take less then 24h to make by 6 fairly skilled programmers?
post it here and we might make it.
We got a Beagleboard, and we are not afraid to use it! (with ångström distro)
Will update this list when news comes.
UPDATE:
We have compiled Tankgame on beagleboard, but it runs slowly will check why later.
We have tried to compile libgrapple (network lib), but this did not go well due to OPEN_SSL path errors..
I do not think we got any hardware acceleration for graphics on ångström yet, I will install a newer release of ångström later this week.
We think we can solve our network "errors" now, the author of the network code for the thank game will give us some support on the GameDevParty later this week, and we have got some good ideas from our classes in "distributed systems".
we are ISP to all students on campus and most of us are HW / SW geeks.
When we get some time over, we makes a game or two (or a robot ).
We have two games that are almost done.
We are currently working on fixing network-problems on following games:
Tankgame http://mybot.se/tankgame.php < single player working > worth downloading just for the great music.
KlickyFightyGame http://mybot.se/klickygame.php < got playable network game now, but do not trust that the same thing happens on all clients >
TODO:
Tankgame:
get a name
hit the person who did not finish the network code, then make him document what he have done, <DONE>
KlickyFightyGame:
rewrite network code.
These are two games i am working on now
Tactical 3d spaceship game, ( got this idea from a battle school game from an Ender books. google "enders game" )
RealTimeChess (youtube kungfuchess to get the idea) (only networking left)
yes those are also multiplayer games.
all this will be finished in 2 months(tm).
Those are games that will be ported/made to the Pandora.
There will be a GameDev Event 29-30jan.
one or more games will come then.
Got an game idea that will take less then 24h to make by 6 fairly skilled programmers?
post it here and we might make it.
We got a Beagleboard, and we are not afraid to use it! (with ångström distro)
Will update this list when news comes.
UPDATE:
We have compiled Tankgame on beagleboard, but it runs slowly will check why later.
We have tried to compile libgrapple (network lib), but this did not go well due to OPEN_SSL path errors..
I do not think we got any hardware acceleration for graphics on ångström yet, I will install a newer release of ångström later this week.
We think we can solve our network "errors" now, the author of the network code for the thank game will give us some support on the GameDevParty later this week, and we have got some good ideas from our classes in "distributed systems".