Mazezam For The Gp2X


GlassFractal

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Joined
Jun 6, 2012
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I have finally got around to porting Malcolm Tyrrell's 2002 Spectrum puzzle game to the GP2X.
The simple objective is to reach the exit by pushing, not pulling, the rows of connected blocks which bar your way.
There are 39 levels to play through, ranging from the simple to brain-dessicating. Most of these were created by Malcolm but 8 of them are my own.
The game can be downloaded from the GP2X archive here:

MazezaMGP2X

Feedback always welcome.

Kian
 
Thanks a lot for porting...seems a good game.
Unfortunately i have a F200 with Open2x firmware and it didn't start... :(
 
Sorry its not working for you, Farox.
Unfortunately I do not have access to an f200 and I had not even heard of Open2X until reading your post.
Having done a quick search on it all I have so far come across is that there are 'certain incompatabilities.'
Not much help really.
Hopefully this issue will be resolved in time.

Kian
 
Good News
Having a Pandora for more than a year now, i forgot that Open2X have a compatibility tool, and with this the game run fine, only exiting is not working we must turn off the console, but is very nice game.
Do you intend to pubblish the sources ? Maybe i could port it to Pandora or Caanoo.
 
I'm glad you got it working, Farox, and that you like it :)
I am already working on porting it over to the Caanoo & Pandora, so expect to see these versions soon.
Kian
 
This version, as far as I know, should work on the Wiz but, as I only have an f100, I am hoping that some kind souls would test it for me.
Many thanks,
Kian
 
Hello GlassFractal,

I gave a go on the caanoo.
Did an .ini file for it too, which I´m uploading here.

The console freezes on loading screen. Tried twice.
 
Thanks for that giving it a go.

Erico - as soon as I have the wiz version running correctly I shall look at the Caanoo specifically.

YD - oops! A last minute edit of the .gpe file on a Windows machine and I used Wordpad. :blink:

Attched is a slightly re-jigged version for testing.
Many thanks in advance.

Kian
 
Ok, one step further...

- it passes the GFS logo
- it displays the game start menu screen
- but it does not respond to any buttons (power cycle necessary)

It also generates a log file ErrorLog.txt in the root directory of the SD card...

Code:
Start new log...
timer
rbow
rbow init
SDL_init video
SDL_GetVideoInfo = 320x240 @ 16 bpp
Requested fullscreen
Setting video mode: 320x240x16 fl=c0000000
SDL_SetVideoMode seems to be 1
mempool
setdrawbuf
close screen done
get screen ptr
wiz: 1456
wiz: 1461
wiz: 1463
wiz: 1467
wiz: 1469
wiz: 1471
get accurate timer - 1st call
flip - 1st call
init fbo
can't use framebuffer object
2D VP
OGRB init [OK]
Cptn
Network
Input
Window mode
Create DXin
reptr
getexe
cd
set cdir to: /mnt/sd/game/fw/mazezam
exepath=curdir= /mnt/sd/game/fw/mazezam
Init Finalized
set cdir to: Resources
 
Very thorough.
Thanks YD.
I have attached a new version which simply skips the wait for a keypress at the title screen.
Hopefully the game should at least work after that.

Thanks for your patience,
Kian
 
Ok Kian, tested this version as well (seems I'm the only Wiz owner on this board ;) )...

- it passes the GFS logo
- it displays the game start menu screen quickly
- the game starts and it's playable !
- d-pad, select and start buttons work
- played the first 3 levels to test

The background pattern seems a bit too dark (or maybe incomplete). Difficult to see the difference between pattern and empty black space. We call this "black hawk on black background". :lol:

Interesting game. Looking forward to the next (final?) version.

Thanks for your work. :D

EDIT: L+R skips the level. Number 39 seems to be pretty tough.
 
>seems I'm the only Wiz owner on this board
You might well be right.
>played the first 3 levels to test
Great. :D
At least that clears up what wasn't working.
>background pattern seems a bit too dark
On my f100 it seemed a little too much when it was brighter.(Maybe that's just me)
>Thanks for your work.
...and yours.
>Number 39 seems to be pretty tough.
Oh yes, indeed!

I shall upload a (hopefully) complete version when I get home this evening.
Kian
 
Although possibly I couldn't just leave it.
Please see attachment.
Press the Menu button from the title screen to start.

Kian
 
Hi Kian

Cool. It works well now and the background pattern is much more visible. B)

Buttons I found so far...

- d-pad, select and start (as described in the title screen)
- volume(-) : turn sound off
- volume(+) : turn sound on
- volume(-)+volume(+) : quit game
- L+R : skip one level

The quit game button combination works only in a game level. Might be useful to add this functionality to the title screen as well.

There is still a log file produced in the root folder of the SD card. Maybe you can suppress that or generate the file inside the game folder.

Thanks, Yoshi
 
Glad you can see it better now, Yoshi :)
I have now added the Vol+/- quit option to the title page.
As for the Error Log . . . just have to cross my fingers and hope.

Kian
 
Well done. You have earned a quality seal. B)

ysoq.jpg


Quit works now in title screen. Log file is still written to the root directory, but not a big deal. If you want to fix it anyway, I'm available for testing.

Yoshi
 
>You have earned a quality seal :D :D :D :D :D :D :D

Thanks again for all your help Yoshi.

I still have no idea what is causing the error log to be generated, but when I do I shall attempt to correct it.
For now, at least it all works.

I have uploaded the current version to the file archive at:
MazezaM Wiz

Kian
 
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