joyrider said:because your asking stupid questions, that probably have been answered in the readme which you didn't read or in other topics around here so you didn't bother to search.
joyrider said:nah not really,
i'll explain...
You see the reason an old (/ outdated) version is used is because simply put well the devices (gp2x,wiz, ...) is not powerfull enough to handle newer games... It might also be because the older mame versions used a diffrent implementation that wasn't as demanding (for the machine, so cpu, ram usuage etc) as the current (/latest) version of mame. So that's probably the main reason why an older version of mame was choosen and not the latest since it would be overkill anyway
another reason is that *they* may have ported the gp2x version and based themselved on that version to not reinvent the wheel and progress on that, a new version might pop up someday, since well the pandora (and perhaps even wiz and canoo) can probably handle more (/newer) games then the gp2x could. Time will tell
klikklak said:Emulators are legally dubious so they can't really hire emulator developers. It's a good first step that they're selling arcade games though. Sort of, they're drm free aren't they though?
Tetsuro said:klikklak said:Emulators are legally dubious so they can't really hire emulator developers. It's a good first step that they're selling arcade games though. Sort of, they're drm free aren't they though?
Emulators are legal for what I know, romset aren't. From their FAQ:
GP2x Wiz supports following emulators:
MAME, PS1, CPS1, CPS2, MSX, Atari, Famicom, PCengine, Vectrex, Final Burn, Dos Box, Game Boy, Neo Geo, Wonderswan, Super Famicom, Onscripter, Mega Drive, Master System, ZX Spectrum, etc. (Some emulators might not run well due to compatibility issue.)
CAANOO will support these emulators soon.
So it's implicit that their consoles must support them, it would be clever to do that job the best possible since it wouldn't be a costly development, at least not like developing a single full 3d game.
I'm not against selling arcades, even if they aren't exactly Golden Axe or the likes, but for supporting the emulation scene better.
xnopasaranx said:Tetsuro said:klikklak said:Emulators are legally dubious so they can't really hire emulator developers. It's a good first step that they're selling arcade games though. Sort of, they're drm free aren't they though?
Emulators are legal for what I know, romset aren't. From their FAQ:
GP2x Wiz supports following emulators:
MAME, PS1, CPS1, CPS2, MSX, Atari, Famicom, PCengine, Vectrex, Final Burn, Dos Box, Game Boy, Neo Geo, Wonderswan, Super Famicom, Onscripter, Mega Drive, Master System, ZX Spectrum, etc. (Some emulators might not run well due to compatibility issue.)
CAANOO will support these emulators soon.
So it's implicit that their consoles must support them, it would be clever to do that job the best possible since it wouldn't be a costly development, at least not like developing a single full 3d game.
I'm not against selling arcades, even if they aren't exactly Golden Axe or the likes, but for supporting the emulation scene better.
I am sorry but you do not have a clue of what you are talking about. Developing an emulator for commercial use is not just legal. It's a very shady grey area. Also it is very costly as writing an emulator takes a huge lot knowledge and lots of reverse engineering. Most emulators are being developed by retro gaming enthusiasts over a long period of time with enourmous effort invested. It's not comparable to writing a "3d game" which is actually a lot simpler than writing and understanding machine code.
Gph do not make emulators, they make portable media players. It is not their responsibility to port over the programs from the wiz which is mostly user created content.
Tetsuro said:The CNN says it's legal: Link
There are lots of emulators written 'just for fun', and you pretend to say that people spend 'six numbers' dollars of their work just for fun? Hah!
And there is nothing to write from the ground-up, just to port emulators and optimize.
Yes GPH could choose to not support the emulation scene but they WRITE on their site that their machines is COMPATIBLE WITH THEM, so they must support them or just leave a blank page on that. There are a lot of people that buys their machines just for that and selling high numbers not only make the business possible but could attract developers. So it's a win-win, if you want to sell you must make your console attractive to customers in every way possible. Dingoo sell for what? Don't tell me for running MP3s... I think it's for the emulators (much of them seems to be developed by internal Dingoo developers as it is written on Wikipedia). All of that IMO.
joyrider said:Btw about dingoo makers using (/stealing) gpl'ed source code there was a topic on this recently on dingoonity...
http://boards.dingoo...sp-by-exophase/
here's some proof i dug up for the snes emulator, yet certain people still refused to believe it was true, it's an intresting topic to read though...
http://boards.dingoo...12505/#msg12505
klikklak said:Emulators are legally dubious so they can't really hire emulator developers. It's a good first step that they're selling arcade games though. Sort of, they're drm free aren't they though?
klikklak said:Right, sorry about that. I did say legally dubious instead of outright illegal, but I was wrong in any case. I really did think that a commercial venture that would openly promote emulators would run in to legal trouble with nintendo etc. Then it's just a matter of skill, like exophase said.