Mame Gp2x 2.2


I thought'd be more. I have seen a Ms. PacMan in good condition, albeit with a busted power supply, for $100 - vertical cabinet and everything. I'd have jumped at it if I'd had a job or money then (I'm not a hobo, just a kid).

And I work in pub. But we have no video games, only live music and drunks.

I shall keep this all in mind. I worked under the assumption they had not modernized distribution, so it's nice to see that confirmed and be given tips. Actually, I know a place that may have a "broken" Ms. PacMan cocktail cabinet.... It's been nine months since I was there, but they had it two years before that, though it worked then...

Hrm. I shall endeavor to procure such a thing! Though I'm moving a long ways in a few months, which makes me less endeaverous. and such.

Thanks!
 
Epicenter posted on May 3 2006 at 09:32 AM said:
Franxis posted on May 2 2006 at 05:49 AM said:
Porting something later than MAME 0.37 would run very slowly...

Why is this? The most stressful aspect should still be CPU emulation, I don't see a good reason the existing ASM cores cannot be carried over. I do not keep up with the MAME source development so I may be in the dark about some other stressful addition from 0.37 on, but what do you have in mind that is so slow?
Major internal changes include:
- using 16-bit color screens instead of 8-bit paletted screens.
- introduction of the tile-map system to handle drawing tile-based screens. The tile-map system is generic though possibly not as efficient as the tailored video drivers for each game.

You also have to remember that there are only two ARM assembler cores - 68K and Z80. And the DrZ80 core isn't that compatible - many games do not work correctly.

If only there was a 6809 ASM core... :)
 
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Epicenter posted on May 1 2006 at 11:11 PM said:
Any new supported games? I doubt it, but it never hurts to ask.. doesn't look like it from the MAME4ALL Compatibility list. I really can't wait for the day when more modern hardware is supported, e.g. higher-end 68000-based games like the Cave series (Donpachi, Dodonpachi, ESP.Ra.De, Guwange, Dangun Feveron) .. Strikers 1945 (I, II, III, Plus) .. Capcom/Takumi stuff (Mars Matrix, Giga Wing), so on and so forth. It'd definitely run well-- these systems use 68000s at ~16 MHz and Z80s at ~4 MHz-- hardware close to this already runs at 60 FPS in most games (a la NeoGeo, with a 68000@12 MHz and Z80@4-- if there was lag you could always just dial down the emulated CPU clockrates a bit to alleviate it.) I guess for now, I'll just keep dreaming-- but the GP2X hardware is really capable of more than the existing MAME romsets supported.

That said, excellent work with the project so far, keep it up! You're doing a great service to the community with a fine emulator like this one.

Emulating all of that fancy hardware ain't easy. Me, I just would like phoenix, Zaxxon etc with sound ;)

Were the controls in Millipede fixed? I thought I heard someone got it working in the Gp32 version.
 
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DaveC posted on May 3 2006 at 02:17 AM said:
Epicenter posted on May 1 2006 at 11:11 PM said:
Any new supported games? I doubt it, but it never hurts to ask.. doesn't look like it from the MAME4ALL Compatibility list. I really can't wait for the day when more modern hardware is supported, e.g. higher-end 68000-based games like the Cave series (Donpachi, Dodonpachi, ESP.Ra.De, Guwange, Dangun Feveron) .. Strikers 1945 (I, II, III, Plus) .. Capcom/Takumi stuff (Mars Matrix, Giga Wing), so on and so forth. It'd definitely run well-- these systems use 68000s at ~16 MHz and Z80s at ~4 MHz-- hardware close to this already runs at 60 FPS in most games (a la NeoGeo, with a 68000@12 MHz and Z80@4-- if there was lag you could always just dial down the emulated CPU clockrates a bit to alleviate it.) I guess for now, I'll just keep dreaming-- but the GP2X hardware is really capable of more than the existing MAME romsets supported.

That said, excellent work with the project so far, keep it up! You're doing a great service to the community with a fine emulator like this one.

Emulating all of that fancy hardware ain't easy. Me, I just would like phoenix, Zaxxon etc with sound ;)

Were the controls in Millipede fixed? I thought I heard someone got it working in the Gp32 version.

Phoenix has sound in MAME GP2X 2.1 (in 2.2 there is a bug i solved in my last private version).

Millipede will be fixed soon.

I don't know about Zaxxon.
 
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Franxis posted on May 3 2006 at 09:56 AM said:
Phoenix has sound in MAME GP2X 2.1 (in 2.2 there is a bug i solved in my last private version).

Millipede will be fixed soon.

I don't know about Zaxxon.

Yeah Phoenix does have sound :blink: I didn't think to test it. the shooting sound is off, it buzzes, but it is still better than before. How did you get it to work? I remember you said samples were too slow and .34 didn't emulate sound. Does this mean that Zaxxon, Donkey Kong etc sound can be fixed the same way?

Thanks much.
 
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Any chance of using a subset of the latest mame roms instead of having to as kylie put it "step back in time"
 
DaveC posted on May 4 2006 at 04:23 AM said:
Franxis posted on May 3 2006 at 09:56 AM said:
Phoenix has sound in MAME GP2X 2.1 (in 2.2 there is a bug i solved in my last private version).

Millipede will be fixed soon.

I don't know about Zaxxon.

Yeah Phoenix does have sound :blink: I didn't think to test it. the shooting sound is off, it buzzes, but it is still better than before. How did you get it to work? I remember you said samples were too slow and .34 didn't emulate sound. Does this mean that Zaxxon, Donkey Kong etc sound can be fixed the same way?

Thanks much.

I solved some problems with the sound library in MAME GP2X 2.1 because some sounds were discarded. You will see more sounds in more games.
 
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