Magical Broom Extreme


M-HT

Very Active Member
Joined
Nov 30, 2007
Messages
626
Location
Bratislava
Website
github.com
Magical Broom Extreme is a freeware horizontal shooter from Japan, where the player controls a witch flying on a broom.

Warning: The game is far from fullspeed on classic Pandora.

Download:
repo


Movement: DPAD / Left nub
Shot: <B>
Special Shot: Hold <B>
Bomb: <Y>
Auto fire: <X>
Quit: <ESC>


The source code is available on GitHub.
 

Eight Bit

Hardcore Member
Joined
Nov 16, 2008
Messages
1,843
Age
46
Location
Amsterdam, Netherlands
Website
Visit site
It doesn't run for me, it crashes to desktop after selecting the difficulty level.
I tried on a GHz Pandora with 1 GB swap and the latest SGX driver (4.10)
The pndrun.out shows me a segmentation fault message.
 

Magic Sam

Forever Homebrew
Joined
Aug 10, 2007
Messages
2,289
Age
38
Location
Innsmouth, MA
Hi all !

@M-HT: thanks for porting this game to the Pandora :) Unfortunately I have to report the exact same issue as @Eight Bit, this time on a Rebirth unit at stock speed w/o swap, latest SGX drivers.

Cheers, Magic Sam
 

ptitSeb

Serial Porter
Joined
Aug 15, 2012
Messages
8,789
Age
48
Location
France, near Lyon
This port use EGLport. The issue is probably with the lack of X11 support in latest x11 driver. To fix it, create a file named "eglport.cfg" in the appdata and put "egl_mode=0" to force RAW mode instead of X11. That should fix it.
 

Eight Bit

Hardcore Member
Joined
Nov 16, 2008
Messages
1,843
Age
46
Location
Amsterdam, Netherlands
Website
Visit site
=======================================================================================
PND : /media/SD1/pandora/apps/mbx_m-ht.pnd
PND_FSTYPE : Squashfs
APPDATADIR : /media/SD1/pandora/appdata/mbx
APPDD_FSTYPE : ext2
PND_CPUSPEED : <unset>
EXENAME : ./mbx.sh
ARGUMENTS : <unset>
=======================================================================================
[ START ]--- Mount the PND ----------
Mounting : mount -t squashfs -o ro "/dev/loop3" "/mnt/utmp/mbx"
Mounting the Union FS : mount -t aufs -o exec,dirs="/media/SD1/pandora/appdata/mbx=rw+nolwh":"/mnt/pnd/mbx=rr" none "/mnt/utmp/mbx"
[SUCCESS]--- Mount the PND ----------
[ START ]--- Starting the application ( ./mbx.sh ) ----------
Segmentation fault
[SUCCESS]--- Starting the application ( ./mbx.sh ) ----------
[ START ]--- Restoring the frame buffer status ----------
[SUCCESS]--- Restoring the frame buffer status ----------
[ START ]--- uMount the PND ----------
[ START ]--- Waiting the Union to be available ----------
[SUCCESS]--- Waiting the Union to be available ----------
rmdir: failed to remove `/mnt/utmp/mbx': Device or resource busy
[ START ]--- Waiting the PND mount dir to be free ----------
[SUCCESS]--- Waiting the PND mount dir to be free ----------
cleanup done
[SUCCESS]--- uMount the PND ----------
=======================================================================================
Return code is : 1
============================================== System Information
â– Directory : .

============================================== Initialize DirectX Graphics
â– Get Adapter Information
â—‹ GetBackBuffer

============================================== Initialize DirectSound

-------------------------->> Start Application <<--------------------------

â—‹ CreateTexture / ID [0x000F1250] / "graphic" ( "graphic.lag" ) / [RGBA16] / [1024x1024] / Complete
â—‹ CreateTexture / ID [0x000EFE10] / "sub_graphic" ( "graphic.lag" ) / [RGBA16] / [512x512] / Complete
â—‹ CreateSprite / ID [0x00113F18] / Normal Blend / MaxPolygon 1024 / Complete
â—‹ CreateSprite / ID [0x00122760] / Add Blend / MaxPolygon 1024 / Complete
â—‹ CreateSprite / ID [0x00130FA8] / Normal Blend / MaxPolygon 1024 / Complete
â—‹ CreateSprite / ID [0x0013F7F0] / Add Blend / MaxPolygon 1024 / Complete
â—‹ CreateSprite / ID [0x0014E038] / Normal Blend / MaxPolygon 1024 / Complete
â—‹ CreateSprite / ID [0x0015C880] / Add Blend / MaxPolygon 1024 / Complete
â—‹ CreateSprite / ID [0x0016B0C8] / Normal Blend / MaxPolygon 1024 / Complete
â—‹ CreateSprite / ID [0x00179910] / Add Blend / MaxPolygon 1024 / Complete
â—‹ CreateSprite / ID [0x00188158] / Normal Blend / MaxPolygon 1024 / Complete
â—‹ CreateSprite / ID [0x001969A0] / Add Blend / MaxPolygon 1024 / Complete
â—‹ CreateSprite / ID [0x001A51E8] / Normal Blend / MaxPolygon 1024 / Complete
â—‹ CreateSprite / ID [0x001B3A30] / Add Blend / MaxPolygon 1024 / Complete
â—‹ CreateSprite / ID [0x001C2278] / Normal Blend / MaxPolygon 1024 / Complete
â—‹ CreateLaserSprite / ID [0x001D0AC0] / Add Blend / Division 24 / MaxPolygon 11776 / Complete
â—‹ CreateSprite / ID [0x0022C8D0] / Normal Blend / MaxPolygon 1024 / Complete
â—‹ CreateSprite / ID [0x0023B188] / Add Blend / MaxPolygon 1024 / Complete
â—‹ CreateSprite / ID [0x00249A40] / Normal Blend / MaxPolygon 1024 / Complete
â—‹ CreateSprite / ID [0x002582F8] / Add Blend / MaxPolygon 1024 / Complete
â—‹ CreateSprite / ID [0x00266BB0] / Normal Blend / MaxPolygon 1024 / Complete
â—‹ CreateSprite / ID [0x00275468] / Add Blend / MaxPolygon 1024 / Complete
â—‹ CreateSound / ID [0x000EFE48] / shot in sound.lsd / Complete
â—‹ CreateSound / ID [0x000F0E08] / shot_hit in sound.lsd / Complete
â—‹ CreateSound / ID [0x00102620] / coin in sound.lsd / Complete
â—‹ CreateSound / ID [0x00283D38] / bit in sound.lsd / Complete
â—‹ CreateSound / ID [0x00283D70] / boss in sound.lsd / Complete
â—‹ CreateSound / ID [0x00283DA8] / bomb01 in sound.lsd / Complete
â—‹ CreateSound / ID [0x00283DE0] / bomb02 in sound.lsd / Complete
â—‹ CreateSound / ID [0x00283E18] / item in sound.lsd / Complete
â—‹ CreateSound / ID [0x00283E50] / laser in sound.lsd / Complete
â—‹ CreateSound / ID [0x0028B250] / charge in sound.lsd / Complete
â—‹ CreateSound / ID [0x0028B288] / enemy_shot in sound.lsd / Complete
â—‹ CreateSound / ID [0x0028B2C0] / boss_laser in sound.lsd / Complete
â—‹ CreateSound / ID [0x0028B2F8] / cursor in sound.lsd / Complete
â—‹ CreateSound / ID [0x0028B330] / shot in sound.lsd / Complete
â—‹ CreateSound / ID [0x0028B368] / shot_hit in sound.lsd / Complete
â—‹ CreateSound / ID [0x0028B3A0] / coin in sound.lsd / Complete
â—‹ CreateSound / ID [0x00293DA0] / bit in sound.lsd / Complete
â—‹ CreateSound / ID [0x00293DD8] / boss in sound.lsd / Complete
â—‹ CreateSound / ID [0x00293E10] / bomb01 in sound.lsd / Complete
â—‹ CreateSound / ID [0x00293E48] / bomb02 in sound.lsd / Complete
â—‹ CreateSound / ID [0x00293E80] / item in sound.lsd / Complete
â—‹ CreateSound / ID [0x00293EB8] / laser in sound.lsd / Complete
â—‹ CreateSound / ID [0x002E8D40] / charge in sound.lsd / Complete
â—‹ CreateSound / ID [0x002E8D78] / enemy_shot in sound.lsd / Complete
â—‹ CreateSound / ID [0x002E8DB0] / boss_laser in sound.lsd / Complete
â—‹ CreateSound / ID [0x002E8DE8] / cursor in sound.lsd / Complete
â—‹ CreateSound / ID [0x002E8E20] / shot in sound.lsd / Complete
â—‹ CreateSound / ID [0x002E8E58] / shot_hit in sound.lsd / Complete
â—‹ CreateSound / ID [0x002E8E90] / coin in sound.lsd / Complete
â—‹ CreateSound / ID [0x002F1890] / bit in sound.lsd / Complete
â—‹ CreateSound / ID [0x002F18C8] / boss in sound.lsd / Complete
â—‹ CreateSound / ID [0x002F1900] / bomb01 in sound.lsd / Complete
â—‹ CreateSound / ID [0x002F1938] / bomb02 in sound.lsd / Complete
â—‹ CreateSound / ID [0x002F1970] / item in sound.lsd / Complete
â—‹ CreateSound / ID [0x002F19A8] / laser in sound.lsd / Complete
â—‹ CreateSound / ID [0x00346830] / charge in sound.lsd / Complete
â—‹ CreateSound / ID [0x00346868] / enemy_shot in sound.lsd / Complete
â—‹ CreateSound / ID [0x003468A0] / boss_laser in sound.lsd / Complete
â—‹ CreateSound / ID [0x003468D8] / cursor in sound.lsd / Complete
â—‹ CreateSound / ID [0x00346910] / shot in sound.lsd / Complete
â—‹ CreateSound / ID [0x00346948] / shot_hit in sound.lsd / Complete
â—‹ CreateSound / ID [0x00346980] / coin in sound.lsd / Complete
â—‹ CreateSound / ID [0x0034F380] / bit in sound.lsd / Complete
â—‹ CreateSound / ID [0x0034F3B8] / boss in sound.lsd / Complete
â—‹ CreateSound / ID [0x0034F3F0] / bomb01 in sound.lsd / Complete
â—‹ CreateSound / ID [0x0034F428] / bomb02 in sound.lsd / Complete
â—‹ CreateSound / ID [0x0034F460] / item in sound.lsd / Complete
â—‹ CreateSound / ID [0x0034F498] / laser in sound.lsd / Complete
â—‹ CreateSound / ID [0x003A4320] / charge in sound.lsd / Complete
â—‹ CreateSound / ID [0x003A4358] / enemy_shot in sound.lsd / Complete
â—‹ CreateSound / ID [0x003A4390] / boss_laser in sound.lsd / Complete
â—‹ CreateSound / ID [0x003A43C8] / cursor in sound.lsd / Complete
â—‹ CreateSound / ID [0x003A4400] / shot in sound.lsd / Complete
â—‹ CreateSound / ID [0x003A4438] / shot_hit in sound.lsd / Complete
â—‹ CreateSound / ID [0x003A4470] / coin in sound.lsd / Complete
â—‹ CreateSound / ID [0x003ACE70] / bit in sound.lsd / Complete
â—‹ CreateSound / ID [0x003ACEA8] / boss in sound.lsd / Complete
â—‹ CreateSound / ID [0x003ACEE0] / bomb01 in sound.lsd / Complete
â—‹ CreateSound / ID [0x003ACF18] / bomb02 in sound.lsd / Complete
â—‹ CreateSound / ID [0x003ACF50] / item in sound.lsd / Complete
â—‹ CreateSound / ID [0x003ACF88] / laser in sound.lsd / Complete
â—‹ CreateSound / ID [0x00401E10] / charge in sound.lsd / Complete
â—‹ CreateSound / ID [0x00401E48] / enemy_shot in sound.lsd / Complete
â—‹ CreateSound / ID [0x00401E80] / boss_laser in sound.lsd / Complete
â—‹ CreateSound / ID [0x00401EB8] / cursor in sound.lsd / Complete
â—‹ CreateSound / ID [0x00401EF0] / shot in sound.lsd / Complete
â—‹ CreateSound / ID [0x00401F28] / shot_hit in sound.lsd / Complete
â—‹ CreateSound / ID [0x00401F60] / coin in sound.lsd / Complete
â—‹ CreateSound / ID [0x0040A960] / bit in sound.lsd / Complete
â—‹ CreateSound / ID [0x0040A998] / boss in sound.lsd / Complete
â—‹ CreateSound / ID [0x0040A9D0] / bomb01 in sound.lsd / Complete
â—‹ CreateSound / ID [0x0040AA08] / bomb02 in sound.lsd / Complete
â—‹ CreateSound / ID [0x0040AA40] / item in sound.lsd / Complete
â—‹ CreateSound / ID [0x0040AA78] / laser in sound.lsd / Complete
â—‹ CreateSound / ID [0x0045F900] / charge in sound.lsd / Complete
â—‹ CreateSound / ID [0x0045F938] / enemy_shot in sound.lsd / Complete
â—‹ CreateSound / ID [0x0045F970] / boss_laser in sound.lsd / Complete
â—‹ CreateSound / ID [0x0045F9A8] / cursor in sound.lsd / Complete
â—‹ CreateSound / ID [0x0045F9E0] / shot in sound.lsd / Complete
â—‹ CreateSound / ID [0x0045FA18] / shot_hit in sound.lsd / Complete
â—‹ CreateSound / ID [0x0045FA50] / coin in sound.lsd / Complete
â—‹ CreateSound / ID [0x00468450] / bit in sound.lsd / Complete
â—‹ CreateSound / ID [0x00468488] / boss in sound.lsd / Complete
â—‹ CreateSound / ID [0x004684C0] / bomb01 in sound.lsd / Complete
â—‹ CreateSound / ID [0x004684F8] / bomb02 in sound.lsd / Complete
â—‹ CreateSound / ID [0x00468530] / item in sound.lsd / Complete
â—‹ CreateSound / ID [0x00468568] / laser in sound.lsd / Complete
â—‹ CreateSound / ID [0x004BD3F0] / charge in sound.lsd / Complete
â—‹ CreateSound / ID [0x004BD428] / enemy_shot in sound.lsd / Complete
â—‹ CreateSound / ID [0x004BD460] / boss_laser in sound.lsd / Complete
â—‹ CreateSound / ID [0x004BD498] / cursor in sound.lsd / Complete
â—‹ CreateSound / ID [0x004BD4D0] / shot in sound.lsd / Complete
â—‹ CreateSound / ID [0x004BD508] / shot_hit in sound.lsd / Complete
â—‹ CreateSound / ID [0x004BD540] / coin in sound.lsd / Complete
â—‹ CreateSound / ID [0x004C5F40] / bit in sound.lsd / Complete
â—‹ CreateSound / ID [0x004C5F78] / boss in sound.lsd / Complete
â—‹ CreateSound / ID [0x004C5FB0] / bomb01 in sound.lsd / Complete
â—‹ CreateSound / ID [0x004C5FE8] / bomb02 in sound.lsd / Complete
â—‹ CreateSound / ID [0x004C6020] / item in sound.lsd / Complete
â—‹ CreateSound / ID [0x004C6058] / laser in sound.lsd / Complete
â—‹ CreateSound / ID [0x0051AEE0] / charge in sound.lsd / Complete
â—‹ CreateSound / ID [0x0051AF18] / enemy_shot in sound.lsd / Complete
â—‹ CreateSound / ID [0x0051AF50] / boss_laser in sound.lsd / Complete
â—‹ CreateSound / ID [0x0051AF88] / cursor in sound.lsd / Complete
â—‹ CreateSound / ID [0x0051AFC0] / shot in sound.lsd / Complete
â—‹ CreateSound / ID [0x0051AFF8] / shot_hit in sound.lsd / Complete
â—‹ CreateSound / ID [0x0051B030] / coin in sound.lsd / Complete
â—‹ CreateSound / ID [0x00523A30] / bit in sound.lsd / Complete
â—‹ CreateSound / ID [0x00523A68] / boss in sound.lsd / Complete
â—‹ CreateSound / ID [0x00523AA0] / bomb01 in sound.lsd / Complete
â—‹ CreateSound / ID [0x00523AD8] / bomb02 in sound.lsd / Complete
â—‹ CreateSound / ID [0x00523B10] / item in sound.lsd / Complete
â—‹ CreateSound / ID [0x00523B48] / laser in sound.lsd / Complete
â—‹ CreateSound / ID [0x005789D0] / charge in sound.lsd / Complete
â—‹ CreateSound / ID [0x00578A08] / enemy_shot in sound.lsd / Complete
â—‹ CreateSound / ID [0x00578A40] / boss_laser in sound.lsd / Complete
â—‹ CreateSound / ID [0x00578A78] / cursor in sound.lsd / Complete
â—‹ CreateSound / ID [0x00578AB0] / shot in sound.lsd / Complete
â—‹ CreateSound / ID [0x00578AE8] / shot_hit in sound.lsd / Complete
â—‹ CreateSound / ID [0x00578B20] / coin in sound.lsd / Complete
â—‹ CreateSound / ID [0x00581520] / bit in sound.lsd / Complete
â—‹ CreateSound / ID [0x00581558] / boss in sound.lsd / Complete
â—‹ CreateSound / ID [0x00581590] / bomb01 in sound.lsd / Complete
â—‹ CreateSound / ID [0x005815C8] / bomb02 in sound.lsd / Complete
â—‹ CreateSound / ID [0x00581600] / item in sound.lsd / Complete
â—‹ CreateSound / ID [0x00581638] / laser in sound.lsd / Complete
â—‹ CreateSound / ID [0x005D64C0] / charge in sound.lsd / Complete
â—‹ CreateSound / ID [0x005D64F8] / enemy_shot in sound.lsd / Complete
â—‹ CreateSound / ID [0x005D6530] / boss_laser in sound.lsd / Complete
â—‹ CreateSound / ID [0x005D6568] / cursor in sound.lsd / Complete
â—‹ CreateSound / ID [0x005D65A0] / shot in sound.lsd / Complete
â—‹ CreateSound / ID [0x005D65D8] / shot_hit in sound.lsd / Complete
â—‹ CreateSound / ID [0x005D6610] / coin in sound.lsd / Complete
â—‹ CreateSound / ID [0x005DF010] / bit in sound.lsd / Complete
â—‹ CreateSound / ID [0x005DF048] / boss in sound.lsd / Complete
â—‹ CreateSound / ID [0x005DF080] / bomb01 in sound.lsd / Complete
â—‹ CreateSound / ID [0x005DF0B8] / bomb02 in sound.lsd / Complete
â—‹ CreateSound / ID [0x005DF0F0] / item in sound.lsd / Complete
â—‹ CreateSound / ID [0x005DF128] / laser in sound.lsd / Complete
â—‹ CreateSound / ID [0x00633FB0] / charge in sound.lsd / Complete
â—‹ CreateSound / ID [0x00633FE8] / enemy_shot in sound.lsd / Complete
â—‹ CreateSound / ID [0x00634020] / boss_laser in sound.lsd / Complete
â—‹ CreateSound / ID [0x00634058] / cursor in sound.lsd / Complete
â—‹ CreateSound / ID [0x00634090] / shot in sound.lsd / Complete
â—‹ CreateSound / ID [0x006340C8] / shot_hit in sound.lsd / Complete
â—‹ CreateSound / ID [0x00634100] / coin in sound.lsd / Complete
â—‹ CreateSound / ID [0x0063CB00] / bit in sound.lsd / Complete
â—‹ CreateSound / ID [0x0063CB38] / boss in sound.lsd / Complete
â—‹ CreateSound / ID [0x0063CB70] / bomb01 in sound.lsd / Complete
â—‹ CreateSound / ID [0x0063CBA8] / bomb02 in sound.lsd / Complete
â—‹ CreateSound / ID [0x0063CBE0] / item in sound.lsd / Complete
â—‹ CreateSound / ID [0x0063CC18] / laser in sound.lsd / Complete
â—‹ CreateSound / ID [0x00691AA0] / charge in sound.lsd / Complete
â—‹ CreateSound / ID [0x00691AD8] / enemy_shot in sound.lsd / Complete
â—‹ CreateSound / ID [0x00691B10] / boss_laser in sound.lsd / Complete
â—‹ CreateSound / ID [0x00691B48] / cursor in sound.lsd / Complete
â—‹ CreateSound / ID [0x00691B80] / shot in sound.lsd / Complete
â—‹ CreateSound / ID [0x00691BB8] / shot_hit in sound.lsd / Complete
â—‹ CreateSound / ID [0x00691BF0] / coin in sound.lsd / Complete
â—‹ CreateSound / ID [0x0069A5F0] / bit in sound.lsd / Complete
â—‹ CreateSound / ID [0x0069A628] / boss in sound.lsd / Complete
â—‹ CreateSound / ID [0x0069A660] / bomb01 in sound.lsd / Complete
â—‹ CreateSound / ID [0x0069A698] / bomb02 in sound.lsd / Complete
â—‹ CreateSound / ID [0x0069A6D0] / item in sound.lsd / Complete
â—‹ CreateSound / ID [0x0069A708] / laser in sound.lsd / Complete
â—‹ CreateSound / ID [0x006EF590] / charge in sound.lsd / Complete
â—‹ CreateSound / ID [0x006EF5C8] / enemy_shot in sound.lsd / Complete
â—‹ CreateSound / ID [0x006EF600] / boss_laser in sound.lsd / Complete
â—‹ CreateSound / ID [0x006EF638] / cursor in sound.lsd / Complete
â—‹ CreateSound / ID [0x006EF670] / shot in sound.lsd / Complete
â—‹ CreateSound / ID [0x006EF6A8] / shot_hit in sound.lsd / Complete
â—‹ CreateSound / ID [0x006EF6E0] / coin in sound.lsd / Complete
â—‹ CreateSound / ID [0x006F80E0] / bit in sound.lsd / Complete
â—‹ CreateSound / ID [0x006F8118] / boss in sound.lsd / Complete
â—‹ CreateSound / ID [0x006F8150] / bomb01 in sound.lsd / Complete
â—‹ CreateSound / ID [0x006F8188] / bomb02 in sound.lsd / Complete
â—‹ CreateSound / ID [0x006F81C0] / item in sound.lsd / Complete
â—‹ CreateSound / ID [0x006F81F8] / laser in sound.lsd / Complete
â—‹ CreateSound / ID [0x0074D080] / charge in sound.lsd / Complete
â—‹ CreateSound / ID [0x0074D0B8] / enemy_shot in sound.lsd / Complete
â—‹ CreateSound / ID [0x0074D0F0] / boss_laser in sound.lsd / Complete
â—‹ CreateSound / ID [0x0074D128] / cursor in sound.lsd / Complete
â—‹ CreateSound / ID [0x0074D160] / shot in sound.lsd / Complete
â—‹ CreateSound / ID [0x0074D198] / shot_hit in sound.lsd / Complete
â—‹ CreateSound / ID [0x0074D1D0] / coin in sound.lsd / Complete
â—‹ CreateSound / ID [0x00755BD0] / bit in sound.lsd / Complete
â—‹ CreateSound / ID [0x00755C08] / boss in sound.lsd / Complete
â—‹ CreateSound / ID [0x00755C40] / bomb01 in sound.lsd / Complete
â—‹ CreateSound / ID [0x00755C78] / bomb02 in sound.lsd / Complete
â—‹ CreateSound / ID [0x00755CB0] / item in sound.lsd / Complete
â—‹ CreateSound / ID [0x00755CE8] / laser in sound.lsd / Complete
â—‹ CreateSound / ID [0x007AAB70] / charge in sound.lsd / Complete
â—‹ CreateSound / ID [0x007AABA8] / enemy_shot in sound.lsd / Complete
â—‹ CreateSound / ID [0x007AABE0] / boss_laser in sound.lsd / Complete
â—‹ CreateSound / ID [0x007AAC18] / cursor in sound.lsd / Complete
â—‹ CreateSound / ID [0x007AAC50] / shot in sound.lsd / Complete
â—‹ CreateSound / ID [0x007AAC88] / shot_hit in sound.lsd / Complete
â—‹ CreateSound / ID [0x007AACC0] / coin in sound.lsd / Complete
â—‹ CreateSound / ID [0x007B36C0] / bit in sound.lsd / Complete
â—‹ CreateSound / ID [0x007B36F8] / boss in sound.lsd / Complete
â—‹ CreateSound / ID [0x007B3730] / bomb01 in sound.lsd / Complete
â—‹ CreateSound / ID [0x007B3768] / bomb02 in sound.lsd / Complete
â—‹ CreateSound / ID [0x007B37A0] / item in sound.lsd / Complete
â—‹ CreateSound / ID [0x007B37D8] / laser in sound.lsd / Complete
â—‹ CreateSound / ID [0x00808660] / charge in sound.lsd / Complete
â—‹ CreateSound / ID [0x00808698] / enemy_shot in sound.lsd / Complete
â—‹ CreateSound / ID [0x008086D0] / boss_laser in sound.lsd / Complete
â—‹ CreateSound / ID [0x00808708] / cursor in sound.lsd / Complete
â—‹ CreateSound / ID [0x00808740] / shot in sound.lsd / Complete
â—‹ CreateSound / ID [0x00808778] / shot_hit in sound.lsd / Complete
â—‹ CreateSound / ID [0x008087B0] / coin in sound.lsd / Complete
â—‹ CreateSound / ID [0x008111B0] / bit in sound.lsd / Complete
â—‹ CreateSound / ID [0x008111E8] / boss in sound.lsd / Complete
â—‹ CreateSound / ID [0x00811220] / bomb01 in sound.lsd / Complete
â—‹ CreateSound / ID [0x00811258] / bomb02 in sound.lsd / Complete
â—‹ CreateSound / ID [0x00811290] / item in sound.lsd / Complete
â—‹ CreateSound / ID [0x008112C8] / laser in sound.lsd / Complete
â—‹ CreateSound / ID [0x00866150] / charge in sound.lsd / Complete
â—‹ CreateSound / ID [0x00866188] / enemy_shot in sound.lsd / Complete
â—‹ CreateSound / ID [0x008661C0] / boss_laser in sound.lsd / Complete
â—‹ CreateSound / ID [0x008661F8] / cursor in sound.lsd / Complete
â—‹ CreateSound / ID [0x00866230] / shot in sound.lsd / Complete
â—‹ CreateSound / ID [0x00866268] / shot_hit in sound.lsd / Complete
â—‹ CreateSound / ID [0x008662A0] / coin in sound.lsd / Complete
â—‹ CreateSound / ID [0x0086ECA0] / bit in sound.lsd / Complete
â—‹ CreateSound / ID [0x0086ECD8] / boss in sound.lsd / Complete
â—‹ CreateSound / ID [0x0086ED10] / bomb01 in sound.lsd / Complete
â—‹ CreateSound / ID [0x0086ED48] / bomb02 in sound.lsd / Complete
â—‹ CreateSound / ID [0x0086ED80] / item in sound.lsd / Complete
â—‹ CreateSound / ID [0x0086EDB8] / laser in sound.lsd / Complete
â—‹ CreateSound / ID [0x008C3C40] / charge in sound.lsd / Complete
â—‹ CreateSound / ID [0x008C3C78] / enemy_shot in sound.lsd / Complete
â—‹ CreateSound / ID [0x008C3CB0] / boss_laser in sound.lsd / Complete
â—‹ CreateSound / ID [0x008C3CE8] / cursor in sound.lsd / Complete
â—‹ CreateSound / ID [0x008C3D20] / shot in sound.lsd / Complete
â—‹ CreateSound / ID [0x008C3D58] / shot_hit in sound.lsd / Complete
â—‹ CreateSound / ID [0x008C3D90] / coin in sound.lsd / Complete
â—‹ CreateSound / ID [0x008CC790] / bit in sound.lsd / Complete
â—‹ CreateSound / ID [0x008CC7C8] / boss in sound.lsd / Complete
â—‹ CreateSound / ID [0x008CC800] / bomb01 in sound.lsd / Complete
â—‹ CreateSound / ID [0x008CC838] / bomb02 in sound.lsd / Complete
â—‹ CreateSound / ID [0x008CC870] / item in sound.lsd / Complete
â—‹ CreateSound / ID [0x008CC8A8] / laser in sound.lsd / Complete
â—‹ CreateSound / ID [0x00921730] / charge in sound.lsd / Complete
â—‹ CreateSound / ID [0x00921768] / enemy_shot in sound.lsd / Complete
â—‹ CreateSound / ID [0x009217A0] / boss_laser in sound.lsd / Complete
â—‹ CreateSound / ID [0x009217D8] / cursor in sound.lsd / Complete
â—‹ CreateSound / ID [0x00921810] / shot in sound.lsd / Complete
â—‹ CreateSound / ID [0x00921848] / shot_hit in sound.lsd / Complete
â—‹ CreateSound / ID [0x00921880] / coin in sound.lsd / Complete
â—‹ CreateSound / ID [0x0092A280] / bit in sound.lsd / Complete
â—‹ CreateSound / ID [0x0092A2B8] / boss in sound.lsd / Complete
â—‹ CreateSound / ID [0x0092A2F0] / bomb01 in sound.lsd / Complete
â—‹ CreateSound / ID [0x0092A328] / bomb02 in sound.lsd / Complete
â—‹ CreateSound / ID [0x0092A360] / item in sound.lsd / Complete
â—‹ CreateSound / ID [0x0092A398] / laser in sound.lsd / Complete
â—‹ CreateSound / ID [0x0097F220] / charge in sound.lsd / Complete
â—‹ CreateSound / ID [0x0097F258] / enemy_shot in sound.lsd / Complete
â—‹ CreateSound / ID [0x0097F290] / boss_laser in sound.lsd / Complete
â—‹ CreateSound / ID [0x0097F2C8] / cursor in sound.lsd / Complete
â—‹ CreateSound / ID [0x0097F300] / shot in sound.lsd / Complete
â—‹ CreateSound / ID [0x0097F338] / shot_hit in sound.lsd / Complete
â—‹ CreateSound / ID [0x0097F370] / coin in sound.lsd / Complete
â—‹ CreateSound / ID [0x00987D70] / bit in sound.lsd / Complete
â—‹ CreateSound / ID [0x00987DA8] / boss in sound.lsd / Complete
â—‹ CreateSound / ID [0x00987DE0] / bomb01 in sound.lsd / Complete
â—‹ CreateSound / ID [0x00987E18] / bomb02 in sound.lsd / Complete
â—‹ CreateSound / ID [0x00987E50] / item in sound.lsd / Complete
â—‹ CreateSound / ID [0x00987E88] / laser in sound.lsd / Complete
â—‹ CreateSound / ID [0x009DCD10] / charge in sound.lsd / Complete
â—‹ CreateSound / ID [0x009DCD48] / enemy_shot in sound.lsd / Complete
â—‹ CreateSound / ID [0x009DCD80] / boss_laser in sound.lsd / Complete
â—‹ CreateSound / ID [0x009DCDB8] / cursor in sound.lsd / Complete
â—‹ CreateSound / ID [0x009DCDF0] / shot in sound.lsd / Complete
â—‹ CreateSound / ID [0x009DCE28] / shot_hit in sound.lsd / Complete
â—‹ CreateSound / ID [0x009DCE60] / coin in sound.lsd / Complete
â—‹ CreateSound / ID [0x009E5860] / bit in sound.lsd / Complete
â—‹ CreateSound / ID [0x009E5898] / boss in sound.lsd / Complete
â—‹ CreateSound / ID [0x009E58D0] / bomb01 in sound.lsd / Complete
â—‹ CreateSound / ID [0x009E5908] / bomb02 in sound.lsd / Complete
â—‹ CreateSound / ID [0x009E5940] / item in sound.lsd / Complete
â—‹ CreateSound / ID [0x009E5978] / laser in sound.lsd / Complete
â—‹ CreateSound / ID [0x00A3A800] / charge in sound.lsd / Complete
â—‹ CreateSound / ID [0x00A3A838] / enemy_shot in sound.lsd / Complete
â—‹ CreateSound / ID [0x00A3A870] / boss_laser in sound.lsd / Complete
â—‹ CreateSound / ID [0x00A3A8A8] / cursor in sound.lsd / Complete
â—‹ CreateSound / ID [0x00A3A8E0] / shot in sound.lsd / Complete
â—‹ CreateSound / ID [0x00A3A918] / shot_hit in sound.lsd / Complete
â—‹ CreateSound / ID [0x00A3A950] / coin in sound.lsd / Complete
â—‹ CreateSound / ID [0x00A43350] / bit in sound.lsd / Complete
â—‹ CreateSound / ID [0x00A43388] / boss in sound.lsd / Complete
â—‹ CreateSound / ID [0x00A433C0] / bomb01 in sound.lsd / Complete
â—‹ CreateSound / ID [0x00A433F8] / bomb02 in sound.lsd / Complete
â—‹ CreateSound / ID [0x00A43430] / item in sound.lsd / Complete
â—‹ CreateSound / ID [0x00A43468] / laser in sound.lsd / Complete
â—‹ CreateSound / ID [0x00A982F0] / charge in sound.lsd / Complete
â—‹ CreateSound / ID [0x00A98328] / enemy_shot in sound.lsd / Complete
â—‹ CreateSound / ID [0x00A98360] / boss_laser in sound.lsd / Complete
â—‹ CreateSound / ID [0x00A98398] / cursor in sound.lsd / Complete
â—‹ CreateSound / ID [0x00A983D0] / shot in sound.lsd / Complete
â—‹ CreateSound / ID [0x00A98408] / shot_hit in sound.lsd / Complete
â—‹ CreateSound / ID [0x00A98440] / coin in sound.lsd / Complete
â—‹ CreateSound / ID [0x00AA0E40] / bit in sound.lsd / Complete
â—‹ CreateSound / ID [0x00AA0E78] / boss in sound.lsd / Complete
â—‹ CreateSound / ID [0x00AA0EB0] / bomb01 in sound.lsd / Complete
â—‹ CreateSound / ID [0x00AA0EE8] / bomb02 in sound.lsd / Complete
â—‹ CreateSound / ID [0x00AA0F20] / item in sound.lsd / Complete
â—‹ CreateSound / ID [0x00AA0F58] / laser in sound.lsd / Complete
â—‹ CreateSound / ID [0x00AF5DE0] / charge in sound.lsd / Complete
â—‹ CreateSound / ID [0x00AF5E18] / enemy_shot in sound.lsd / Complete
â—‹ CreateSound / ID [0x00AF5E50] / boss_laser in sound.lsd / Complete
â—‹ CreateSound / ID [0x00AF5E88] / cursor in sound.lsd / Complete
â—‹ CreateSound / ID [0x00AF5EC0] / shot in sound.lsd / Complete
â—‹ CreateSound / ID [0x00AF5EF8] / shot_hit in sound.lsd / Complete
â—‹ CreateSound / ID [0x00AF5F30] / coin in sound.lsd / Complete
â—‹ CreateSound / ID [0x00AFE930] / bit in sound.lsd / Complete
â—‹ CreateSound / ID [0x00AFE968] / boss in sound.lsd / Complete
â—‹ CreateSound / ID [0x00AFE9A0] / bomb01 in sound.lsd / Complete
â—‹ CreateSound / ID [0x00AFE9D8] / bomb02 in sound.lsd / Complete
â—‹ CreateSound / ID [0x00AFEA10] / item in sound.lsd / Complete
â—‹ CreateSound / ID [0x00AFEA48] / laser in sound.lsd / Complete
â—‹ CreateSound / ID [0x00B538D0] / charge in sound.lsd / Complete
â—‹ CreateSound / ID [0x00B53908] / enemy_shot in sound.lsd / Complete
â—‹ CreateSound / ID [0x00B53940] / boss_laser in sound.lsd / Complete
â—‹ CreateSound / ID [0x00B53978] / cursor in sound.lsd / Complete
â—‹ CreateSound / ID [0x00B539B0] / shot in sound.lsd / Complete
â—‹ CreateSound / ID [0x00B539E8] / shot_hit in sound.lsd / Complete
â—‹ CreateSound / ID [0x00B53A20] / coin in sound.lsd / Complete
â—‹ CreateSound / ID [0x00B5C420] / bit in sound.lsd / Complete
â—‹ CreateSound / ID [0x00B5C458] / boss in sound.lsd / Complete
â—‹ CreateSound / ID [0x00B5C490] / bomb01 in sound.lsd / Complete
â—‹ CreateSound / ID [0x00B5C4C8] / bomb02 in sound.lsd / Complete
â—‹ CreateSound / ID [0x00B5C500] / item in sound.lsd / Complete
â—‹ CreateSound / ID [0x00B5C538] / laser in sound.lsd / Complete
â—‹ CreateSound / ID [0x00BB13C0] / charge in sound.lsd / Complete
â—‹ CreateSound / ID [0x00BB13F8] / enemy_shot in sound.lsd / Complete
â—‹ CreateSound / ID [0x00BB1430] / boss_laser in sound.lsd / Complete
â—‹ CreateSound / ID [0x00BB1468] / cursor in sound.lsd / Complete
â—‹ CreateSound / ID [0x00BB14A0] / shot in sound.lsd / Complete
â—‹ CreateSound / ID [0x00BB14D8] / shot_hit in sound.lsd / Complete
â—‹ CreateSound / ID [0x00BB1510] / coin in sound.lsd / Complete
â—‹ CreateSound / ID [0x00BB9F10] / bit in sound.lsd / Complete
â—‹ CreateSound / ID [0x00BB9F48] / boss in sound.lsd / Complete
â—‹ CreateSound / ID [0x00BB9F80] / bomb01 in sound.lsd / Complete
â—‹ CreateSound / ID [0x00BB9FB8] / bomb02 in sound.lsd / Complete
â—‹ CreateSound / ID [0x00BB9FF0] / item in sound.lsd / Complete
â—‹ CreateSound / ID [0x00BBA028] / laser in sound.lsd / Complete
â—‹ CreateSound / ID [0x00C0EEB0] / charge in sound.lsd / Complete
â—‹ CreateSound / ID [0x00C0EEE8] / enemy_shot in sound.lsd / Complete
â—‹ CreateSound / ID [0x00C0EF20] / boss_laser in sound.lsd / Complete
â—‹ CreateSound / ID [0x00C0EF58] / cursor in sound.lsd / Complete
â—‹ CreateSound / ID [0x00C0EF90] / shot in sound.lsd / Complete
â—‹ CreateSound / ID [0x00C0EFC8] / shot_hit in sound.lsd / Complete
â—‹ CreateSound / ID [0x00C0F000] / coin in sound.lsd / Complete
â—‹ CreateSound / ID [0x00C17A00] / bit in sound.lsd / Complete
â—‹ CreateSound / ID [0x00C17A38] / boss in sound.lsd / Complete
â—‹ CreateSound / ID [0x00C17A70] / bomb01 in sound.lsd / Complete
â—‹ CreateSound / ID [0x00C17AA8] / bomb02 in sound.lsd / Complete
â—‹ CreateSound / ID [0x00C17AE0] / item in sound.lsd / Complete
â—‹ CreateSound / ID [0x00C17B18] / laser in sound.lsd / Complete
â—‹ CreateSound / ID [0x00C6C9A0] / charge in sound.lsd / Complete
â—‹ CreateSound / ID [0x00C6C9D8] / enemy_shot in sound.lsd / Complete
â—‹ CreateSound / ID [0x00C6CA10] / boss_laser in sound.lsd / Complete
â—‹ CreateSound / ID [0x00C6CA48] / cursor in sound.lsd / Complete
â—‹ CreateSound / ID [0x00C6CA80] / shot in sound.lsd / Complete
â—‹ CreateSound / ID [0x00C6CAB8] / shot_hit in sound.lsd / Complete
â—‹ CreateSound / ID [0x00C6CAF0] / coin in sound.lsd / Complete
â—‹ CreateSound / ID [0x00C754F0] / bit in sound.lsd / Complete
â—‹ CreateSound / ID [0x00C75528] / boss in sound.lsd / Complete
â—‹ CreateSound / ID [0x00C75560] / bomb01 in sound.lsd / Complete
â—‹ CreateSound / ID [0x00C75598] / bomb02 in sound.lsd / Complete
â—‹ CreateSound / ID [0x00C755D0] / item in sound.lsd / Complete
â—‹ CreateSound / ID [0x00C75608] / laser in sound.lsd / Complete
â—‹ CreateSound / ID [0x00CCA490] / charge in sound.lsd / Complete
â—‹ CreateSound / ID [0x00CCA4C8] / enemy_shot in sound.lsd / Complete
â—‹ CreateSound / ID [0x00CCA500] / boss_laser in sound.lsd / Complete
â—‹ CreateSound / ID [0x00CCA538] / cursor in sound.lsd / Complete
â—‹ CreateSound / ID [0x00CCA570] / shot in sound.lsd / Complete
â—‹ CreateSound / ID [0x00CCA5A8] / shot_hit in sound.lsd / Complete
â—‹ CreateSound / ID [0x00CCA5E0] / coin in sound.lsd / Complete
â—‹ CreateSound / ID [0x00CD2FE0] / bit in sound.lsd / Complete
â—‹ CreateSound / ID [0x00CD3018] / boss in sound.lsd / Complete
â—‹ CreateSound / ID [0x00CD3050] / bomb01 in sound.lsd / Complete
â—‹ CreateSound / ID [0x00CD3088] / bomb02 in sound.lsd / Complete
â—‹ CreateSound / ID [0x00CD30C0] / item in sound.lsd / Complete
â—‹ CreateSound / ID [0x00CD30F8] / laser in sound.lsd / Complete
â—‹ CreateSound / ID [0x00D27F80] / charge in sound.lsd / Complete
â—‹ CreateSound / ID [0x00D27FB8] / enemy_shot in sound.lsd / Complete
â—‹ CreateSound / ID [0x00D27FF0] / boss_laser in sound.lsd / Complete
â—‹ CreateSound / ID [0x00D28028] / cursor in sound.lsd / Complete
â—‹ CreateSound / ID [0x00D28060] / shot in sound.lsd / Complete
â—‹ CreateSound / ID [0x00D28098] / shot_hit in sound.lsd / Complete
â—‹ CreateSound / ID [0x00D280D0] / coin in sound.lsd / Complete
â—‹ CreateSound / ID [0x00D30AD0] / bit in sound.lsd / Complete
â—‹ CreateSound / ID [0x00D30B08] / boss in sound.lsd / Complete
â—‹ CreateSound / ID [0x00D30B40] / bomb01 in sound.lsd / Complete
â—‹ CreateSound / ID [0x00D30B78] / bomb02 in sound.lsd / Complete
â—‹ CreateSound / ID [0x00D30BB0] / item in sound.lsd / Complete
â—‹ CreateSound / ID [0x00D30BE8] / laser in sound.lsd / Complete
â—‹ CreateSound / ID [0x00D85A70] / charge in sound.lsd / Complete
â—‹ CreateSound / ID [0x00D85AA8] / enemy_shot in sound.lsd / Complete
â—‹ CreateSound / ID [0x00D85AE0] / boss_laser in sound.lsd / Complete
â—‹ CreateSound / ID [0x00D85B18] / cursor in sound.lsd / Complete
â—‹ CreateSound / ID [0x00D85B50] / shot in sound.lsd / Complete
â—‹ CreateSound / ID [0x00D85B88] / shot_hit in sound.lsd / Complete
â—‹ CreateSound / ID [0x00D85BC0] / coin in sound.lsd / Complete
â—‹ CreateSound / ID [0x00D8E5C0] / bit in sound.lsd / Complete
â—‹ CreateSound / ID [0x00D8E5F8] / boss in sound.lsd / Complete
â—‹ CreateSound / ID [0x00D8E630] / bomb01 in sound.lsd / Complete
â—‹ CreateSound / ID [0x00D8E668] / bomb02 in sound.lsd / Complete
â—‹ CreateSound / ID [0x00D8E6A0] / item in sound.lsd / Complete
â—‹ CreateSound / ID [0x00D8E6D8] / laser in sound.lsd / Complete
â—‹ CreateSound / ID [0x00DE3560] / charge in sound.lsd / Complete
â—‹ CreateSound / ID [0x00DE3598] / enemy_shot in sound.lsd / Complete
â—‹ CreateSound / ID [0x00DE35D0] / boss_laser in sound.lsd / Complete
â—‹ CreateSound / ID [0x00DE3608] / cursor in sound.lsd / Complete
â—‹ CreateSound / ID [0x00DE3640] / big_laser_charge in sound.lsd / Complete
â—‹ CreateSound / ID [0x00DE3678] / big_laser in sound.lsd / Complete
â—‹ CreateSound / ID [0x00DE36B0] / hit in sound.lsd / Complete
â—‹ CreateSound / ID [0x00DEC0B0] / cancel in sound.lsd / Complete
â—‹ CreateSound / ID [0x00DEC0E8] / decide in sound.lsd / Complete
â—‹ CreateSound / ID [0x00DEC120] / magic in sound.lsd / Complete
â—‹ CreateSound / ID [0x00DEC158] / explosion in sound.lsd / Complete
â—‹ CreateSound / ID [0x00DEC190] / logo in sound.lsd / Complete
â—‹ CreateSound / ID [0x00DEC1C8] / start in voice.lsd / Complete
â—‹ CreateSound / ID [0x00E58DC8] / gameover in voice.lsd / Complete
â—‹ CreateSound / ID [0x00E58E00] / speedup in voice.lsd / Complete
â—‹ CreateSound / ID [0x00E58E38] / powerup in voice.lsd / Complete
â—‹ CreateSound / ID [0x00E58E70] / bitup in voice.lsd / Complete
â—‹ CreateSound / ID [0x00E58EA8] / fairy in voice.lsd / Complete
â—‹ CreateSound / ID [0x00E58EE0] / lifeup in voice.lsd / Complete
â—‹ CreateSound / ID [0x00E58F18] / bonus in voice.lsd / Complete
â—‹ CreateSound / ID [0x00E614D0] / bomb in voice.lsd / Complete
â—‹ CreateSound / ID [0x00E61508] / clear in voice.lsd / Complete
â—‹ CreateSound / ID [0x00E61540] / clear01 in voice.lsd / Complete
â—‹ CreateSound / ID [0x00E61578] / clear02 in voice.lsd / Complete
â—‹ CreateSound / ID [0x00E615B0] / clear03 in voice.lsd / Complete
â—‹ CreateSound / ID [0x00E615E8] / damage01 in voice.lsd / Complete
â—‹ CreateSound / ID [0x00E61620] / damage02 in voice.lsd / Complete
â—‹ CreateSound / ID [0x00E61658] / energymax in voice.lsd / Complete
â—‹ CreateSound / ID [0x00E61690] / nodamage in voice.lsd / Complete
â—‹ CreateSound / ID [0x00E616C8] / nomiss in voice.lsd / Complete
â—‹ CreateSound / ID [0x00E61700] / rateup in voice.lsd / Complete
â—‹ CreateSound / ID [0x00E67470] / bgm00 in sound.lsd / Complete
â—‹ CreateSurface / ID [0x00E68D78] / Size [480x640] / [RGB16] / Complete
● ReleaseSound / ID [0x00E67470]
â—‹ CreateSound / ID [0x00E67470] / bgm01 in sound.lsd / Complete
 
Last edited:

Magic Sam

Forever Homebrew
Joined
Aug 10, 2007
Messages
2,289
Age
38
Location
Innsmouth, MA
Hi all :)

@M-HT: here are the details, and sorry for the delay:

* Boot_Log.txt:
============================================== System Information
��� Directory : .

============================================== Initialize DirectX Graphics
��� Get Adapter Information
��� GetBackBuffer

============================================== Initialize DirectSound

-------------------------->> Start Application <<--------------------------

��� CreateTexture / ID [0x000F10F0] / "graphic" ( "graphic.lag" ) / [RGBA16] / [
1024x1024] / Complete
��� CreateTexture / ID [0x000EFCB0] / "sub_graphic" ( "graphic.lag" ) / [RGBA16]
/ [512x512] / Complete
��� CreateSprite / ID [0x00113DB8] / Normal Blend / MaxPolygon 1024 / Complete
��� CreateSprite / ID [0x00122600] / Add Blend / MaxPolygon 1024 / Complete
��� CreateSprite / ID [0x00130E48] / Normal Blend / MaxPolygon 1024 / Complete
��� CreateSprite / ID [0x0013F690] / Add Blend / MaxPolygon 1024 / Complete
��� CreateSprite / ID [0x0014DED8] / Normal Blend / MaxPolygon 1024 / Complete
��� CreateSprite / ID [0x0015C720] / Add Blend / MaxPolygon 1024 / Complete
��� CreateSprite / ID [0x0016AF68] / Normal Blend / MaxPolygon 1024 / Complete
��� CreateSprite / ID [0x001797B0] / Add Blend / MaxPolygon 1024 / Complete
��� CreateSprite / ID [0x00187FF8] / Normal Blend / MaxPolygon 1024 / Complete
��� CreateSprite / ID [0x00196840] / Add Blend / MaxPolygon 1024 / Complete
��� CreateSprite / ID [0x001A5088] / Normal Blend / MaxPolygon 1024 / Complete
��� CreateSprite / ID [0x001B38D0] / Add Blend / MaxPolygon 1024 / Complete
��� CreateSprite / ID [0x001C2118] / Normal Blend / MaxPolygon 1024 / Complete
��� CreateLaserSprite / ID [0x001D0960] / Add Blend / Division 24 / MaxPolygon
11776 / Complete
��� CreateSprite / ID [0x0022C770] / Normal Blend / MaxPolygon 1024 / Complete
��� CreateSprite / ID [0x0023B028] / Add Blend / MaxPolygon 1024 / Complete
��� CreateSprite / ID [0x002498E0] / Normal Blend / MaxPolygon 1024 / Complete
��� CreateSprite / ID [0x00258198] / Add Blend / MaxPolygon 1024 / Complete
��� CreateSprite / ID [0x00266A50] / Normal Blend / MaxPolygon 1024 / Complete
��� CreateSprite / ID [0x00275308] / Add Blend / MaxPolygon 1024 / Complete
��� CreateSound / ID [0x000EFCE8] / shot in sound.lsd / Complete
��� CreateSound / ID [0x000F0CA8] / shot_hit in sound.lsd / Complete
��� CreateSound / ID [0x001024C0] / coin in sound.lsd / Complete
��� CreateSound / ID [0x00283BD8] / bit in sound.lsd / Complete
��� CreateSound / ID [0x00283C10] / boss in sound.lsd / Complete
��� CreateSound / ID [0x00283C48] / bomb01 in sound.lsd / Complete
��� CreateSound / ID [0x00283C80] / bomb02 in sound.lsd / Complete
��� CreateSound / ID [0x00283CB8] / item in sound.lsd / Complete
��� CreateSound / ID [0x00283CF0] / laser in sound.lsd / Complete
��� CreateSound / ID [0x0028B0F0] / charge in sound.lsd / Complete
��� CreateSound / ID [0x0028B128] / enemy_shot in sound.lsd / Complete
��� CreateSound / ID [0x0028B160] / boss_laser in sound.lsd / Complete
��� CreateSound / ID [0x0028B198] / cursor in sound.lsd / Complete
��� CreateSound / ID [0x0028B1D0] / shot in sound.lsd / Complete
��� CreateSound / ID [0x0028B208] / shot_hit in sound.lsd / Complete
��� CreateSound / ID [0x0028B240] / coin in sound.lsd / Complete
��� CreateSound / ID [0x00293C40] / bit in sound.lsd / Complete
��� CreateSound / ID [0x00293C78] / boss in sound.lsd / Complete
��� CreateSound / ID [0x00293CB0] / bomb01 in sound.lsd / Complete
��� CreateSound / ID [0x00293CE8] / bomb02 in sound.lsd / Complete
��� CreateSound / ID [0x00293D20] / item in sound.lsd / Complete
��� CreateSound / ID [0x00293D58] / laser in sound.lsd / Complete
��� CreateSound / ID [0x002E8BE0] / charge in sound.lsd / Complete
��� CreateSound / ID [0x002E8C18] / enemy_shot in sound.lsd / Complete
��� CreateSound / ID [0x002E8C50] / boss_laser in sound.lsd / Complete
��� CreateSound / ID [0x002E8C88] / cursor in sound.lsd / Complete
��� CreateSound / ID [0x002E8CC0] / shot in sound.lsd / Complete
��� CreateSound / ID [0x002E8CF8] / shot_hit in sound.lsd / Complete
��� CreateSound / ID [0x002E8D30] / coin in sound.lsd / Complete
��� CreateSound / ID [0x002F1730] / bit in sound.lsd / Complete
��� CreateSound / ID [0x002F1768] / boss in sound.lsd / Complete
��� CreateSound / ID [0x002F17A0] / bomb01 in sound.lsd / Complete
��� CreateSound / ID [0x002F17D8] / bomb02 in sound.lsd / Complete
��� CreateSound / ID [0x002F1810] / item in sound.lsd / Complete
��� CreateSound / ID [0x002F1848] / laser in sound.lsd / Complete
��� CreateSound / ID [0x003466D0] / charge in sound.lsd / Complete
��� CreateSound / ID [0x00346708] / enemy_shot in sound.lsd / Complete
��� CreateSound / ID [0x00346740] / boss_laser in sound.lsd / Complete
��� CreateSound / ID [0x00346778] / cursor in sound.lsd / Complete
��� CreateSound / ID [0x003467B0] / shot in sound.lsd / Complete
��� CreateSound / ID [0x003467E8] / shot_hit in sound.lsd / Complete
��� CreateSound / ID [0x00346820] / coin in sound.lsd / Complete
��� CreateSound / ID [0x0034F220] / bit in sound.lsd / Complete
��� CreateSound / ID [0x0034F258] / boss in sound.lsd / Complete
��� CreateSound / ID [0x0034F290] / bomb01 in sound.lsd / Complete
��� CreateSound / ID [0x0034F2C8] / bomb02 in sound.lsd / Complete
��� CreateSound / ID [0x0034F300] / item in sound.lsd / Complete
��� CreateSound / ID [0x0034F338] / laser in sound.lsd / Complete
��� CreateSound / ID [0x003A41C0] / charge in sound.lsd / Complete
��� CreateSound / ID [0x003A41F8] / enemy_shot in sound.lsd / Complete
��� CreateSound / ID [0x003A4230] / boss_laser in sound.lsd / Complete
��� CreateSound / ID [0x003A4268] / cursor in sound.lsd / Complete
��� CreateSound / ID [0x003A42A0] / shot in sound.lsd / Complete
��� CreateSound / ID [0x003A42D8] / shot_hit in sound.lsd / Complete
��� CreateSound / ID [0x003A4310] / coin in sound.lsd / Complete
��� CreateSound / ID [0x003ACD10] / bit in sound.lsd / Complete
��� CreateSound / ID [0x003ACD48] / boss in sound.lsd / Complete
��� CreateSound / ID [0x003ACD80] / bomb01 in sound.lsd / Complete
��� CreateSound / ID [0x003ACDB8] / bomb02 in sound.lsd / Complete
��� CreateSound / ID [0x003ACDF0] / item in sound.lsd / Complete
��� CreateSound / ID [0x003ACE28] / laser in sound.lsd / Complete
��� CreateSound / ID [0x00401CB0] / charge in sound.lsd / Complete
��� CreateSound / ID [0x00401CE8] / enemy_shot in sound.lsd / Complete
��� CreateSound / ID [0x00401D20] / boss_laser in sound.lsd / Complete
��� CreateSound / ID [0x00401D58] / cursor in sound.lsd / Complete
��� CreateSound / ID [0x00401D90] / shot in sound.lsd / Complete
��� CreateSound / ID [0x00401DC8] / shot_hit in sound.lsd / Complete
��� CreateSound / ID [0x00401E00] / coin in sound.lsd / Complete
��� CreateSound / ID [0x0040A800] / bit in sound.lsd / Complete
��� CreateSound / ID [0x0040A838] / boss in sound.lsd / Complete
��� CreateSound / ID [0x0040A870] / bomb01 in sound.lsd / Complete
��� CreateSound / ID [0x0040A8A8] / bomb02 in sound.lsd / Complete
��� CreateSound / ID [0x0040A8E0] / item in sound.lsd / Complete
��� CreateSound / ID [0x0040A918] / laser in sound.lsd / Complete
��� CreateSound / ID [0x0045F7A0] / charge in sound.lsd / Complete
��� CreateSound / ID [0x0045F7D8] / enemy_shot in sound.lsd / Complete
��� CreateSound / ID [0x0045F810] / boss_laser in sound.lsd / Complete
��� CreateSound / ID [0x0045F848] / cursor in sound.lsd / Complete
��� CreateSound / ID [0x0045F880] / shot in sound.lsd / Complete
��� CreateSound / ID [0x0045F8B8] / shot_hit in sound.lsd / Complete
��� CreateSound / ID [0x0045F8F0] / coin in sound.lsd / Complete
��� CreateSound / ID [0x004682F0] / bit in sound.lsd / Complete
��� CreateSound / ID [0x00468328] / boss in sound.lsd / Complete
��� CreateSound / ID [0x00468360] / bomb01 in sound.lsd / Complete
��� CreateSound / ID [0x00468398] / bomb02 in sound.lsd / Complete
��� CreateSound / ID [0x004683D0] / item in sound.lsd / Complete
��� CreateSound / ID [0x00468408] / laser in sound.lsd / Complete
��� CreateSound / ID [0x004BD290] / charge in sound.lsd / Complete
��� CreateSound / ID [0x004BD2C8] / enemy_shot in sound.lsd / Complete
��� CreateSound / ID [0x004BD300] / boss_laser in sound.lsd / Complete
��� CreateSound / ID [0x004BD338] / cursor in sound.lsd / Complete
��� CreateSound / ID [0x004BD370] / shot in sound.lsd / Complete
��� CreateSound / ID [0x004BD3A8] / shot_hit in sound.lsd / Complete
��� CreateSound / ID [0x004BD3E0] / coin in sound.lsd / Complete
��� CreateSound / ID [0x004C5DE0] / bit in sound.lsd / Complete
��� CreateSound / ID [0x004C5E18] / boss in sound.lsd / Complete
��� CreateSound / ID [0x004C5E50] / bomb01 in sound.lsd / Complete
��� CreateSound / ID [0x004C5E88] / bomb02 in sound.lsd / Complete
��� CreateSound / ID [0x004C5EC0] / item in sound.lsd / Complete
��� CreateSound / ID [0x004C5EF8] / laser in sound.lsd / Complete
��� CreateSound / ID [0x0051AD80] / charge in sound.lsd / Complete
��� CreateSound / ID [0x0051ADB8] / enemy_shot in sound.lsd / Complete
��� CreateSound / ID [0x0051ADF0] / boss_laser in sound.lsd / Complete
��� CreateSound / ID [0x0051AE28] / cursor in sound.lsd / Complete
��� CreateSound / ID [0x0051AE60] / shot in sound.lsd / Complete
��� CreateSound / ID [0x0051AE98] / shot_hit in sound.lsd / Complete
��� CreateSound / ID [0x0051AED0] / coin in sound.lsd / Complete
��� CreateSound / ID [0x005238D0] / bit in sound.lsd / Complete
��� CreateSound / ID [0x00523908] / boss in sound.lsd / Complete
��� CreateSound / ID [0x00523940] / bomb01 in sound.lsd / Complete
��� CreateSound / ID [0x00523978] / bomb02 in sound.lsd / Complete
��� CreateSound / ID [0x005239B0] / item in sound.lsd / Complete
��� CreateSound / ID [0x005239E8] / laser in sound.lsd / Complete
��� CreateSound / ID [0x00578870] / charge in sound.lsd / Complete
��� CreateSound / ID [0x005788A8] / enemy_shot in sound.lsd / Complete
��� CreateSound / ID [0x005788E0] / boss_laser in sound.lsd / Complete
��� CreateSound / ID [0x00578918] / cursor in sound.lsd / Complete
��� CreateSound / ID [0x00578950] / shot in sound.lsd / Complete
��� CreateSound / ID [0x00578988] / shot_hit in sound.lsd / Complete
��� CreateSound / ID [0x005789C0] / coin in sound.lsd / Complete
��� CreateSound / ID [0x005813C0] / bit in sound.lsd / Complete
��� CreateSound / ID [0x005813F8] / boss in sound.lsd / Complete
��� CreateSound / ID [0x00581430] / bomb01 in sound.lsd / Complete
��� CreateSound / ID [0x00581468] / bomb02 in sound.lsd / Complete
��� CreateSound / ID [0x005814A0] / item in sound.lsd / Complete
��� CreateSound / ID [0x005814D8] / laser in sound.lsd / Complete
��� CreateSound / ID [0x005D6360] / charge in sound.lsd / Complete
��� CreateSound / ID [0x005D6398] / enemy_shot in sound.lsd / Complete
��� CreateSound / ID [0x005D63D0] / boss_laser in sound.lsd / Complete
��� CreateSound / ID [0x005D6408] / cursor in sound.lsd / Complete
��� CreateSound / ID [0x005D6440] / shot in sound.lsd / Complete
��� CreateSound / ID [0x005D6478] / shot_hit in sound.lsd / Complete
��� CreateSound / ID [0x005D64B0] / coin in sound.lsd / Complete
��� CreateSound / ID [0x005DEEB0] / bit in sound.lsd / Complete
��� CreateSound / ID [0x005DEEE8] / boss in sound.lsd / Complete
��� CreateSound / ID [0x005DEF20] / bomb01 in sound.lsd / Complete
��� CreateSound / ID [0x005DEF58] / bomb02 in sound.lsd / Complete
��� CreateSound / ID [0x005DEF90] / item in sound.lsd / Complete
��� CreateSound / ID [0x005DEFC8] / laser in sound.lsd / Complete
��� CreateSound / ID [0x00633E50] / charge in sound.lsd / Complete
��� CreateSound / ID [0x00633E88] / enemy_shot in sound.lsd / Complete
��� CreateSound / ID [0x00633EC0] / boss_laser in sound.lsd / Complete
��� CreateSound / ID [0x00633EF8] / cursor in sound.lsd / Complete
��� CreateSound / ID [0x00633F30] / shot in sound.lsd / Complete
��� CreateSound / ID [0x00633F68] / shot_hit in sound.lsd / Complete
��� CreateSound / ID [0x00633FA0] / coin in sound.lsd / Complete
��� CreateSound / ID [0x0063C9A0] / bit in sound.lsd / Complete
��� CreateSound / ID [0x0063C9D8] / boss in sound.lsd / Complete
��� CreateSound / ID [0x0063CA10] / bomb01 in sound.lsd / Complete
��� CreateSound / ID [0x0063CA48] / bomb02 in sound.lsd / Complete
��� CreateSound / ID [0x0063CA80] / item in sound.lsd / Complete
��� CreateSound / ID [0x0063CAB8] / laser in sound.lsd / Complete
��� CreateSound / ID [0x00691940] / charge in sound.lsd / Complete
��� CreateSound / ID [0x00691978] / enemy_shot in sound.lsd / Complete
��� CreateSound / ID [0x006919B0] / boss_laser in sound.lsd / Complete
��� CreateSound / ID [0x006919E8] / cursor in sound.lsd / Complete
��� CreateSound / ID [0x00691A20] / shot in sound.lsd / Complete
��� CreateSound / ID [0x00691A58] / shot_hit in sound.lsd / Complete
��� CreateSound / ID [0x00691A90] / coin in sound.lsd / Complete
��� CreateSound / ID [0x0069A490] / bit in sound.lsd / Complete
��� CreateSound / ID [0x0069A4C8] / boss in sound.lsd / Complete
��� CreateSound / ID [0x0069A500] / bomb01 in sound.lsd / Complete
��� CreateSound / ID [0x0069A538] / bomb02 in sound.lsd / Complete
��� CreateSound / ID [0x0069A570] / item in sound.lsd / Complete
��� CreateSound / ID [0x0069A5A8] / laser in sound.lsd / Complete
��� CreateSound / ID [0x006EF430] / charge in sound.lsd / Complete
��� CreateSound / ID [0x006EF468] / enemy_shot in sound.lsd / Complete
��� CreateSound / ID [0x006EF4A0] / boss_laser in sound.lsd / Complete
��� CreateSound / ID [0x006EF4D8] / cursor in sound.lsd / Complete
��� CreateSound / ID [0x006EF510] / shot in sound.lsd / Complete
��� CreateSound / ID [0x006EF548] / shot_hit in sound.lsd / Complete
��� CreateSound / ID [0x006EF580] / coin in sound.lsd / Complete
��� CreateSound / ID [0x006F7F80] / bit in sound.lsd / Complete
��� CreateSound / ID [0x006F7FB8] / boss in sound.lsd / Complete
��� CreateSound / ID [0x006F7FF0] / bomb01 in sound.lsd / Complete
��� CreateSound / ID [0x006F8028] / bomb02 in sound.lsd / Complete
��� CreateSound / ID [0x006F8060] / item in sound.lsd / Complete
��� CreateSound / ID [0x006F8098] / laser in sound.lsd / Complete
��� CreateSound / ID [0x0074CF20] / charge in sound.lsd / Complete
��� CreateSound / ID [0x0074CF58] / enemy_shot in sound.lsd / Complete
��� CreateSound / ID [0x0074CF90] / boss_laser in sound.lsd / Complete
��� CreateSound / ID [0x0074CFC8] / cursor in sound.lsd / Complete
��� CreateSound / ID [0x0074D000] / shot in sound.lsd / Complete
��� CreateSound / ID [0x0074D038] / shot_hit in sound.lsd / Complete
��� CreateSound / ID [0x0074D070] / coin in sound.lsd / Complete
��� CreateSound / ID [0x00755A70] / bit in sound.lsd / Complete
��� CreateSound / ID [0x00755AA8] / boss in sound.lsd / Complete
��� CreateSound / ID [0x00755AE0] / bomb01 in sound.lsd / Complete
��� CreateSound / ID [0x00755B18] / bomb02 in sound.lsd / Complete
��� CreateSound / ID [0x00755B50] / item in sound.lsd / Complete
��� CreateSound / ID [0x00755B88] / laser in sound.lsd / Complete
��� CreateSound / ID [0x007AAA10] / charge in sound.lsd / Complete
��� CreateSound / ID [0x007AAA48] / enemy_shot in sound.lsd / Complete
��� CreateSound / ID [0x007AAA80] / boss_laser in sound.lsd / Complete
��� CreateSound / ID [0x007AAAB8] / cursor in sound.lsd / Complete
��� CreateSound / ID [0x007AAAF0] / shot in sound.lsd / Complete
��� CreateSound / ID [0x007AAB28] / shot_hit in sound.lsd / Complete
��� CreateSound / ID [0x007AAB60] / coin in sound.lsd / Complete
��� CreateSound / ID [0x007B3560] / bit in sound.lsd / Complete
��� CreateSound / ID [0x007B3598] / boss in sound.lsd / Complete
��� CreateSound / ID [0x007B35D0] / bomb01 in sound.lsd / Complete
��� CreateSound / ID [0x007B3608] / bomb02 in sound.lsd / Complete
��� CreateSound / ID [0x007B3640] / item in sound.lsd / Complete
��� CreateSound / ID [0x007B3678] / laser in sound.lsd / Complete
��� CreateSound / ID [0x00808500] / charge in sound.lsd / Complete
��� CreateSound / ID [0x00808538] / enemy_shot in sound.lsd / Complete
��� CreateSound / ID [0x00808570] / boss_laser in sound.lsd / Complete
��� CreateSound / ID [0x008085A8] / cursor in sound.lsd / Complete
��� CreateSound / ID [0x008085E0] / shot in sound.lsd / Complete
��� CreateSound / ID [0x00808618] / shot_hit in sound.lsd / Complete
��� CreateSound / ID [0x00808650] / coin in sound.lsd / Complete
��� CreateSound / ID [0x00811050] / bit in sound.lsd / Complete
��� CreateSound / ID [0x00811088] / boss in sound.lsd / Complete
��� CreateSound / ID [0x008110C0] / bomb01 in sound.lsd / Complete
��� CreateSound / ID [0x008110F8] / bomb02 in sound.lsd / Complete
��� CreateSound / ID [0x00811130] / item in sound.lsd / Complete
��� CreateSound / ID [0x00811168] / laser in sound.lsd / Complete
��� CreateSound / ID [0x00865FF0] / charge in sound.lsd / Complete
��� CreateSound / ID [0x00866028] / enemy_shot in sound.lsd / Complete
��� CreateSound / ID [0x00866060] / boss_laser in sound.lsd / Complete
��� CreateSound / ID [0x00866098] / cursor in sound.lsd / Complete
��� CreateSound / ID [0x008660D0] / shot in sound.lsd / Complete
��� CreateSound / ID [0x00866108] / shot_hit in sound.lsd / Complete
��� CreateSound / ID [0x00866140] / coin in sound.lsd / Complete
��� CreateSound / ID [0x0086EB40] / bit in sound.lsd / Complete
��� CreateSound / ID [0x0086EB78] / boss in sound.lsd / Complete
��� CreateSound / ID [0x0086EBB0] / bomb01 in sound.lsd / Complete
��� CreateSound / ID [0x0086EBE8] / bomb02 in sound.lsd / Complete
��� CreateSound / ID [0x0086EC20] / item in sound.lsd / Complete
��� CreateSound / ID [0x0086EC58] / laser in sound.lsd / Complete
��� CreateSound / ID [0x008C3AE0] / charge in sound.lsd / Complete
��� CreateSound / ID [0x008C3B18] / enemy_shot in sound.lsd / Complete
��� CreateSound / ID [0x008C3B50] / boss_laser in sound.lsd / Complete
��� CreateSound / ID [0x008C3B88] / cursor in sound.lsd / Complete
��� CreateSound / ID [0x008C3BC0] / shot in sound.lsd / Complete
��� CreateSound / ID [0x008C3BF8] / shot_hit in sound.lsd / Complete
��� CreateSound / ID [0x008C3C30] / coin in sound.lsd / Complete
��� CreateSound / ID [0x008CC630] / bit in sound.lsd / Complete
��� CreateSound / ID [0x008CC668] / boss in sound.lsd / Complete
��� CreateSound / ID [0x008CC6A0] / bomb01 in sound.lsd / Complete
��� CreateSound / ID [0x008CC6D8] / bomb02 in sound.lsd / Complete
��� CreateSound / ID [0x008CC710] / item in sound.lsd / Complete
��� CreateSound / ID [0x008CC748] / laser in sound.lsd / Complete
��� CreateSound / ID [0x009215D0] / charge in sound.lsd / Complete
��� CreateSound / ID [0x00921608] / enemy_shot in sound.lsd / Complete
��� CreateSound / ID [0x00921640] / boss_laser in sound.lsd / Complete
��� CreateSound / ID [0x00921678] / cursor in sound.lsd / Complete
��� CreateSound / ID [0x009216B0] / shot in sound.lsd / Complete
��� CreateSound / ID [0x009216E8] / shot_hit in sound.lsd / Complete
��� CreateSound / ID [0x00921720] / coin in sound.lsd / Complete
��� CreateSound / ID [0x0092A120] / bit in sound.lsd / Complete
��� CreateSound / ID [0x0092A158] / boss in sound.lsd / Complete
��� CreateSound / ID [0x0092A190] / bomb01 in sound.lsd / Complete
��� CreateSound / ID [0x0092A1C8] / bomb02 in sound.lsd / Complete
��� CreateSound / ID [0x0092A200] / item in sound.lsd / Complete
��� CreateSound / ID [0x0092A238] / laser in sound.lsd / Complete
��� CreateSound / ID [0x0097F0C0] / charge in sound.lsd / Complete
��� CreateSound / ID [0x0097F0F8] / enemy_shot in sound.lsd / Complete
��� CreateSound / ID [0x0097F130] / boss_laser in sound.lsd / Complete
��� CreateSound / ID [0x0097F168] / cursor in sound.lsd / Complete
��� CreateSound / ID [0x0097F1A0] / shot in sound.lsd / Complete
��� CreateSound / ID [0x0097F1D8] / shot_hit in sound.lsd / Complete
��� CreateSound / ID [0x0097F210] / coin in sound.lsd / Complete
��� CreateSound / ID [0x00987C10] / bit in sound.lsd / Complete
��� CreateSound / ID [0x00987C48] / boss in sound.lsd / Complete
��� CreateSound / ID [0x00987C80] / bomb01 in sound.lsd / Complete
��� CreateSound / ID [0x00987CB8] / bomb02 in sound.lsd / Complete
��� CreateSound / ID [0x00987CF0] / item in sound.lsd / Complete
��� CreateSound / ID [0x00987D28] / laser in sound.lsd / Complete
��� CreateSound / ID [0x009DCBB0] / charge in sound.lsd / Complete
��� CreateSound / ID [0x009DCBE8] / enemy_shot in sound.lsd / Complete
��� CreateSound / ID [0x009DCC20] / boss_laser in sound.lsd / Complete
��� CreateSound / ID [0x009DCC58] / cursor in sound.lsd / Complete
��� CreateSound / ID [0x009DCC90] / shot in sound.lsd / Complete
��� CreateSound / ID [0x009DCCC8] / shot_hit in sound.lsd / Complete
��� CreateSound / ID [0x009DCD00] / coin in sound.lsd / Complete
��� CreateSound / ID [0x009E5700] / bit in sound.lsd / Complete
��� CreateSound / ID [0x009E5738] / boss in sound.lsd / Complete
��� CreateSound / ID [0x009E5770] / bomb01 in sound.lsd / Complete
��� CreateSound / ID [0x009E57A8] / bomb02 in sound.lsd / Complete
��� CreateSound / ID [0x009E57E0] / item in sound.lsd / Complete
��� CreateSound / ID [0x009E5818] / laser in sound.lsd / Complete
��� CreateSound / ID [0x00A3A6A0] / charge in sound.lsd / Complete
��� CreateSound / ID [0x00A3A6D8] / enemy_shot in sound.lsd / Complete
��� CreateSound / ID [0x00A3A710] / boss_laser in sound.lsd / Complete
��� CreateSound / ID [0x00A3A748] / cursor in sound.lsd / Complete
��� CreateSound / ID [0x00A3A780] / shot in sound.lsd / Complete
��� CreateSound / ID [0x00A3A7B8] / shot_hit in sound.lsd / Complete
��� CreateSound / ID [0x00A3A7F0] / coin in sound.lsd / Complete
��� CreateSound / ID [0x00A431F0] / bit in sound.lsd / Complete
��� CreateSound / ID [0x00A43228] / boss in sound.lsd / Complete
��� CreateSound / ID [0x00A43260] / bomb01 in sound.lsd / Complete
��� CreateSound / ID [0x00A43298] / bomb02 in sound.lsd / Complete
��� CreateSound / ID [0x00A432D0] / item in sound.lsd / Complete
��� CreateSound / ID [0x00A43308] / laser in sound.lsd / Complete
��� CreateSound / ID [0x00A98190] / charge in sound.lsd / Complete
��� CreateSound / ID [0x00A981C8] / enemy_shot in sound.lsd / Complete
��� CreateSound / ID [0x00A98200] / boss_laser in sound.lsd / Complete
��� CreateSound / ID [0x00A98238] / cursor in sound.lsd / Complete
��� CreateSound / ID [0x00A98270] / shot in sound.lsd / Complete
��� CreateSound / ID [0x00A982A8] / shot_hit in sound.lsd / Complete
��� CreateSound / ID [0x00A982E0] / coin in sound.lsd / Complete
��� CreateSound / ID [0x00AA0CE0] / bit in sound.lsd / Complete
��� CreateSound / ID [0x00AA0D18] / boss in sound.lsd / Complete
��� CreateSound / ID [0x00AA0D50] / bomb01 in sound.lsd / Complete
��� CreateSound / ID [0x00AA0D88] / bomb02 in sound.lsd / Complete
��� CreateSound / ID [0x00AA0DC0] / item in sound.lsd / Complete
��� CreateSound / ID [0x00AA0DF8] / laser in sound.lsd / Complete
��� CreateSound / ID [0x00AF5C80] / charge in sound.lsd / Complete
��� CreateSound / ID [0x00AF5CB8] / enemy_shot in sound.lsd / Complete
��� CreateSound / ID [0x00AF5CF0] / boss_laser in sound.lsd / Complete
��� CreateSound / ID [0x00AF5D28] / cursor in sound.lsd / Complete
��� CreateSound / ID [0x00AF5D60] / shot in sound.lsd / Complete
��� CreateSound / ID [0x00AF5D98] / shot_hit in sound.lsd / Complete
��� CreateSound / ID [0x00AF5DD0] / coin in sound.lsd / Complete
��� CreateSound / ID [0x00AFE7D0] / bit in sound.lsd / Complete
��� CreateSound / ID [0x00AFE808] / boss in sound.lsd / Complete
��� CreateSound / ID [0x00AFE840] / bomb01 in sound.lsd / Complete
��� CreateSound / ID [0x00AFE878] / bomb02 in sound.lsd / Complete
��� CreateSound / ID [0x00AFE8B0] / item in sound.lsd / Complete
��� CreateSound / ID [0x00AFE8E8] / laser in sound.lsd / Complete
��� CreateSound / ID [0x00B53770] / charge in sound.lsd / Complete
��� CreateSound / ID [0x00B537A8] / enemy_shot in sound.lsd / Complete
��� CreateSound / ID [0x00B537E0] / boss_laser in sound.lsd / Complete
��� CreateSound / ID [0x00B53818] / cursor in sound.lsd / Complete
��� CreateSound / ID [0x00B53850] / shot in sound.lsd / Complete
��� CreateSound / ID [0x00B53888] / shot_hit in sound.lsd / Complete
��� CreateSound / ID [0x00B538C0] / coin in sound.lsd / Complete
��� CreateSound / ID [0x00B5C2C0] / bit in sound.lsd / Complete
��� CreateSound / ID [0x00B5C2F8] / boss in sound.lsd / Complete
��� CreateSound / ID [0x00B5C330] / bomb01 in sound.lsd / Complete
��� CreateSound / ID [0x00B5C368] / bomb02 in sound.lsd / Complete
��� CreateSound / ID [0x00B5C3A0] / item in sound.lsd / Complete
��� CreateSound / ID [0x00B5C3D8] / laser in sound.lsd / Complete
��� CreateSound / ID [0x00BB1260] / charge in sound.lsd / Complete
��� CreateSound / ID [0x00BB1298] / enemy_shot in sound.lsd / Complete
��� CreateSound / ID [0x00BB12D0] / boss_laser in sound.lsd / Complete
��� CreateSound / ID [0x00BB1308] / cursor in sound.lsd / Complete
��� CreateSound / ID [0x00BB1340] / shot in sound.lsd / Complete
��� CreateSound / ID [0x00BB1378] / shot_hit in sound.lsd / Complete
��� CreateSound / ID [0x00BB13B0] / coin in sound.lsd / Complete
��� CreateSound / ID [0x00BB9DB0] / bit in sound.lsd / Complete
��� CreateSound / ID [0x00BB9DE8] / boss in sound.lsd / Complete
��� CreateSound / ID [0x00BB9E20] / bomb01 in sound.lsd / Complete
��� CreateSound / ID [0x00BB9E58] / bomb02 in sound.lsd / Complete
��� CreateSound / ID [0x00BB9E90] / item in sound.lsd / Complete
��� CreateSound / ID [0x00BB9EC8] / laser in sound.lsd / Complete
��� CreateSound / ID [0x00C0ED50] / charge in sound.lsd / Complete
��� CreateSound / ID [0x00C0ED88] / enemy_shot in sound.lsd / Complete
��� CreateSound / ID [0x00C0EDC0] / boss_laser in sound.lsd / Complete
��� CreateSound / ID [0x00C0EDF8] / cursor in sound.lsd / Complete
��� CreateSound / ID [0x00C0EE30] / shot in sound.lsd / Complete
��� CreateSound / ID [0x00C0EE68] / shot_hit in sound.lsd / Complete
��� CreateSound / ID [0x00C0EEA0] / coin in sound.lsd / Complete
��� CreateSound / ID [0x00C178A0] / bit in sound.lsd / Complete
��� CreateSound / ID [0x00C178D8] / boss in sound.lsd / Complete
��� CreateSound / ID [0x00C17910] / bomb01 in sound.lsd / Complete
��� CreateSound / ID [0x00C17948] / bomb02 in sound.lsd / Complete
��� CreateSound / ID [0x00C17980] / item in sound.lsd / Complete
��� CreateSound / ID [0x00C179B8] / laser in sound.lsd / Complete
��� CreateSound / ID [0x00C6C840] / charge in sound.lsd / Complete
��� CreateSound / ID [0x00C6C878] / enemy_shot in sound.lsd / Complete
��� CreateSound / ID [0x00C6C8B0] / boss_laser in sound.lsd / Complete
��� CreateSound / ID [0x00C6C8E8] / cursor in sound.lsd / Complete
��� CreateSound / ID [0x00C6C920] / shot in sound.lsd / Complete
��� CreateSound / ID [0x00C6C958] / shot_hit in sound.lsd / Complete
��� CreateSound / ID [0x00C6C990] / coin in sound.lsd / Complete
��� CreateSound / ID [0x00C75390] / bit in sound.lsd / Complete
��� CreateSound / ID [0x00C753C8] / boss in sound.lsd / Complete
��� CreateSound / ID [0x00C75400] / bomb01 in sound.lsd / Complete
��� CreateSound / ID [0x00C75438] / bomb02 in sound.lsd / Complete
��� CreateSound / ID [0x00C75470] / item in sound.lsd / Complete
��� CreateSound / ID [0x00C754A8] / laser in sound.lsd / Complete
��� CreateSound / ID [0x00CCA330] / charge in sound.lsd / Complete
��� CreateSound / ID [0x00CCA368] / enemy_shot in sound.lsd / Complete
��� CreateSound / ID [0x00CCA3A0] / boss_laser in sound.lsd / Complete
��� CreateSound / ID [0x00CCA3D8] / cursor in sound.lsd / Complete
��� CreateSound / ID [0x00CCA410] / shot in sound.lsd / Complete
��� CreateSound / ID [0x00CCA448] / shot_hit in sound.lsd / Complete
��� CreateSound / ID [0x00CCA480] / coin in sound.lsd / Complete
��� CreateSound / ID [0x00CD2E80] / bit in sound.lsd / Complete
��� CreateSound / ID [0x00CD2EB8] / boss in sound.lsd / Complete
��� CreateSound / ID [0x00CD2EF0] / bomb01 in sound.lsd / Complete
��� CreateSound / ID [0x00CD2F28] / bomb02 in sound.lsd / Complete
��� CreateSound / ID [0x00CD2F60] / item in sound.lsd / Complete
��� CreateSound / ID [0x00CD2F98] / laser in sound.lsd / Complete
��� CreateSound / ID [0x00D27E20] / charge in sound.lsd / Complete
��� CreateSound / ID [0x00D27E58] / enemy_shot in sound.lsd / Complete
��� CreateSound / ID [0x00D27E90] / boss_laser in sound.lsd / Complete
��� CreateSound / ID [0x00D27EC8] / cursor in sound.lsd / Complete
��� CreateSound / ID [0x00D27F00] / shot in sound.lsd / Complete
��� CreateSound / ID [0x00D27F38] / shot_hit in sound.lsd / Complete
��� CreateSound / ID [0x00D27F70] / coin in sound.lsd / Complete
��� CreateSound / ID [0x00D30970] / bit in sound.lsd / Complete
��� CreateSound / ID [0x00D309A8] / boss in sound.lsd / Complete
��� CreateSound / ID [0x00D309E0] / bomb01 in sound.lsd / Complete
��� CreateSound / ID [0x00D30A18] / bomb02 in sound.lsd / Complete
��� CreateSound / ID [0x00D30A50] / item in sound.lsd / Complete
��� CreateSound / ID [0x00D30A88] / laser in sound.lsd / Complete
��� CreateSound / ID [0x00D85910] / charge in sound.lsd / Complete
��� CreateSound / ID [0x00D85948] / enemy_shot in sound.lsd / Complete
��� CreateSound / ID [0x00D85980] / boss_laser in sound.lsd / Complete
��� CreateSound / ID [0x00D859B8] / cursor in sound.lsd / Complete
��� CreateSound / ID [0x00D859F0] / shot in sound.lsd / Complete
��� CreateSound / ID [0x00D85A28] / shot_hit in sound.lsd / Complete
��� CreateSound / ID [0x00D85A60] / coin in sound.lsd / Complete
��� CreateSound / ID [0x00D8E460] / bit in sound.lsd / Complete
��� CreateSound / ID [0x00D8E498] / boss in sound.lsd / Complete
��� CreateSound / ID [0x00D8E4D0] / bomb01 in sound.lsd / Complete
��� CreateSound / ID [0x00D8E508] / bomb02 in sound.lsd / Complete
��� CreateSound / ID [0x00D8E540] / item in sound.lsd / Complete
��� CreateSound / ID [0x00D8E578] / laser in sound.lsd / Complete
��� CreateSound / ID [0x00DE3400] / charge in sound.lsd / Complete
��� CreateSound / ID [0x00DE3438] / enemy_shot in sound.lsd / Complete
��� CreateSound / ID [0x00DE3470] / boss_laser in sound.lsd / Complete
��� CreateSound / ID [0x00DE34A8] / cursor in sound.lsd / Complete
��� CreateSound / ID [0x00DE34E0] / big_laser_charge in sound.lsd / Complete
��� CreateSound / ID [0x00DE3518] / big_laser in sound.lsd / Complete
��� CreateSound / ID [0x00DE3550] / hit in sound.lsd / Complete
��� CreateSound / ID [0x00DEBF50] / cancel in sound.lsd / Complete
��� CreateSound / ID [0x00DEBF88] / decide in sound.lsd / Complete
��� CreateSound / ID [0x00DEBFC0] / magic in sound.lsd / Complete
��� CreateSound / ID [0x00DEBFF8] / explosion in sound.lsd / Complete
��� CreateSound / ID [0x00DEC030] / logo in sound.lsd / Complete
��� CreateSound / ID [0x00DEC068] / start in voice.lsd / Complete
��� CreateSound / ID [0x00E58C68] / gameover in voice.lsd / Complete
��� CreateSound / ID [0x00E58CA0] / speedup in voice.lsd / Complete
��� CreateSound / ID [0x00E58CD8] / powerup in voice.lsd / Complete
��� CreateSound / ID [0x00E58D10] / bitup in voice.lsd / Complete
��� CreateSound / ID [0x00E58D48] / fairy in voice.lsd / Complete
��� CreateSound / ID [0x00E58D80] / lifeup in voice.lsd / Complete
��� CreateSound / ID [0x00E58DB8] / bonus in voice.lsd / Complete
��� CreateSound / ID [0x00E61370] / bomb in voice.lsd / Complete
��� CreateSound / ID [0x00E613A8] / clear in voice.lsd / Complete
��� CreateSound / ID [0x00E613E0] / clear01 in voice.lsd / Complete
��� CreateSound / ID [0x00E61418] / clear02 in voice.lsd / Complete
��� CreateSound / ID [0x00E61450] / clear03 in voice.lsd / Complete
��� CreateSound / ID [0x00E61488] / damage01 in voice.lsd / Complete
��� CreateSound / ID [0x00E614C0] / damage02 in voice.lsd / Complete
��� CreateSound / ID [0x00E614F8] / energymax in voice.lsd / Complete
��� CreateSound / ID [0x00E61530] / nodamage in voice.lsd / Complete
��� CreateSound / ID [0x00E61568] / nomiss in voice.lsd / Complete
��� CreateSound / ID [0x00E615A0] / rateup in voice.lsd / Complete
��� CreateSound / ID [0x00E67308] / bgm00 in sound.lsd / Complete
��� CreateSurface / ID [0x00E68C10] / Size [480x640] / [RGB16] / Complete
��ReleaseSound / ID [0x00E67308]
��� CreateSound / ID [0x00E67308] / bgm01 in sound.lsd / Complete

* pndrun_mbx:
=======================================================================================
PND : /media/Pandora2/pandora/menu/mbx_m-ht.pnd
PND_FSTYPE : Squashfs
APPDATADIR : /media/Pandora2/pandora/appdata/mbx
APPDD_FSTYPE : ext2
PND_CPUSPEED : <unset>
EXENAME : ./mbx.sh
ARGUMENTS : <unset>
=======================================================================================
[ START ]--- Mount the PND ----------
Mounting : mount -t squashfs -o ro "/dev/loop1" "/mnt/utmp/mbx"
Mounting the Union FS : mount -t aufs -o exec,dirs="/media/Pandora2/pandora/appdata/mbx=rw+nolwh":"/mnt/pnd/mbx=rr" none "/mnt/utmp/mbx"
[SUCCESS]--- Mount the PND ----------
[ START ]--- Starting the application ( ./mbx.sh ) ----------
Segmentation fault
[SUCCESS]--- Starting the application ( ./mbx.sh ) ----------
[ START ]--- Restoring the frame buffer status ----------
[SUCCESS]--- Restoring the frame buffer status ----------
[ START ]--- uMount the PND ----------
[ START ]--- Waiting the Union to be available ----------
[SUCCESS]--- Waiting the Union to be available ----------
rmdir: failed to remove `/mnt/utmp/mbx': Device or resource busy
[ START ]--- Waiting the PND mount dir to be free ----------
[SUCCESS]--- Waiting the PND mount dir to be free ----------
cleanup done
[SUCCESS]--- uMount the PND ----------
=======================================================================================
Return code is : 1

Cheers, Magic Sam
 

ingoreis

Advanced Member
Staff member
Joined
Jan 18, 2010
Messages
8,134
Age
39
Location
49.491276,8.423518
I have Sgx 4.03.02 and it work on the GHZ Pandora like a Charm.
Maybe that was the GHZ Standard Driver?

Maybe some of the Users should simply do an Zaxxon OS Upgrade :)
 

Eight Bit

Hardcore Member
Joined
Nov 16, 2008
Messages
1,843
Age
46
Location
Amsterdam, Netherlands
Website
Visit site
Maybe some of the Users should simply do an Zaxxon OS Upgrade :)
My Pandora is up to date, and pretty much standard, except for the latest SGX driver which must be the problem then..
I had to update to 4.10, to get some other stuff to work. (Doesn't @ptitSeb compile everything for 4.10 nowadays?)
Anyway, now it's pretty inconvenient to have to change the driver back to old again in order to get it to run. If it stays like that the game will probably be removed from my desktop and buried in the archive of my menu :p
 

M-HT

Very Active Member
Joined
Nov 30, 2007
Messages
626
Location
Bratislava
Website
github.com
I tried all SGX drivers on my CC Pandora and the versions that are supposed to be working on CC (up to version 4.00.00.01) all work. Versions 4.03.00.xx don't work correctly but they don't crash. Versions 4.04.00.xx crash after selecting the difficulty level. I'll see if I can work around the crash and maybe it wiil avoid the crash on later versions of SGX driver.
 

Pickle

Mega GP Mania
Joined
May 30, 2006
Messages
5,493
Location
Detroit, Michigan
Website
Visit site
@M_HT

I tried to compile your code on X86_64 with GLES1 and ended up with these linker errors:

Edit: im missing other source files

I made a simple makefile if its of any use to you i can provide it

Edit 2:

What compile flags are you using i would expect:

-DUSE_GLES -DUSE_GLES1
 
Last edited:
Top