Gregor
Member
- Joined
- Jan 13, 2011
- Messages
- 53
A long long time ago, on a forum far away, I introduced my intent to write ZEE for the Pandora.
ZEE is Zoom-Enhance-Extrapolate, an image-based maze game parodying those ridiculous scenes in spy movies where they take some photo, zoom in on it, "enhance" it by some magic, extrapolate other images from reflections, etc. It is essentially a maze game except that the maze space is a series of images: You zoom in on the current image to find a reflection you think may help you, extrapolate that to get another image, etc. The overall goal is to find clues towards solving some crime within the images.
ZEE has been a project idea of mine for a very, very long time, and now that the Pandora has actually shipped at me, I'd kind of like to revive it (again). Here's the problem: I am a perfectly competent programmer, and I think it's a sound game idea, but I am NOT a perfectly competent photographer (nor do I have a sufficiently good camera), and I am a perfectly incompetent storyboard creator.
From past attempts what I have now learned is that it would be much, much superior to find someone who is willing to take pictures AND storyboard. If you can't do both, be wary that whatever you do will impact the other of these two roles.
Requirements for a photographer: Relatively good camera and skill using it. Ability to take pictures in raw mode (NO lossy compression (JPEG), I have to interpolate this stuff!), preferably ability to stitch panoramas or at least a sufficient understanding to take the photos and allow me to do the stitching. Enough free time to take pictures of seemingly-random nonsense, and a willingness to release those pictures for use with ZEE (or under a more open license if you'd prefer). Ideally the ability to take pictures which by framing and position seem off-the-cuff, yet are actually high-quality and have good detail and fidelity. This last requirement may be lax thanks to suspension of disbelief.
Requirements for a storyboarder: Creativity (duh). An understanding of the basic concept of the game, the requirements that places on photographers, and how to fulfill these requirements while still creating sufficiently diverse ideas to make a compelling game. Note that most of storyboarding is not creating in-game story segments, but figuring out things like what scenes should be used, what the clues within them are, and how that all ties into an overall plot. In the immediate, I'd just like to make a one-level demo, so this is a bit reduced.
You do NOT NEED a Pandora (yet) to do either of these. Technically you don't even need one to test the game (I'd be happy to provide it for you in a non-Pandora state).
If you think you have at least some ability to do both, that would be 150% awesome. If you can do one or the other, post here and maybe we can get three of us to work together (since that sort of teamwork so often works out X_X).
Here's once again to desperation,
- Gregor Richards
EDIT:
Adding some more details since people seem to be wildly-unnecessarily interested in mundane details of data storage and formatting.
Everything below (in this post) is open to change, it's just the current idea+implementation.
[*]This game does not intend to actually do the magic used in CSI and the ilk, only to simulate it to whatever degree is actually possible. That degree, from the tests I've done thusfar, for feasibility sake, is slightly better than the demo I linked below (much better if somebody with a better camera helps out).
[*]Photographs are big and have flexibility issues. The alternative most often presented (using ray-traced photorealistic scenes) is completely impossible. Sorry guys, it just is. Making one photorealistic scene takes a long time, making dozens takes an eternity.
[*]Nobody involved (yet!) has particularly great photo-editing skills. The amount of photo-editing necessary is hardly stellar, but if somebody wanted to lend their abilities in this capacity they would not be refused
[*]If you have a camera, maybe you can spend some minutes while about your usual routine seeing if you can figure out a "case" one might solve with such a system that you could build out of scenes around you.
ZEE is Zoom-Enhance-Extrapolate, an image-based maze game parodying those ridiculous scenes in spy movies where they take some photo, zoom in on it, "enhance" it by some magic, extrapolate other images from reflections, etc. It is essentially a maze game except that the maze space is a series of images: You zoom in on the current image to find a reflection you think may help you, extrapolate that to get another image, etc. The overall goal is to find clues towards solving some crime within the images.
ZEE has been a project idea of mine for a very, very long time, and now that the Pandora has actually shipped at me, I'd kind of like to revive it (again). Here's the problem: I am a perfectly competent programmer, and I think it's a sound game idea, but I am NOT a perfectly competent photographer (nor do I have a sufficiently good camera), and I am a perfectly incompetent storyboard creator.
From past attempts what I have now learned is that it would be much, much superior to find someone who is willing to take pictures AND storyboard. If you can't do both, be wary that whatever you do will impact the other of these two roles.
Requirements for a photographer: Relatively good camera and skill using it. Ability to take pictures in raw mode (NO lossy compression (JPEG), I have to interpolate this stuff!), preferably ability to stitch panoramas or at least a sufficient understanding to take the photos and allow me to do the stitching. Enough free time to take pictures of seemingly-random nonsense, and a willingness to release those pictures for use with ZEE (or under a more open license if you'd prefer). Ideally the ability to take pictures which by framing and position seem off-the-cuff, yet are actually high-quality and have good detail and fidelity. This last requirement may be lax thanks to suspension of disbelief.
Requirements for a storyboarder: Creativity (duh). An understanding of the basic concept of the game, the requirements that places on photographers, and how to fulfill these requirements while still creating sufficiently diverse ideas to make a compelling game. Note that most of storyboarding is not creating in-game story segments, but figuring out things like what scenes should be used, what the clues within them are, and how that all ties into an overall plot. In the immediate, I'd just like to make a one-level demo, so this is a bit reduced.
You do NOT NEED a Pandora (yet) to do either of these. Technically you don't even need one to test the game (I'd be happy to provide it for you in a non-Pandora state).
If you think you have at least some ability to do both, that would be 150% awesome. If you can do one or the other, post here and maybe we can get three of us to work together (since that sort of teamwork so often works out X_X).
Here's once again to desperation,
- Gregor Richards
EDIT:
Adding some more details since people seem to be wildly-unnecessarily interested in mundane details of data storage and formatting.
Everything below (in this post) is open to change, it's just the current idea+implementation.
- The INPUT images need to be on the order of 15 or more MP (the more the better), and RAW to be interpolated well.
- The images as stored on the system, for use by ZEE, are JPEG-compressed, and split into 640x480 tiles. There are five zoom levels, with the resolutions 640x480, 1280x960, 2560x1920, 10240x7680 and 20480x15360. There are 341 total files per picture. The total size of a given picture should be around 15MB: they are not compressed at particularly good quality, and don't need to be (they're not interpolated, just displayed straight.
- The fundamental functions are Zoom, Enhance and Extrapolate.
Zooming is just that: given an image at whatever zoom level you're at, you can click and hold to zoom in, using poor (linear or no) interpolation.
- Enhancing just causes it to load the appropriate tiles for the zoom level you're actually viewing. This is just an effect, it could just as easily be automatic. It's possible that the number of enhances will be limited.
- Extrapolation links a 3D box (X,Y,Zoom) to an action. The actions are typically either getting a clue or moving to another image. Moving to another image is, from the perspective of the game, extrapolating a reflection. Clues can be in any image linked from the original image.
[*]This game does not intend to actually do the magic used in CSI and the ilk, only to simulate it to whatever degree is actually possible. That degree, from the tests I've done thusfar, for feasibility sake, is slightly better than the demo I linked below (much better if somebody with a better camera helps out).
[*]Photographs are big and have flexibility issues. The alternative most often presented (using ray-traced photorealistic scenes) is completely impossible. Sorry guys, it just is. Making one photorealistic scene takes a long time, making dozens takes an eternity.
[*]Nobody involved (yet!) has particularly great photo-editing skills. The amount of photo-editing necessary is hardly stellar, but if somebody wanted to lend their abilities in this capacity they would not be refused
[*]If you have a camera, maybe you can spend some minutes while about your usual routine seeing if you can figure out a "case" one might solve with such a system that you could build out of scenes around you.
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