A
Here is a version that tries to be confined also to an outside confinement. I think it looks a bit squashed. Its not playing with an idea anymore, its trying to adhere to something it by nature isnt.
B This is the little bit too tall version again, I figure its to do with the Z whitespace not being square.
pre-C This is the hand-drawn one.
(edit:2 either ive done some cheating on the hand drawn one or something is up, becaus the "too tall" one is almost perfectly square, it should have been the tiniest bit taller actually, which is to do with me missing the bottom and top line with just a bit when drawing it in.)
(edit:3 here is one scaled by hand to what i think looks best, curiously that is exactly halfway between squashed and too tall)
C
I could still eat pixles away from the horizontal lines to account for kubistic stretching, but still,
what do the ratios look like to other people?
(what is "linear stretch", "sinc" and what is "none" in gimp?) I take it i chose the wrong one, linear would be what i wanted and the others are interpollation options?
Edit: A doubleturn in that open region is where things start to get messy, your options are either tangled, closing the loops fully, or even more unpleasant, at that point, unless you do
want to end up with a swastika, which is another dicipline, just lengthening the same line is still one variation and some cuts away from what we dont want. Adjusting to make sense of something one can plausibly see is very different from making up something with the available constructs to do so when its not there to begin with.
A 8 triangle design is possible, but it doesnt explain the excess triangles in a good way, nor solving the problem we set out to improve, boxiness. Im sure it could turn into something, meeting at interesting and pleasant visuals, but p-y-r-a or octagonal i think is relinquished at that point.
And then you are back to trying the same thing with different line width, or doing away with elements, which leads to this
that doesnt explain that middle line. And then you are onto trying to put the side triangles to work to do away with it, which is what im exploring now.