mindlord
Notices Two Things
I've been working on a project that uses libnoise to generate coherent noise textures for terrain and objects. So far things are looking pretty good. The library compiled fine without any code changes, and works ok considering the amount of floating point math involved. I'm looking to speed it up on the Pandora though, and I'm looking for pointers. I compiled the library with the following compiler flags:
But is there anything I can do to squeeze more speed out of it? Like, any specific Pandora unfriendly math or code structures I should look for in the source to change? I'm not asking for someone to do it for me, just point me at some NEON tweaking guides or something.
Thanks in Advance
Code:
-o3 -march=armv7-a -mfpu=neon -funsafe-math-optimizations -mthumb -ffast-math
But is there anything I can do to squeeze more speed out of it? Like, any specific Pandora unfriendly math or code structures I should look for in the source to change? I'm not asking for someone to do it for me, just point me at some NEON tweaking guides or something.
Thanks in Advance