nickspoon
vultum stultum habes
Seeing as everyone seems to be revealing stuff...
I've spent the past few weeks designing and coding a clone of Kuru Kuru Kururin for the GP2X.
Currently it's not as full-featured as I'd like it to be, but it is functional and playable. Unfortunately my GP2X is in Yorkshire at the moment, being repaired, so I won't be able to publish a beta yet.
However, I can present a couple of screenshots:
This is the menu. The acual pointer thing will probably be altered at some point because it refuses to spin round any more.
An in-game shot. The map tiles are indeed taken from an RPG tileset, but the artist is, I believe, re-doing levels (or will be at some point) to take advantage of the nature of Kuru Kuru Kururin and really look like the game.
The game's data is very much editable, and I even include a guide in the package on how to create your own levels. I hope to end up with some community level packs, but I'll have to see.
That's all for now, I'll be back with more when I get my GP2X returned!
PS: All credit for the graphics should go to NoidZ (and some freely available tilesets), as I can't draw for anything.
I've spent the past few weeks designing and coding a clone of Kuru Kuru Kururin for the GP2X.
Currently it's not as full-featured as I'd like it to be, but it is functional and playable. Unfortunately my GP2X is in Yorkshire at the moment, being repaired, so I won't be able to publish a beta yet.
However, I can present a couple of screenshots:
This is the menu. The acual pointer thing will probably be altered at some point because it refuses to spin round any more.
An in-game shot. The map tiles are indeed taken from an RPG tileset, but the artist is, I believe, re-doing levels (or will be at some point) to take advantage of the nature of Kuru Kuru Kururin and really look like the game.
The game's data is very much editable, and I even include a guide in the package on how to create your own levels. I hope to end up with some community level packs, but I'll have to see.
That's all for now, I'll be back with more when I get my GP2X returned!
PS: All credit for the graphics should go to NoidZ (and some freely available tilesets), as I can't draw for anything.