Sokoban Preview Release


Ah thanks got them now, luckily for me it's in the same format as the micro,mini,... cosmos levels which i've already gotten approval for using them and made a convertor for (which is working except for the floor parts, have to look into that or edit the floors manually afterwards. anyway I mailed the author of that GP32 sokoban clone to see if he would be ok if i used the other levels as well seeing he already has the Boxxle levels it save me quite a lot of time. Let's hope he's ok with it, i'm guessing he will since the levels are taken from other websites but i'll just include the mentioned authors / websites in the credits then.
 
i have a new version (1.0) out. it's now a A Sokoban game engine with 704 included levels!
What's new :
- Fixed bug in the level unlocking mechanism, Current state wasn't correctly loaded
- Added Center level feature in the level editor
- Added microcosmos, minicosmos, nabokosmos, picokosmos, polycosmos, lomas, gameboy boxxle (1+2), sokevo and sokhard level packs ... 680 new levels !
- Changed level finding function, finds the total amount of levels much faster now
- Added volume controls and volume setting saving

you can get the files here:
gp2x : http://www.willemssoft.be/zip/sokobangp2x.zip or from the archive when it's updated !!!!! : http://www.gp2x.de/cgi-bin/cfiles.cgi?0,0,0,0,25,1540
windows : http://www.willemssoft.be/zip/sokobangp2xwin.zip
 
i have a new version (1.0) out. it's now a A Sokoban game engine with 704 included levels!
What's new :
- Fixed bug in the level unlocking mechanism, Current state wasn't correctly loaded
- Added Center level feature in the level editor
- Added microcosmos, minicosmos, nabokosmos, picokosmos, polycosmos, lomas, gameboy boxxle (1+2), sokevo and sokhard level packs ... 680 new levels !
- Changed level finding function, finds the total amount of levels much faster now
- Added volume controls and volume setting saving

you can get the files here:
gp2x : http://www.willemssoft.be/zip/sokobangp2x.zip or from the archive : http://www.gp2x.de/cgi-bin/cfiles.cgi?0,0,0,0,25,1540
windows : http://www.willemssoft.be/zip/sokobangp2xwin.zip

Great, looks really nice :) 704 Levels? Phew..
Oh, is it easy to release a mac-version? I mean, can you just compile it on one, or have you used some win-only things?
And if you can't, is there a small documentation of the level-format avaible? I'd like to remake some levels from other sokoban games, or to make own ones using the computer.

Cheers, Dave

Edit: You should make another new thread in the news-category that it appears on the gp32x frontpage.
 
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hmm damn the archive isn't updated yet, for some reason it's showing me the new updated details but it's sending the old zip version. So get it from my page until it's sorted out in the archive. if it stays the same tommorow i'll reupload it.


about the level structure, it's just a file with made up of object entries each object entry is 3 bytes long (for example "06 09 0A").
The first byte identifies the object : Player = 1, Moveable Box = 2, Wall = 3, Spot where to move the box to = 4, Floor = 6. (yes no id nr 5 i used that for something else).
then 2nd byte is the X Position (0 to 19) and the 3rd byte is the Y Postion (0 to 14)
so the example 06 09 0A identifies a Floor part on position X:9,Y:10)

there should be no floors under a wall, but there should be one under a box / spot player etc.

i did use some windows specific code dealing with directories. I have no idea if a simple recompile would work i doubt it, i also have no mac to test this on
 
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