crosshairs?
joystick look?
ducking?
rocket trails?
Lens glares?
dynamic lighting?
blah blah blah?
none of these things are needed, they are just the little extra
crap that nobody needs but everybody wants. run slower than quake,
im not sure if thats true because quake uses floating point, and jdoom
is fixed point. but hey, im usually wrong anyway.
btw-can i jump in doomv5, i thought craig said he was putting it in.