Isodemo Using Sdlbasic


ivanixgames

Still Fresh
Joined
Dec 17, 2006
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I wrote this in about a day, yes its pretty crude and simple.
But given that I've only started working with sdlbasic in the last few weeks, most of it just trying to compile the runtime and barely actually using the language, I'm somewhat pleased with the results.

This demo also handles mapping gp2x buttons to keyboard equivialents so that the application can be developed using the sdlbasic IDE on linux or windows desktop.

btw, the 3d maniquin was made using blender, another fine open source application.
If anyone is interested, I'll post the blender files as well.
 
1. you will need to get the sdlbasic runtime engine, sdlbrt (see prior thread)
2. for now, you need to call from the command line (via telnet):
/path/sdlBrt isoz.sdlbas
i hope to have a gp2xmenu shell launcher set up within a few days.
 
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