timothee
Member
I just stumbled across this article, which I thought was quite a nice intro to the topic (with nice retro-game examples):
http://higherorderfu...2d-platformers/
http://higherorderfu...2d-platformers/
Having previously been disappointed by the information available on the topic, this is my attempt at categorizing different ways to implement 2D platform games, list their strengths and weaknesses, and discuss some implementation details.