gp32rich
Never been accused of being subtle
you could try asking them to open source some of their earlier stuff for coders to port
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Not a big fan of Bungie games, but I hope Ninja gets a positive response just so I get to see you all eat your respective hats'ttcircus' said:This is sooooo cute Ninja. Sounds like a 14 yo boy sending a letter to his favorite band to ask them if they'd like to come and play in his living-room.
Considering the pandora would be a market for commercial games is very naive. There's absolutely no money to be made on this platform. It's open source, ran by nerds, used by nerds who, if there was a commercial game released, would instantly make it a torrent.
cute though. cute.
'coolbeans' said:Not a big fan of Bungie games, but I hope Ninja gets a positive response just so I get to see you all eat your respective hats'ttcircus' said:This is sooooo cute Ninja. Sounds like a 14 yo boy sending a letter to his favorite band to ask them if they'd like to come and play in his living-room.
Considering the pandora would be a market for commercial games is very naive. There's absolutely no money to be made on this platform. It's open source, ran by nerds, used by nerds who, if there was a commercial game released, would instantly make it a torrent.
cute though. cute.
I hope too
'coolbeans' said:Not a big fan of Bungie games, but I hope Ninja gets a positive response just so I get to see you all eat your respective hats'ttcircus' said:This is sooooo cute Ninja. Sounds like a 14 yo boy sending a letter to his favorite band to ask them if they'd like to come and play in his living-room.
Considering the pandora would be a market for commercial games is very naive. There's absolutely no money to be made on this platform. It's open source, ran by nerds, used by nerds who, if there was a commercial game released, would instantly make it a torrent.
cute though. cute.
+1. Bungie already released the source of Marathon so they might be interested of a port for the Pandora. Let's specify: the idea of posting something on the forums is better then e-mailing them, because *one* of their team *might* be interested, so give it a try, you've got nothing to lose.
PS: [rant] And I say **** yourself I don't think so many people would make torrents out of commercial games for Pandora since a "pandora nerd" knows how much difficult it is to get a decent game for this platform. The dumb***** that download torrents of everything will _NEVER_ be interested in the Pandora project, but in other handhelds with plenty of games. [/rant]
PPS: Sorry for the rant
'kattle87' said:'coolbeans' said:Not a big fan of Bungie games, but I hope Ninja gets a positive response just so I get to see you all eat your respective hats'ttcircus' said:This is sooooo cute Ninja. Sounds like a 14 yo boy sending a letter to his favorite band to ask them if they'd like to come and play in his living-room.
Considering the pandora would be a market for commercial games is very naive. There's absolutely no money to be made on this platform. It's open source, ran by nerds, used by nerds who, if there was a commercial game released, would instantly make it a torrent.
cute though. cute.
+1. Bungie already released the source of Marathon so they might be interested of a port for the Pandora. Let's specify: the idea of posting something on the forums is better then e-mailing them, because *one* of their team *might* be interested, so give it a try, you've got nothing to lose.
PS: [rant] And I say **** yourself I don't think so many people would make torrents out of commercial games for Pandora since a "pandora nerd" knows how much difficult it is to get a decent game for this platform. The dumb***** that download torrents of everything will _NEVER_ be interested in the Pandora project, but in other handhelds with plenty of games. [/rant]
PPS: Sorry for the rant
oi, stay polite mister. You guys really believe there are gonna be ANY commercial games released on the pandora? Open your eyes!
Of course it will be a market for commercial games. Just not Halo. There will be a lot of awesome commercial indie games, though. If you pirate those, I'll come by your house personally and kick you in the arse. Except, of course, if you really can't afford paying for them. Which is somewhat unlikely if you can afford getting a Pandora.'ttcircus' said:Considering the pandora would be a market for commercial games is very naive. There's absolutely no money to be made on this platform. It's open source, ran by nerds, used by nerds who, if there was a commercial game released, would instantly make it a torrent.
I like waffles so I bought a waffle iron. I bought some Eggo waffles, but the holes don't line up. Turns out you need a toaster for making Eggo waffles; a waffle iron is for making them from scratch. So I contacted Eggo about changing their waffle making process so their waffles will fit in my waffle iron! I'm sure they'll say yes because it makes perfect sense to me and I can't believe no one has thought of it before!'Rockthesmurf' said:I don't want to come off sounding negative... but... if I wanted a handheld that had a lot of commercial backing, and lots of commercial games, I'd buy a mainstream commercial handheld, like the PSP. But instead I want to get a Pandora for the fact it's more of an indie dev platform, a chance to break and do something different. I think it'd be swell if a few slightly more professional teams brought out games for the Pandora (maybe startup companies with a few people working there), but having massive multi-million dollar studios creating games for the Pandora just seems a bit odd to me, it just isn't a good match at all.
For an extreme example it's like saying, "I really want a waffle iron, can someone bring out a waffle iron for the Pandora?" so the answer is "Um, if you want a waffle iron, buy a waffle iron. If you want a Pandora, buy a Pandora.".
I wouldn't mind some waffles now actually...
It can go both ways, really. Depends a lot on the first batch quality. The somewhat broken, somewhat boring GP2X sold 50.000 units as far as I know so selling that much should only be a matter of getting the production stabilized. Beyond that, it mostly depends on if the team can deliver on their promises and I'm cautiously optimistic in that regard. We already got pretty good hype. If the Pandora does what it promises and does it stably, it might well sell some hundred thousands. It's a very unique and future proof device. It should last for about 4 years easily and even then still be a pretty good pocket computer.'ttcircus' said:mmm, tell you what, 50000 seems a lot. The main reason being the pandora in its actual state wont last more than 2 years. 20000 seems more realistic although it really depends on how good the first batch is. you'll have max 1000 buying a game. max. A game on this platform would be $15 max. You do the maths. Minus the time spent on it = not worth it. You'll play old games on emulators that's it. Wake up guys, I think a lot of pando-fan are having way too high expectations re the commercial success. My 2 cents.
Now, please, some bashing.
'Exophase' said:It could be a while before there are even more than 10,000 people with a Pandora, and 50,000 is a realistic upper range figure for a few years. If you sell a game for $40 (which is pretty high for a handheld game on a niche platform, especially if it were to be a port) and it sells to half of all Pandora users after it has been a few years (very ambitious, especially considering how many users are not buying this to really play games at all) then you will gross $1m. Depending on how it is sold there would not necessarily be a lot of overhead there so if it is a pretty small job that just takes a few people a couple months to work through then it could be worth it.
But in actuality you would probably struggle to gross even a tenth of that. From what I am aware of, Payback for GP2X sold in the hundreds. And I do not think that was hurt by people pirating it, just no one really cared. A port of a popular game by a popular company could be different, I guess.
Is there any particular reason why someone would develop exclusively for Pandora and not make sure their game could work on Linux, Windows and Mac as well? Wouldn't that make the figures more favourable?
My champion status! Agh!'Mr.Gonzo' said:ninjamonkey just arrived and posted more irrevelant topics than most of the veterans over here. ahah.
I was giving upper limits, but those are pretty pessimistic numbers.'ttcircus' said:mmm, tell you what, 50000 seems a lot. The main reason being the pandora in its actual state wont last more than 2 years. 20000 seems more realistic although it really depends on how good the first batch is. you'll have max 1000 buying a game. max. A game on this platform would be $15 max. You do the maths. Minus the time spent on it = not worth it. You'll play old games on emulators that's it. Wake up guys, I think a lot of pando-fan are having way too high expectations re the commercial success. My 2 cents.
Now, please, some bashing.