I quit my job to go full time Indie


Hm, I just saw the video and read the project description:

So this game is in fact some mix of Terrania and Farming Games? Sounds interesting.

However I REALLY wonder, why it lagged hard on the GCW Zero. As it seems, it is "just" a 2D game without some kind of opengl acceleration used. So in fact it is just blitting 2d images to a quite small screen. This shouldn't be so slow, the GCW Zero's CPU is quite fast for such a small screen and even without using the SDL functions (which may be optimized a bit) but instead drawing every fucking pixel on my own, I got quite good framerates. o_O Do you use too much floating point operations?
 
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