Prometheus
Well-Known Member
- Joined
- Mar 8, 2008
- Messages
- 9,472
We're not talking about lag related to your Pandora's CPU speed setting when you're emulating the game. We're talking about the speed at which Snes9x4P is running the game, which is independent of that and is incorrect. The speed of the sound is also independent of this, as, unlike the game speed, it is correct.Um... I DID compare it to an actual SNES. Didn't I mention this before? Without frameskip, Star Fox severely lags on the Pandora at 500 MHz, almost as much as the game naturally does on the SNES, which results in horribly slow sound. The speed is so close to what it is on the SNES that I misinterpreted it as a sound glitch when the problem was that I didn't have frameskip enabled:
http://boards.openpa...dpost__p__99425
I don't usually say things in such a manner, but if you're not noticing the problems, then there is no way that you've compared it to a real SNES. You only have to watch and listen to the pre-title-screen intro to see it, never mind play any of the game (which will reveal the problems just as quickly)!
Last edited by a moderator: