GP2X-INT said:Thank you for the topic.
At the GPH is trying there best to get rid off the tearing problems.
The SDK Library it is being translated into Korean - English,
and we are expecting to be out on October.
Byt his the tearing will be stopped.
I am aware that some of the developers are really trying hard to solve the problems.
We are really trying really hard for all of our users.
Thank you and Best Regards
DaveC said:If the SDK and all of the current source codes were released the guys that actually know what they are doing could fix it, the right way.
GP2X-INT said:Thank you for the topic.
At the GPH is trying there best to get rid off the tearing problems.
The SDK Library it is being translated into Korean - English,
and we are expecting to be out on October.
Byt his the tearing will be stopped.
I am aware that some of the developers are really trying hard to solve the problems.
We are really trying really hard for all of our users.
Thank you and Best Regards
Orkie said:we had everything besides the 3D library source now, and there is no chance whatsoever of getting that.
DaveC said:Orkie said:we had everything besides the 3D library source now, and there is no chance whatsoever of getting that.
So what is the point of having a 3D GPU if no one can use it?
Exophase said:DaveC said:Orkie said:we had everything besides the 3D library source now, and there is no chance whatsoever of getting that.
So what is the point of having a 3D GPU if no one can use it?
What Orkie was saying is that we won't be getting source code to the 3D DRIVERS. A lot of platforms don't have source available for 3D drivers but that doesn't prohibit people from using 3D. Pandora's going to be the same way.