Anihil8ion2199
Member
- Joined
- Nov 4, 2010
- Messages
- 369
Looking good sswam! I'd keep the nude characters though. Kind of juvenile, but it never gets old... B)
DONT GIVE UP! YOU ARE MY INSPIRATION! well... you and my pandora!Well yetserday was a bit of a crunch for sure, but only ended up with some minor work done, I still dont have a tile system, my first level is a straight corridor, only about 2 and a half pandora screens long, thats 2160 x 800 pixel image for a backrgound with "physics" being stay above a single value... What I struggled with yesterday was trying to get enemys to fly around and do stuff, I havent made any games before so Im having to figure all this out for the first time, so I manage to find enough hints on the web to make a class, but could never get any distinct ai out of it still... Im gonna have to resort to brute force code every single enemy... When I release to source code for public laughter any people looking to get into programming should probably stay far away, Im doing everything the wrong way! More then ever before it feels like I just wasnt made to code... But I still wont give up my dreams, I dont have anything else anyway.
The source is a hard-coded mess due to being done in a hurry. It would be quite tricky to adapt it to create a game that wasn't just the same game with different graphics and/or levels without knowing the source inside out. What I can say is that Qt makes it fairly easy to create games like this by abstracting away the whole rendering and timing process. Basically you only need to code your application logic, which you'd need to do anyway.B-ZaR would you be willing to release the source code now so that others who wish to join the competition could have a place to start?
Haven't been working on my game since I posted that video, I won't be submitting for the compo... I'm not really into making games at the moment... I don't think I will make anything before I have my Pandora...
DONT GIVE UP! YOU ARE MY INSPIRATION! well... you and my pandora!
once i get it, i essentially have to learn linux, from there im planning on learning some other coding languages, and taking a course in college next year, so I need to know if you can do it, and make a fairly decent game, Im going to as well 1 day!
In my opinion it would be worth a thought to only give donators access to rate. This would mean that there could be bigger intresst in donating those 5€/$ and it could influence the time someone spends on testing a game before rating it positivly. Additionally it would reduce the effectivity of "ghost-accounts" only made to rate.
For the rating, I think it should be done in rankings like so that it is not possible to bash a game by giving it 0 points or everyone gets, lets say 50, points he can spread in any amount to his favourite game(s).
I would hope that folks here know better than that! Anyway, if it works the same as it does on the other forum, I'm guessing that the moderators here would be able to spot them.I don't have a good idea about the ghost accounts though.
Oh god sswarm, make my code seem like a joke! I should never had looked
My arrays do seem to work though, I finally got some enemy to appear in right position and do something I can control.
My Pandora is still in the repair shop, time is running out, if it dosnt return within this month I have no idea wether my code will run on it or not, I can try to compile for it but I have no testing possibility and dont know if things work or not, also does it say somewere what buttons in SDL the ABXY and LR buttons are? The keypad is normal arrow up,down left,right isnt it?
START = LALT, SELECT = LCTRL, L = RSHIFT, R = RCTRL
Top Button (Y) = Page Up, Lower Button (X) = Page Down, Left Button (A) = Prior, Right Button ( = Next