Octavious
Programer Guru! ...in the making
Well, I had started gathering sprites and modding them bout a year a go for a game I planned to make for the GBA. I never did because I never learned to code for it. Then recently, I decided to see how a Diablo or RTS game would be if I tried to port it, but I realised that that was way to hard a project for a first one.
I want to Learn to code stuff for the GP32 cause I heard that it is easier to understand than a GBA is.
Well, what I am askin is...
1. Is there a pack anywhere with everything I need to code for the gp32 in it? I had gotten HAM for the gba, and then got Visual HAM ( is that what an SDK is? a visual mode? ) well , I hade heard refeances to a SDK and was wonderin whre to get it and anything else I need to program for the gp32 in one set.
2. is there a tutorial out that would help me in makin a game that is kinda like Zelda on the GBA , SNES, or any of the other systems ( the top down scrollin view, not 3d). It dosnt need menu's or a map screen, just the game part for now.
3. Whats the easiest way to learn to code for the GP32 usin these tools and tutorials?
~Octavious
I want to Learn to code stuff for the GP32 cause I heard that it is easier to understand than a GBA is.
Well, what I am askin is...
1. Is there a pack anywhere with everything I need to code for the gp32 in it? I had gotten HAM for the gba, and then got Visual HAM ( is that what an SDK is? a visual mode? ) well , I hade heard refeances to a SDK and was wonderin whre to get it and anything else I need to program for the gp32 in one set.
2. is there a tutorial out that would help me in makin a game that is kinda like Zelda on the GBA , SNES, or any of the other systems ( the top down scrollin view, not 3d). It dosnt need menu's or a map screen, just the game part for now.
3. Whats the easiest way to learn to code for the GP32 usin these tools and tutorials?
~Octavious