Have You Seen Gamepark's New Website?


JagMs - there looks to be people who want to talk about it though. Point me to a thread about the new Gamepark website highlighting the fact that it's got a potential download section for a software development kit. Up until now I thought it was agreed that the new XGPs were for commercial software only. Maybe not..?

Did you know in the forum, there is an entire section dedicated to XGP discussion? Anyway, you guys can't appreciate anything except emulators.
 
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JagMs - there looks to be people who want to talk about it though. Point me to a thread about the new Gamepark website highlighting the fact that it's got a potential download section for a software development kit. Up until now I thought it was agreed that the new XGPs were for commercial software only. Maybe not..?

Did you know in the forum, there is an entire section dedicated to XGP discussion? Anyway, you guys can't appreciate anything except emulators.

I think it's you who is being ignorant, not us. The GP2X isn't just a handheld for "emulation". Instead of trying to insult those who dislike the XGP systems, why don't you tell us what's so great about them? Here you are assuming all we care about is emulation, yet you've said nothing about what the XGPs can actually do.
 
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Topic creator, you obviously don't go anywhere past the GP2X section of the forum. Get over it, GP2X isn't that great. If it was, I wouldn't be waiting for the XGP Kids right now. Pretty much all of the GP2X releases are emulators...BLAND. No originality, at all.

Just wait a little long I plan on releasing a bunch on game on the GP2X and these will not be generic games at all but full blow games! I have been coding everyday tranlating my game engine over from direct x to sdl and I have a bunch of games that I am going to make. ;)
 
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Pretty much all of the GP2X releases are emulators...BLAND. No originality, at all.
Sure. Bland. All emulators. Thank you very much Mr. Short-sighted.

Tell me how emulators have any type of originality, creativeness, or thought. If so, list the emulators that you speak of.
That wasn't the meaning of my post. First off, I was referring to how you seem to think that pretty much every GP2X application is an emulator. This is not the case - in fact, the games outnumber the emulators, as far as I know. Secondly, I find your complete ignorance of this rather offensive, and indeed hypocritical. Thirdly, your response is highly dismissive of the huge amount of effort that goes into emulators. Originality and creativeness, not really, I suppose. Thought? You think emulators are made by the magic emulator factory in the sky?
 
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Pretty much all of the GP2X releases are emulators...BLAND. No originality, at all.
Sure. Bland. All emulators. Thank you very much Mr. Short-sighted.

Tell me how emulators have any type of originality, creativeness, or thought. If so, list the emulators that you speak of.

Sigh.

Please, if you're not going to make intelligent discussion, but instead try and wind people with one of the most ill-sighted arguments i've ever come across on these boards, then please save us the bother of having this thread locked just because you couldn't contribute in a benificial way.

The GP2X has some amazing freeware games and apps, you'll find emulation on a ton of handheld systems. PSP, DS, hell, even the GBA. You'll probably even get it via hacks on the XGP, so please give it a rest, this is totally pointless.
 
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The GP2X has some amazing freeware games and apps, you'll find emulation on a ton of handheld systems. PSP, DS, hell, even the GBA. You'll probably even get it via hacks on the XGP, so please give it a rest, this is totally pointless.

Exactly. Emulators are available in tons of other handhelds. I don't get why everyone is so excited and make 10 page threads about the upcoming Odyssey II emulator, while another thread of an original game might get around 1-2 replies saying why the person even tried releasing the game when they can play 1000's of genesis roms on DrmdX. That is why there is so few homebrew games for the GP2X, there is 0 support for them.

Notice that in the GP2X top 10 most downloaded list, it is filled with emulators (and guides, though the GP2X shouldn't be non-user friendly enough for 1000's of people to have to download a guide just to upgrade their firmware safely). And notice that in the GP32 top 10 most downloaded list, it actually has a homebrew game in it (SmashGP).

Also, a note about people that play emulators and emulators only (most people). Of your 1000 MAME games, you probably play 3% of them, and never even try the 97%. Then of the 3%, you only play the games for a maximum of 10 minutes. Thus, there may be 1-7 games that you actually play many times.
 
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these news are several weeks old
all hail the king!!!

hahahaha, I was thinking the same thing

@ JaqMs- does it surprise you that people tend to get more excited about emulators? I love homebrew games, I play them all the time on the gp, but to have the ability to play hundreds of commercial and professionally developed games with one program is awesome. I have over 50 nes roms- I have played them all. Sure I play some games more than others, but I like to switch it up on occasion.

And what is wrong with playing 3 of your all time favorite games anyway? Having the ability to play sonic and mario 3 on the go is what it's all about
 
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Exactly. Emulators are available in tons of other handhelds. I don't get why everyone is so excited and make 10 page threads about the upcoming Odyssey II emulator, while another thread of an original game might get around 1-2 replies saying why the person even tried releasing the game when they can play 1000's of genesis roms on DrmdX. That is why there is so few homebrew games for the GP2X, there is 0 support for them.
I agree with you there. There's nowhere near enough community support for homebrew games. There are some people who are very interested in these games, but mostly it's all emulators emulators emulators. It's understandable, I enjoy emulators a lot myself. Of course, there are people like Dzz and craigix who are encouraging games, but games tend to lose in popularity to an emulator, for obvious reasons.

Admittedly, your 1-2 replies about 'why the hell did you do this?' is exaggerated a bit, but I agree with your general point. And the lack of community support has never discouraged me at all.

I'd like to make two points so I don't get flamed:
1. Emulators are a lot of work and are also homebrew, I understand and respect that.
2. This is all in my opinion, k? :p
 
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@JaqMs
The GP2X scene is still very young. I think homebrew games will pick up eventually.
I'm still learning SDL and the GP2X hardware (and relearning my faded c/c++ skills), but I have a few projects in the works that may make the light of day at some point.

But I love how much you think of yourself:
GP2X isn't that great. If it was, I wouldn't be waiting for the XGP Kids
Hmm...
And the XGP Kids is definitely going to be "great" because?...
 
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Pretty much all of the GP2X releases are emulators...BLAND. No originality, at all.

90% of the hours i put in on my gp2x are "playing" LittleGpTracker, the music software n0stromo has under development for the unit. :ph34r:

don't tell me handheld tracking is bland and unoriginal as well :rolleyes:

now the pda style applications are rolling in ... i personally can't wait for a slick text reader and music player (replay gain aware, heh) ...

i'll admit xgpmini looks hot but like everyone has pointed out--the development and consumer market has already been fragmented by gamepark themselves. we'll see how the scene picks up around them ... the gp2x scene was thriving before the unit was even released :lol:
 
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Honestly, the XGP machines do look like rather neat devices, with an interesting industrial design, the advantages of the GP2X (ARM9 processor and plenty of RAM, also a 2D blitter) and the 3D accelerator on the SoC seems nice. The analog stick might be an advantage but for emulators I can't see it being very easy to get used to for any sort of 'authentic' feel with any console.. it might be too unnatural? Although I'd think the same thing of the GP2X's stick just looking at it, if I'd never used it.

Now, personally, developing for the machines would probably be just like on the GP2X with some changes .. since it's mostly the same hardware (MagicEyes SoC with slightly different specifications..) but the advantages I'd use aren't there. Like a drastically increased ARM920T clockrate (it's apparently 200 MHz, not 266 MHz, according to MagicEyes, who I'd trust more than Gamepark really to rattle off their specs, as they MADE the SoC that defines what the system IS .. they probably just are able to overclock most of them to 266 MHz so call it that. Like how Craig calls the MMSP2's ARM9 processors '240 MHz' since they all seem to reach 240 MHz.) I doubt if the 2D blitter can handle much more of a load, and most of my drawing work doesn't put that big a load on the blitter anyway (the ARM920T could handle the vast majority of it in most situations..)

The only way I can see myself wanting to develop for an XGP system is for 3D endeavors; if Quake is ported AOA2 and the air combat game we're planning would run vastly better with even relatively weak 3D acceleration-- compared to on the GP2X where the bar is set much lower for max polys in a scene and there must be a substantial overclock.

And that may be ALL I can develop for it except a straight port of Stargazer or what have you, comfortably-- since if I exceed the specs of the LOWEST-end XGP model I alienate the community! e.g. I cannot develop for the XGP as the XGP Mini users, which most people seem to want .. will be left out in the cold if it pushes past the RAM capacity of the XGP Mini (32mb and odds are the OS eats up a good bit.) Stargazer is going to use at least 20MB of RAM just for VRAM, and at least 16MB more for various other graphics allocation, actual engine data, and of course music playback. Pain in the ass; there'd likely be a good bit of scaling back to do!

That is .. if these handhelds are even half as good as GP makes them out to be. The GP32's history seems to prove the XGP will probably go just like the GP2X with lots of faults in the start that need to be ironed out, revisions .. the whole nine yards.

I'll probably just fix my headphone jack, install one of Radek's D-Pad kits and call it a day. With a 312 MHz overclock ... that makes the GP2X my ideal handheld already. :)
 
Non-emulators I play on the GP2X

Quake
Shanghai2X
Lines (Not very impressive, but fun)
Freedroid
SuperTux
Omok (Bit simple, but addicting and fun)
BubbleX

Yes, there's a couple emulators on there too.

The upcoming non-emulators I'm getting...

GPE Application (Not a game, but it's not an emulator)
Zelda Classic
Payback! (YUM!)
Vektar
ANY English RPG
 
The problem is, GPH/GP2X didn't try anything. Just look at the GP2X, it's a box. You think the simple design would lessen the price for molding, but no, the GP2X is still to expensive. Boring handheld thus leads to a boring community (ie. emulator supremacy). At least Gamepark's handhelds have some kind of design (except XGP Mini, though it does have a D-pad).

I wonder how Gamepark made the XGPmini and XGP Kids so cheap, because of the fact that XGPmini is almost as powerful as the GP2X AND it has a 3D accelerator. Perhaps Gamepark was the dominant side in the Gamepark-GPH split up?

EDIT: WinterKid, notice that almost every game you mentioned are simply ports.
 
I'm not really looking forward to XGP development (unless there is a lot) since I'm going to get a XGP Kids if it supports GP32 well. It's just suprising that I would rather wait until an unknown date until the XGP's are released rather than buying a GP2X right now, due to various reasons displayed in my previous posts.
 
Software makes or breaks any computer system/video-game.

The GP2X has lots of software now, and GOBS coming soon.

The future looks very bright for this system, open development, free tools, good community support, some actual accesories, commercial games, and freeware games/tools/apps are plentiful. (and a fixed joystick at last)
The hardware is not perfect but workable and inexpensive.

The XGP/Mini/Kids has none of those.
The hardware DOES seem better thought out and overall more 'profesional'. Hardware does not make a good game/app/whatever by itself.

It is doomed. Unless GP can summon a mighty horde of programmers out of thin air, they will never make it.
Also split hardware usually means split marketshare and internal competition as well as confusing the heck out of consumers. (and developers too)

When GP runs out of funding/investors/luck, GPH will gobble up the better engineers and whoever else is wise enough to jump ship before it capsizes...
 
Ok, go ahead and make assumptions before the XGP's are actuallly released.

The hardware is not perfect but workable and inexpensive.
The GP2X hardware is "workable" as in everything you do requires you to read a guide and everything you do has a possibility of ruining your GP2X. Inexpensive as in "The GP2X is in-expensive price ranges"
 
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