The "drop dead date" for feature changes happened almost a year ago. Everything since then has been fixing / modifying existing features that were not performing to expectations. The D-pad, for example, was designed over a year ago, but it could not be tested until all the pieces (board, case, mat, dpad) were manufactured, and that only just recently happened. When it was tested, it was found to imperfect, so it is being modified slightly to perform as it is supposed to perform. Delays suck, but shitty d-pads suck more. Gaming is one of the primary functions of the Pandora, so less-than-ideal gaming controlls are unacceptable. All other minor issues being worked on are of the same type - minor tweaks and fixes to make the platform "great", instead of just "close enough".VRAndy posted on May 26 2009 at 11:34 AM said:My point was that they need to be working towards a deadline, even if they're afraid to tell us what it is, because there is always something that can be done to make a product better.
A project like this with such limited money and manpower cannot be run under strict deadlines. Not if you want a quality result. We don't have any more money or manpower to throw at the project, so any modifications can only be made at the pace that our budget and staff allow. I'm sure you've heard the phrase "You can have good, fast, or cheap. Pick two." Well we're hard-limited to "cheap" and we won't accept anything other than "good", so "fast" gets sacrificed.
Then I wish to understand the criterion used to judge the sliding scale between "good" and "fast".Chip posted on May 26 2009 at 01:56 PM said:"You can have good, fast, or cheap. Pick two." Well we're hard-limited to "cheap" and we won't accept anything other than "good", so "fast" gets sacrificed.[...]"great", instead of just "close enough".
Thanks Chip, you reminded me why I put my money into this project to begin with. It was because every other handheld was only 'close enough'.Chip posted on May 26 2009 at 06:56 PM said:All other minor issues being worked on are of the same type - minor tweaks and fixes to make the platform "great", instead of just "close enough".
exactlyChip posted on May 26 2009 at 11:56 AM said:Delays suck, but shitty d-pads suck more.
The "drop dead date" for feature changes happened almost a year ago. Everything since then has been fixing / modifying existing features that were not performing to expectations. The D-pad, for example, was designed over a year ago, but it could not be tested until all the pieces (board, case, mat, dpad"] were manufactured, and that only just recently happened. When it was tested, it was found to imperfect, so it is being modified slightly to perform as it is supposed to perform. Delays suck, but shitty d-pads suck more. Gaming is one of the primary functions of the Pandora, so less-than-ideal gaming controlls are unacceptable. All other minor issues being worked on are of the same type - minor tweaks and fixes to make the platform "great", instead of just "close enough".[/quote]Very true Words.Chip posted on May 26 2009 at 07:56 PM) [quote="VRAndy posted on May 26 2009 at 11:34 AM said:My point was that they need to be working towards a deadline, even if they're afraid to tell us what it is, because there is always something that can be done to make a product better.
A project like this with such limited money and manpower cannot be run under strict deadlines. Not if you want a quality result. We don't have any more money or manpower to throw at the project, so any modifications can only be made at the pace that our budget and staff allow. I'm sure you've heard the phrase "You can have good, fast, or cheap. Pick two." Well we're hard-limited to "cheap" and we won't accept anything other than "good", so "fast" gets sacrificed.
Chip posted on May 26 2009 at 01:56 PM said:All other minor issues being worked on are of the same type - minor tweaks and fixes to make the platform "great", instead of just "close enough".
Indeed, but the point was that "perfect" is an impossible goal. You can spend a limitless amount of time tweaking, getting ever closer and closer to perfection, but there will always be something else you want to fix. That's the nature of any project: there's always something else you could do.
The question is, when does "great" equal "close enough"? Is there (at the least hand wavy) metrics which lets you say "this d-pad is close enough to perfect to be considered great"?
Everybody who has preordered a Pandora is well aware of its specifications, and they all have certain expectations of how it should perform. No part will go into full production until we are sure it will meet or exceed those expectations (many parts already have). It's one thing to say "it's got a clamshell design and full gaming controls", but if the hinge flops open or the d-pad is clunky, then those aren't so much features as limitations.VRAndy posted on May 26 2009 at 02:10 PM) Then I wish to understand the criterion used to judge the sliding scale between "good" and "fast". As I said said:form and only need minor adjustments. In every instance, the adjustments will vastly improve the overall quality of the device.
QUOTEWhiteBat posted on May 26 2009 at 03:45 PM said:VRAndy, imagine what would happen if there was a flaw on the pandora, and if you only had waited another 2 weeks, it could've been fixed before it was shipped.
How significant of a flaw should I be imagining? Is it one that I'll notice and be bothered by?
What got me thinking along these lines was the dpad issue. I know dpads are a near religious experience for some, but I personally must have very insensitive thumbs because the only one that ever bothered me was the one on the GameCube, and only then because it was too small.
I'll fully grant that differences between dpads exist and I'm just too much of an idiot to see them, but you can see how the prospect of dpad tweaks would get me worrying.
If enough people have to live with that flaw, they may not want to invest in the Pandora II, and you will end up having to live with that flaw for the rest of your life.VRAndy posted on May 27 2009 at 01:47 PM said:QUOTE
Now you have to live with that flaw for the rest of your life.
Only until Pandora II.
yep, the only major difference is that you do not pay your DS or PSP 1years before it comes out... when people actually tells you that it'll probably be out in 2month...makes it LOOK like it to a shorter period of time to do.
it's exactly what i'm doing and why i'm not complaining... but i personnally think that people that bash/flame people that lose their patience are just as worst as the whinners themself... it's quite normal to get frustated so flaming them seems a bit disproportional...ninjawiz2x posted on May 28 2009 at 09:36 AM said:Honestly people my bank is ready to order a pandora but dont lose sleep over this , let the guys do their thing to make the perfect handheld. In the meanwhile get a smart q, dingoo , wiz , whatever else thats in the gbax store to keep you occupied . Before you know it the pandoras are shipping and ready to buy .
You must not have ever pre-ordered anything from Gamestop. They will let you pay for something long before any kind of release date, even if it's more than a year before they come out.Elwing posted on May 28 2009 at 01:23 AM said:yep, the only major difference is that you do not pay your DS or PSP 1years before it comes out... when people actually tells you that it'll probably be out in 2month...
that said the devs seems to make a freaking good juob, but it's quite easy to understand why lot of people get frustated...
I recall recently seeing a pic somebody had of a Gamestop receipt from 1999 for a preorder of DNF. :huh:frefol posted on May 28 2009 at 08:06 AM said:You must not have ever pre-ordered anything from Gamestop. They will let you pay for something long before any kind of release date, even if it's more than a year before they come out.