Often when I get the chance to play Hase, I don't have an internet connection available. I'm excited for Pyra, where I can play Hase online no matter where I am. A project that would really set Pyra apart from past open source handhelds would be a modular IRC client/launcher that would allow for multiplayer games to be set up easily, multiplayer games like Hase, Paper Wars, Tanks of Freedom, Settlers of Catan could perhaps be started and joined directly from the client. It could even be integrated into c4a, tracking win/loss/forfeit.Yes, I need to fix that...So I finally played for a bit earlier. I stuck with a bunny for most games, however I wanted to check out how the worm with a hat looked.
Yes, me!It is pretty fun, and I like blowing things up. It is nice that I can just play a single round or whatever it is called, and it doesn't waste too much time.
I am looking forward to playing online. Has anyone else done this?
In fact for this I did implement the IRC chat in Hase. I hoped some people would idle in #hase on irc.freenode.net and will find some mates for a quick game, continue chatting with them in hase ingame and even while playing. But the interest is sobbering. I don't know, whether I will continue developing Hase at all. It needs too much time to make a game only for myself.
Thanks to the urban dictionary I now know, that GVD is "Dutch for Goddamn"!GVD... my Pandora LCD cable died, otherwise I would try it right away..
Yes. The PC build are more like a by-product for debugging and stuff...Okay, just tried it out on my computer. I'll just mention that resizing the window causes the menus to go a bit funny, but I guess that's not an issue for your target platforms. And making ctrl mean OK is annoying if I want to ctrl-alt to a different workspace while playing!
This and a "beep" sound while blinking.I was a bit confused initially by the mines. I'd not noticed a mine getting triggered, and when it blew up at the start of the next turn and the camera did a slightly weird wobble, I couldn't work out what had happened. I wonder if making the mines have a different explosion sound might make it clearer what had happened (though that wouldn't help for the first time of course)
I want to add some weapons especially against tactics like "standing on top of a player". Furthermore the AI shall use more different weapons in the future and move with a BIT more sense.The AI is very dumb when it comes to pickups. At the moment that skews things heavily in favour of live players, but perhaps that's intentional?
Hm. I will overthink this. Exploding items would be a nice idea, too (but without napalm ).It might be nice if, as in Worms, mines are movable, so they can be knocked aside by an explosion (with hilarious consequences, natch).
Good idea! Thanks, I will add this to the todoIn the lobby, long comments break rendering a little, and you end up typing blind. If you don't want to make it split lines, perhaps just switching to right aligned when text hits the window width might be better.
I told I made a big release, just nobody believed or tested. -_-In general though, it's still a solid game and I'm impressed with the number of changes since I last played it on Pandora.
come play...I mean, unless you are scared...Shit just got real...
I only came to the forums to slack off on a Paper I'm writing, prob should get back to it...come play...I mean, unless you are scared...
That's what I thought.I only came to the forums to slack off on a Paper I'm writing, prob should get back to it...come play...I mean, unless you are scared...