ManlyStump
Member
- Joined
- Aug 29, 2010
- Messages
- 171
it's a far cry from just adding the half-life data to a directory and being able to play though the entire game..
it's a far cry from just adding the half-life data to a directory and being able to play though the entire game..
WHO THE F*** HAS SAID ANYTHING LIKE THAT?!?!?!?! Nobody is denying that it'll take a large amount of modification to the quake code. The only point I'm trying to make is that nobody has been able to prove that it's IMPOSSIBLE.
^ No reason to shout...
Is that a port or a remake?
Don't know how can you say vgui (= game menu I think) is the main problem when entire part of the engine that does graphics/input/sounds is missing (I think that used to be in sw.dll/hw.dll + the hl.exe itself).The SDK does contain the source required for the Half Life specific .dll to be compiled. So, if the full SDK contains the source to the client side gold source engine, then this is doable, which vgui.dll being the main problem. Otherwise, the engine itself needs to be mostly rewritten (I say mostly because the source to the server is there and it SHOULD contain the majority of the gold source engine).
And don't tell me you can just stick Quake code in there, even if you manage that somehow you won't get anything close to HL. Feel free to prove me wrong (but with actions, not words).
it wasnt ari's first post, but impressive sir...not everybody can argue pickle with knowledge
So, that HL running on the quake engine, that's basically quake three, but with all the HL things. We can't play that on the Pandora? We can play all three quakes...
So, that HL running on the quake engine, that's basically quake three, but with all the HL things. We can't play that on the Pandora? We can play all three quakes...
To summarize things again:
No, not Quake3. Halflife is based on a heavily modified Quake1 engine.
Yes, we can run Quake on Pandora, but the special Stuff, that Valve added to Halflife (about 75% of the original Quakecode were replaced) is not opensource. That includes the renderingcode etc.
It *could* be reimplemented, but that would take really heavy skill and a lot of time. Even then it is not guaranteed, that it will feel and play like the original.
Those videos show attempts to do so.
And whats about this Counter-strike hombrew-made Port for PSP? What did they to get CS on PSP work? And why does the PSP-Homebrew-Team get this work and we not on Pandora?
This is one of the biggest reasons nothing like this happens:
Younger people such as yourself manly stamp, feel more romantically about your favourite things like I used to be about getting half-life to run on psp and actually tried with a programmer to no avail. The reason we stopped was not because it wasn't coming along really nicely, but because it struck us we were dealing with deadly copyright territory.
There are older more experienced people who have been to territory such as this before and know full well the implications of the work versus the EXTENT of the benefit. Unlike you, we don't care whether or not we get a half baked half-life on the pandora. Sure a full port would be neat, but unless you decide to become a really good developer (probably only to realise how not worth it this is) or the more experienced developers suddenly see life through rose glasses and forget about life's trouble It's VERY, VERY unlikely.
Now the sad thing is this, you remind me of myself only a few years ago. On the other hand I'm getting a degree in interactive entertainment, so working towards new and better games is a bright prospect =]
Yeah I guess you're right. I've always loved the Half-Life series, and getting to play it on the Pandora would be an absolute dream, but obviously not a dream that's shared by many others. The sad thing is I'm a professional software developer, but we only do web applications in my company, and I've never had much luck moving onto normal applications and games. I have started learning c++ in the last year or so, but I'm nowhere near capable of a task like that.
Good luck with your degree mate, and by the way, it's Manly STUMP
Yeah I guess you're right. I've always loved the Half-Life series, and getting to play it on the Pandora would be an absolute dream, but obviously not a dream that's shared by many others. The sad thing is I'm a professional software developer, but we only do web applications in my company, and I've never had much luck moving onto normal applications and games. I have started learning c++ in the last year or so, but I'm nowhere near capable of a task like that.
Good luck with your degree mate, and by the way, it's Manly STUMP
What are you talking about? I think most of us would love to have half-life on the Pandora if it was viable to do.. Without the source code we can't make a real port... Also these Quake engine facsimiles are not really the same and also are treading on being illegal since they use Valve software IP without permission.
Yeah I guess you're right. I've always loved the Half-Life series, and getting to play it on the Pandora would be an absolute dream, but obviously not a dream that's shared by many others. The sad thing is I'm a professional software developer, but we only do web applications in my company, and I've never had much luck moving onto normal applications and games. I have started learning c++ in the last year or so, but I'm nowhere near capable of a task like that.
Good luck with your degree mate, and by the way, it's Manly STUMP
What are you talking about? I think most of us would love to have half-life on the Pandora if it was viable to do.. Without the source code we can't make a real port... Also these Quake engine facsimiles are not really the same and also are treading on being illegal since they use Valve software IP without permission.
I guess the difference is I think a "quake engine facsimile" as you put it would be better than nothing, where most others seem to think if its not the exact goldsrc engine it's not worth it. I'm also a little hazy on what's illegal about it. If you don't actually distribute the Half-Life data files with it, you just give people an alternate method of running the files (much like the quake ports we have, don't do anything without the original files copied with it).