Build Engine Port?


The overlapping was always the last thing to do. Once connected, it was extremely hard to decouple the sectors.


Ah...good times, good times indeed :)

I've redone and edited my levels so often, that I really avoided more than 2 sectors overlapping, and this already was a mess to edit. :D


Build Editor on the Pandora would be nice, however, this Editor used so much hotkey combinations that it is not possible to use it on the Pandora without modifying of how Build Editor works. ^^"
 
Indeed, Mapster32 uses quite a number of key combinations.


I would rather change the keyboard of the Pandora instead. The default key mapping is extremely key combination unfriendly. Then again, it doesn't have sufficient buttons to put all main modifiers (Ctrl, Alt, Shift, Super, Fn) on easy to reach places. To make matters worse, many games hard-code the gaming controls as they are defined in the default keyboard mapping which makes it almost impossible to change them without pain.
 
Back
Top