Half-Life 2D


yes as i said, it uses flash... but i still hope for a port...
gp32 has 38,41% now... so i think it will win!
bye
 
tztztz, what i must see here .. ;) .. Well it doesnt mean that we convert it 100% to an version of GBA/GP32/Jave ect. We only want to see which portable version could be the best.
X-Tender cool to see you here... I'd love to see -any- form of HL2d on the GP32, even if it's not a straight conversion. The game just looks so freaking cool :)

(38.7 vs 26.5)
 
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I'm really looking forward to this game :D It's good to know the GP32 version is (almost) sure.
 
Yep... we've beaten GBA - that says something, methinks, about the ammount of people on GP32 who actually care about gettting a game done for our system :D
 
Or you could use a GP32 Emulator like GeePee32 or what ever its called :D (I think it works exactly the same as the GP32 but you would have to try and find out :D...)
 
ah ok... Ive never coded before hehe :D but I would like to learn someday :rolleyes: hehe
 
Yeah, if DragonBasic ever gets ported, try that. It is nice and easy to learn (although it is a bit daunting to get started).
 
Weeeeellll, you *could* use GeePee32; it does support a lot of stuff. but its also slow as hell compared to the real thing, and lacking in sound. So if you're intending on including sound, it might be best to get the hardware.

GDL (http://procvor.free.fr/gdl/) could be useful, as could the SDL port by chui, which is included in the devkit on GP32news (miniGP32 - http://unplugandplay.free.fr/minigp32-2.zip) although a newer version is found here (http://www.gp32news.com/gp32news/development/SDL/SDL_flic.rar) to which the instructions for miniGP users is to

For minigp32 users :
Put libSDL_flic.a in c:\minigp32\arm-agb-elf\lib\
and SDL_flic.h inc:\minigp32\include\SDL

Other than that, there's the modified version of DevKit advance, which might help... not sure about the addy for that, and I'm fairly sure there's another one. And there's prolly some other libraries flitting around somewhere... There's also a program you can get from the official GP32 dev place which is supposedly useful for sorting out directory structures in virtual SMCs, but I can't really see the point in it.
 
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