Half-Life 2D

Discussion in 'General talk' started by jegHegy, Nov 3, 2003.

  1. Sonic-NKT

    Sonic-NKT Very Active Member

    Joined:
    Apr 15, 2003
    Messages:
    1,358
    yes as i said, it uses flash... but i still hope for a port...
    gp32 has 38,41% now... so i think it will win!
    bye
     
  2. Steve-O

    Steve-O Very Active Member

    Joined:
    Aug 28, 2003
    Messages:
    4,054
    GBA - 26.54%

    GP32 - 38.54%

    12% Ahead!!!
     
  3. Rico

    Rico Certified Guru

    Joined:
    Apr 4, 2003
    Messages:
    5,649
    Location:
    England, UK
    X-Tender cool to see you here... I'd love to see -any- form of HL2d on the GP32, even if it's not a straight conversion. The game just looks so freaking cool :)

    (38.7 vs 26.5)
     
    Last edited by a moderator: Dec 17, 2015
  4. Grinder X

    Grinder X Member

    Joined:
    Aug 16, 2003
    Messages:
    116
    Location:
    Sweden
    Now my turn to vote :p

    GP32 38.84%
    GBA 26.44%
     
  5. Dolfhin

    Dolfhin Militaire Madness Junkie

    Joined:
    Aug 7, 2003
    Messages:
    490
    I'm really looking forward to this game :D It's good to know the GP32 version is (almost) sure.
     
  6. Neomorpheus

    Neomorpheus Member

    Joined:
    Jul 25, 2003
    Messages:
    312
    WOW theres been loads of posts about this since last night and I can't believe the gp32 has now overtaken the gba. LOL
     
  7. Steve-O

    Steve-O Very Active Member

    Joined:
    Aug 28, 2003
    Messages:
    4,054
    GBA - 26.15%

    GP32 - 39.25%

    Cooool
     
  8. Tobriand

    Tobriand Very Active Member

    Joined:
    Dec 27, 2002
    Messages:
    4,071
    Location:
    Croydon (UK)
    Yep... we've beaten GBA - that says something, methinks, about the ammount of people on GP32 who actually care about gettting a game done for our system :D
     
  9. X-Tender

    X-Tender Still Fresh

    Joined:
    Nov 4, 2003
    Messages:
    9
    Location:
    Germany - Braunschweig
    Hey Dudes! .. Did someone have an working DL link for the DEV-Kit? .. I want to take a look on it .. but every link si down :ph34r:
     
  10. Shaking Spirit

    Shaking Spirit ArchChancellor of UU

    Joined:
    Aug 31, 2003
    Messages:
    250
    I'm sure you can get it from this site.
    If not, use the magical search button.


    BTW, how does that fit into this topic?
     
  11. X-Tender

    X-Tender Still Fresh

    Joined:
    Nov 4, 2003
    Messages:
    9
    Location:
    Germany - Braunschweig
    Well i think it fits, cause ... i'am the developer of Half-Life 2D .. and if I doesnt get the DEVKit .. i can't make a GP32 version ;) ...

    So .. does it fit or not? ..

    /e: Ok i got it!
     
  12. Fyvve

    Fyvve Member

    Joined:
    Oct 22, 2003
    Messages:
    252
    Location:
    KC Mo
    I voted, FOR GBA! haha!
     
  13. Shaking Spirit

    Shaking Spirit ArchChancellor of UU

    Joined:
    Aug 31, 2003
    Messages:
    250
    Fyvve: Yeah, and your a freak. Whats new.

    X-Tender: Sorry, thought you might be, but wasn't sure.
     
  14. X-Tender

    X-Tender Still Fresh

    Joined:
    Nov 4, 2003
    Messages:
    9
    Location:
    Germany - Braunschweig
    Hmm, now i only need a GP32 :blink: ... where is my credit card? *seach* . <_<
     
  15. Steve-O

    Steve-O Very Active Member

    Joined:
    Aug 28, 2003
    Messages:
    4,054
    Or you could use a GP32 Emulator like GeePee32 or what ever its called :D (I think it works exactly the same as the GP32 but you would have to try and find out :D...)
     
  16. Shaking Spirit

    Shaking Spirit ArchChancellor of UU

    Joined:
    Aug 31, 2003
    Messages:
    250
    No, GeePee32 doesn't support much. You NEED a GP32 to code for it :)
     
  17. Steve-O

    Steve-O Very Active Member

    Joined:
    Aug 28, 2003
    Messages:
    4,054
    ah ok... Ive never coded before hehe :D but I would like to learn someday :rolleyes: hehe
     
  18. Shaking Spirit

    Shaking Spirit ArchChancellor of UU

    Joined:
    Aug 31, 2003
    Messages:
    250
    Yeah, if DragonBasic ever gets ported, try that. It is nice and easy to learn (although it is a bit daunting to get started).
     
  19. Tobriand

    Tobriand Very Active Member

    Joined:
    Dec 27, 2002
    Messages:
    4,071
    Location:
    Croydon (UK)
    Weeeeellll, you *could* use GeePee32; it does support a lot of stuff. but its also slow as hell compared to the real thing, and lacking in sound. So if you're intending on including sound, it might be best to get the hardware.

    GDL (http://procvor.free.fr/gdl/) could be useful, as could the SDL port by chui, which is included in the devkit on GP32news (miniGP32 - http://unplugandplay.free.fr/minigp32-2.zip) although a newer version is found here (http://www.gp32news.com/gp32news/development/SDL/SDL_flic.rar) to which the instructions for miniGP users is to

    Other than that, there's the modified version of DevKit advance, which might help... not sure about the addy for that, and I'm fairly sure there's another one. And there's prolly some other libraries flitting around somewhere... There's also a program you can get from the official GP32 dev place which is supposedly useful for sorting out directory structures in virtual SMCs, but I can't really see the point in it.
     
    Last edited by a moderator: Dec 19, 2015
  20. Rico

    Rico Certified Guru

    Joined:
    Apr 4, 2003
    Messages:
    5,649
    Location:
    England, UK

Share This Page

Loading...