Hey there. I know it's a glorious day/wonderful evening, but if you find yourself with some spare time, I would appreciate it if you would check out my game. Before I begin, I want to point out there is not a Pandora port yet. I still need to convert the OpenGL code to OpenGL ES. Anyway, I wanted to make a game that took advantage of the Pandora's gaming controls. The original idea for this version of the game was to have two fully configurable turrets, but then I thought it might be too hard to balance all the choices, so I thought maybe having an autocannon on the left side of the controller and rockets on the right side of the controller. But I thought it might be too much for the player. The current idea is to have the left side of the controller be responsible for direct fires and the right side be indirect, but the right side isn't programmed yet. I bumped my old topic on gp32x, but I figured some people don't check there. Edit: I'm sorry. Controls: Pretty simple at the moment. If a joystick is detected, the first two axes will be used for the aiming angle and button 5 will be used for firing. It may take a little bit of experimentation to discover which button is mapped at index 4. If no joystick is detected, the mouse is used. Point and click. In my rush to get this out there, I haven't tested use of mouse in the turret class too much, so there's a good chance it's buggy.