Release Gravazoid


Farox

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Just uploaded Gravazoid my latest port/recompile for Pandora.
This little game came from the demo scene (released at Revision party 2013 where it ranked second), and is a bit hard to play but i really like it.

Gravazoid A twisted arkanoid clone in curved spacetime.
Programmed by Jesper "llbit" Öqvist and Linus "lft" Åkesson see the respective web pages for more info about it:
http://www.linusakesson.net/games/gravazoid/index.php
http://llbit.se/?p=1726

or look at the Pouet page:
http://www.pouet.net/prod.php?which=61300

and finally the original source code of the game on Github:
https://github.com/llbit/gravazoid
Pandora port is running thanks to ptitSeb glshim/gl4es library (in this first package i used the version distributed with beta Codeblocks of September), inside the pnd there also a level editor and other small utils to convert fonts and levels but i have not tested much of this.

Last info is that the game is Hard to master...i played the win32 version and here the game is a little more easy as moving the grid is more speedy than in this version, if i find a way to speed up movement i'll release an updated pnd.
If someone look at the sources want to help i'll be gratefull.

A side note: the original game is released without an icon...so searching the web i found this site ( http://game-icons.net/) that have a good collection of (free) icons and a page where you can customize colors and add a text to you selected icon.


A shot:

shot2.png
 
Last edited:
Nice, a fun little game. Took me a little while to realise what you meant by curved space, but having cleared a path through the board and trying to catch the ball coming out of the other side, I realised what you meant. It's basically 2D, but presented in 3D and that whole dark grey curve at the bottom of the screen is the bat, which is handy when the ball suddenly riccochets off in an unexpected direction - you move by rotating the playfield, and unlike in arkanoid. there are no walls here and the ball can fall off any side.

I found movement to be fast enough for me, given the d-pad gives you speed faster than I can control accurately, while my nubs are good for aiming. I only need the d-pad if I unexpectedly need to be on the other side of the board.
 
I tried this nice Game but unfortunaly its for me to fast Gameplay. :oops:
Thats because i do not make a Video which i do loose too often :$

Work fine here on my Pandora ;)
 
I found movement to be fast enough for me, given the d-pad gives you speed faster than I can control accurately, while my nubs are good for aiming. I only need the d-pad if I unexpectedly need to be on the other side of the board.
Yes i noted this too.

Thats because i do not make a Video which i do loose too often
Ah ah don't worry for the video about this (but i loved the StuntCarRacer one you did)...and anyway i loose very very often too:p

Thanks to all for try the game.
 
Cool concept, hard to play with digital controls. Too bad my nubs are dead. Could be fun twitching around with a mouse on high framerates.
 
Yeah, if your nubs are bad then you should already have a mouse with your Pandora at least around the house. Lots of games I play need quite accurate control, but luckily for me only my right nub is frequently errant.
 
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