Gpduke3d


E

extremegamer

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I was thinking that the graphics aren't much better than doom, its basically all the stuff that you can do and all the options that doesn't make Duke3d a reality on the GP, but could you redo Doom, total conversion, using Duke3d sprites for the enemies, weapons, tiles, and backgrounds? Just make the levels as close as possible to Duke3d? Even though there'd be no jet pack, scuba, or holo duke, I think this would help the Duke3d hunger.
 
Is duke 3d abandoneware?

where can i d/l it?

Wot bout duke 2d
 
the source was cleaned from x86 asm by icculus.org afaik.... so there also a mac version....
 
It's easily doable, the GP has plenty of power and speed, I guess when any coders have some free time (and if they are duke fans....) you might well see it.
Thing is though, programmers are more interested in emus and games with plenty of mods available- because one lot of effort produces lots of games to play, rather than just one in the case of duke (unless there are loads of mods for duke?)
 
Its just a memory problems, episodes after 1 need 16meg of ram, they will run on a 8meg pc but use swap space on the hdd and slow down to a crawl. That said the first episode is the best anyway :)

I'd guess it would be possible to port it (sdl version) quite well, might be control issues though.

-Craig

www.gbax.com
 
craigix posted on Feb 13 2004 at 11:45 PM said:
Its just a memory problems, episodes after 1 need 16meg of ram, they will run on a 8meg pc but use swap space on the hdd and slow down to a crawl. That said the first episode is the best anyway :)

I'd guess it would be possible to port it (sdl version) quite well, might be control issues though.

-Craig

www.gbax.com
I guess you could use the SMC for swap, transfer rates are not to shoddy (compared to PC's of that era anyway), seek time is shit though. It would take bloody ages to find the level chunks.

As for controls, I guess this is a problem we are going to come across more often as ports work their way up 'evolutionary ladder'.

Mind you, I must say i'm very impressed with the NES 2 button version of elite :)
(considering the ST and amiga ports use loads of keys)
 
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hep have you got my mail ? it's my version of dukenukem for gp but there are some bugs.. :)
Drumaster.. you could maybe debug this version :) thanks :)
 
jlebrech posted on Feb 13 2004 at 09:40 PM said:
too much arm optimisations for x86
wow...

i think you mean ASM optimizations...

X86 is the type of cpu the pc uses

ARM is the type gp32 uses...
 
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As I said in another thread Duke 3D source is available...
And (I looked in this source) and the minimum demand of memory is 6.8 MB free so I think this is doable...
I base this on Game.c and the this text/source

"if(memorycheckoveride == 0)
{
if(totalmemory < (3162000-350000))
{
puts("You don't have enough free memory to run Duke Nukem 3D.");
puts("The DOS \"mem\" command should report 6,800K (or 6.8 megs)");
puts("of \"total memory free\".\n");
printf("Duke Nukem 3D requires %ld more bytes to run.\n",3162000-350000-totalmemory);
exit(0);
}
}
else
printf("Using %ld bytes for heap.\n",totalmemory);"

It might be possible?


Here is the source by the way...
http://games.softpedia.com/public/cat/4/4-12.shtml
 
whoa, if someone would be able to pull this one off I'd be totally grateful and impressed XD *hints*
 
There is one big issue you seem to have forgotten. In Duke Nukem 3D you can look up and down. I think without that, it would be a serious gameplay lack.
 
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