Gpduke3d


Awesome! Theres so many great Doom hybrids out there, all readily or in someway playable on the GP32. Keep up the good work...

One quick question does Duke use the same engine to other 3d realms titles? Eg. Blood, Shadow Warrior etc.. since if there was to be a proper Duke game for GP32 then these could be added as a custom graphics or .GRP patch (??) I'm just thinking out loud here.

Doom and its spinoffs on GP32 are outstanding.
 
Since GPDoom doesn't have Dehack support, etc. Might a ROTT Total Conversion get close to the Duke 3D-experience? I don't know about the editing tools available for ROTT and all, but as far as I know the ROTT-engine can do more than the (original) Doom-engine.
 
No, I don't know of any TC's for ROTT. It was more a reply to the general question about if it were possible to port Duke3D to the GP32 than a reply to your Duke3D-wad, which is brilliant by the way.
 
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