S spray PSP pwner Joined Mar 9, 2004 Messages 2,677 Location Southampton/Ashley Green Website Visit site May 19, 2004 #21 hehe, its on my favourites! im guessing i want wintex?
D Drumaster Certified Guru Joined Jan 13, 2004 Messages 1,108 Age 44 Location France (78) May 19, 2004 #22 spray posted on May 19 2004 at 06:25 PM said: hehe, its on my favourites! im guessing i want wintex? Click to expand... Yes unzip Wintex, open it and just use the "Merge in IWAD" command and that's all! Last edited by a moderator: Feb 2, 2016
spray posted on May 19 2004 at 06:25 PM said: hehe, its on my favourites! im guessing i want wintex? Click to expand... Yes unzip Wintex, open it and just use the "Merge in IWAD" command and that's all!
S spray PSP pwner Joined Mar 9, 2004 Messages 2,677 Location Southampton/Ashley Green Website Visit site May 19, 2004 #23 damn, 1mb too big. is there any info i can remove from the doom2.wad as i'll be using the quake stuff as opposed to playing the actual game?
damn, 1mb too big. is there any info i can remove from the doom2.wad as i'll be using the quake stuff as opposed to playing the actual game?
D Drumaster Certified Guru Joined Jan 13, 2004 Messages 1,108 Age 44 Location France (78) May 19, 2004 #24 spray posted on May 19 2004 at 06:41 PM said: damn, 1mb too big. is there any info i can remove from the doom2.wad as i'll be using the quake stuff as opposed to playing the actual game? Click to expand... Yes you can remove unused textures but the only way to know which textures are unused is to use Doom Builder 1.42 (on my site too) to make a texture search inside the map. Last edited by a moderator: Feb 2, 2016
spray posted on May 19 2004 at 06:41 PM said: damn, 1mb too big. is there any info i can remove from the doom2.wad as i'll be using the quake stuff as opposed to playing the actual game? Click to expand... Yes you can remove unused textures but the only way to know which textures are unused is to use Doom Builder 1.42 (on my site too) to make a texture search inside the map.