No Astonishia Story?Prophet said:There were very few truly good commercial games for GP32 IMO. Off the top of my head... Her Knights, Super Plusha and Pinball Dreams. Everything else was pretty mediocre or just plain bad, to be honest.
That's usually a lot of work and probably not worthed. A convenience library for quick porting might be useful though.Hiroe said:maybe we can have a compatibility layer, like wine. it's not an emulator
shmuck said:No Astonishia Story?Prophet said:There were very few truly good commercial games for GP32 IMO. Off the top of my head... Her Knights, Super Plusha and Pinball Dreams. Everything else was pretty mediocre or just plain bad, to be honest.
Not that I ever played it, just thought that that was the biggest name.
It got ported to PSP and wasn't reviewed very well. I don't know that it's worth having a GP32 emu to play it.
Not going to happen I'm afraid, to make the gp32 run fast, we need to run arm code directly, but the gp32 does too much hardware hacking for that to work properly. Disabling the caching would make it work, but would also mean it being too slow.Tobriand said:I'm *still* hoping Spot makes it to the Pandora, and in a complete state, though I'm guessing that won't be the first thing on Squidge's mind at the moment.
Squidge said:Not going to happen I'm afraid, to make the gp32 run fast, we need to run arm code directly, but the gp32 does too much hardware hacking for that to work properly. Disabling the caching would make it work, but would also mean it being too slow.Tobriand said:I'm *still* hoping Spot makes it to the Pandora, and in a complete state, though I'm guessing that won't be the first thing on Squidge's mind at the moment.
What's the problem exactly? GP32 and Pandora both have the same L1 cache configurations, and it seems unlikely that most apps would get away with flushing L1 indirectly or accidentally, meaning you should be able to catch the L1 clears and propagate them to L2. And of course supervisor level stuff should be trappable (thanks Trustzone) and hardware devices caught/emulated.
Not saying there wouldn't be problems, but since you were pretty certain about Spot earlier I'd like to know exactly what you're referring to.
He ported all his GP32 games to GP2X and from what I understand adapted them to use SDL. He also mentioned something about a new game he's got in the worksyaustar said:I think Akuma No Houkon was kicking about last year and got or at least considering a GP2X. Haven't heard much since then.
Oh the system that started it all produced a hell of a lot - both in emulators and homebrew.chad78 said:Ok - well what about a GP2X emu / compatibility layer? Or is that pretty much the same thing / problems?
You know, reading this thread does not inspire a lot of hope in the Pandora. If the system that started it all didn't produce much of anything... You know what I'm saying?
All the really great programs for the GP32 are either ports or original homebrew. t would be easier to port them over to the Pandora than to try to emulate the GP32 itself.chad78 said:You know, reading this thread does not inspire a lot of hope in the Pandora. If the system that started it all didn't produce much of anything... You know what I'm saying?
No. The cpu is not the only thing that's platform-specific.shmuck said:If, for example, I were to try to install an MP3 player binary that was originally written for a Zaurus, could I expect that to work?