finty
what is this
I don't think it can be done.
Mine are as well. The GP32 joystick sucks ass in my limited experience.project-2501 posted on Aug 15 2004 at 02:17 PM said:wow that's pretty good, it's also a good way of seeing if your diagonals are a bit dodgy in controller properties, I now know mine definately are <_<
correct me if I'm wrong but the GP32 USB is unpowered & thus it's impossible in his current form to apply that... sorry !Zero3K posted on Aug 16 2004 at 04:42 AM said:Firefly: It would be nice if you could find a way to make the GP32 use the power that comes out of the USB port when the fxe is loaded (with the GP32 plugged into the USB cord).
Not totally impossible, but the easiest way would require a game specially written that would run on both the gp32 and the pc. Simply make the processing on both versions identical, but have them display a different screen (ie, pc shows game, gp32 shows map).oh and concerning using the GP32 as a second display I think it's also totaly impossible
Yes.trooper posted on Aug 15 2004 at 09:28 PM said:@Deleted User, Have you tried calibrating the GP32 in the (not sure what it`s called in ME) game options, Joypad setting etc, In control panel.
Worth a try.
Trooper
hummm I see.... like a GBA & a Game Cubewoogal posted on Aug 16 2004 at 07:21 AM said:Not totally impossible, but the easiest way would require a game specially written that would run on both the gp32 and the pc. Simply make the processing on both versions identical, but have them display a different screen (ie, pc shows game, gp32 shows map).oh and concerning using the GP32 as a second display I think it's also totaly impossible
I could be possible to port a VNC viewer on gp32linux... There would still be a problem concerning USB data transfer...woogal posted on Aug 16 2004 at 07:21 AM said:Not totally impossible, but the easiest way would require a game specially written that would run on both the gp32 and the pc. Simply make the processing on both versions identical, but have them display a different screen (ie, pc shows game, gp32 shows map).oh and concerning using the GP32 as a second display I think it's also totaly impossible
I sometimes find that it won't respond if you try and access it too quickly. I tend to run the fxe, wait for about 5 seconds, plug in the usb, wait for about 5 seconds, then test with jstest /dev/js0. It might be worth trying a lower build too (I can't remember if build 6 worked for me, but on kernel 2.6.1 I find that build 5 seems the most stable).Errabes posted on Aug 22 2004 at 02:33 PM said:I have a problem with build6 and linux 2.4.26. Never tried another usb gamepad before, nor another build.
I followed instructions about USB HID gamepad. When I do a cat /dev/input/js0 there is 10 time a "character". When I move the pad or button, nothing happens. I need to do another 'cat' and then the 10 characters change.
Looks like it doesn't work as expected. I tried to make it work with qjoypad as well.
In syslog:
hub.c: new USB device 00:02.0-2, assigned address 2
input: USB HID v1.00 Gamepad [GamePark GP32] on usb1:2.0
If someone can help...
Thanks