cucciolotto
Still Fresh
- Joined
- Sep 20, 2006
- Messages
- 21
Hallo,
das habe ich gerade im Netz gefunden: http://www.gp32x.com/board/lofiversion/index.php/t24672.html
Haltet ihr es für möglich dass Pocketeers kommerzielle Spiele für den GP2X rausbringt? Ich fände es echt super, Pocketeers hatte ja schon auf dem GBA zusammen mit Apex Designs eine sehr beindruckende 3D Engine!
Hier ein Zitat von Ihrer Homepage zu der 3D Engine auf dem GBA:
das habe ich gerade im Netz gefunden: http://www.gp32x.com/board/lofiversion/index.php/t24672.html
Haltet ihr es für möglich dass Pocketeers kommerzielle Spiele für den GP2X rausbringt? Ich fände es echt super, Pocketeers hatte ja schon auf dem GBA zusammen mit Apex Designs eine sehr beindruckende 3D Engine!
Hier ein Zitat von Ihrer Homepage zu der 3D Engine auf dem GBA:
The collective name for our cross platform gaming technologies is now the "C2 engine". The C2 engine currently powers all our GBA 3D products and demos.
Engine Features
* 3D Features Overhead, side on, first & third person 3D views
* 2D / 3D Math API
* Support for non realtime zip like decompression
* Support for real time proprietary decompression of texture maps and other data
* 2D software and hardware rendered sprites
* Full screen coverage texture mapped primitives running at 20fps+
* Flat shaded and texture mapped polygonal and surface rendering engines
* Smooth lit shaded texture mapped bitmap and polygon primitives
* Real-time 8-bpp and 15-bpp rendering engines Non real-time 15-bpp true colour RGB smooth lit engines
* Fast Spherical and cylindrical single primitive rendering
* Transparent textures
* Tiled textures
* Reflective looking surfaces
* Affine & perspective correct rendering models
* Dynamic level of detail system
* Mipmapping
* Automated texture animation system Support for 3D Studio max exported data
* Bone key frame character animation support
* Proprietary super fast character rendering system
* Proprietary OHE engine format for the display of optimised overhead 3D worlds
* Proprietary WFR engine format for the display of optimised first and 3rd person 3D worlds
* Proprietary MDX engine format for the display of generic 3D polygon worlds
General Features
* OOP design
* GBA hardware encapsulation
* Runs on PC, GBA and Windows CE based PDA. The exact same code and graphics are used across all platforms
* Windows based GUI editors for creation of 3D gaming worlds, the objects that occupy them and all other associated data. Imports modeling and animation data directly from 3D Studio MAX.
* Memory management system
* Code caching system
* Dynamic overlay panel support Special effects system
* Text console system
Below are a number of screen shots that show the C2 engine in operation in out TWOC demo:
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