Ok, some progress has been made on finding a suitable solution for the first official issue's disk magazine engine
We have been granted permission to port the SDL version of the
Panorama disk mag engine, which is not open source although the authors will allow ports to other platforms at their discretion. It is a fully featured engine that is used for several PC scene magazines, and has a layout system similar to HTML as well as a fully skinnable GUI with sound and mod tracker support.
I do have some low-level coding experience, unfortunately not a strong enough grasp of C/C++ to tackle porting this engine. Besides which most of my spare time will be taken up with content creation and co-ordination of the first issue of the magazine
So GP2Brew will need some assistance in porting the code to the GP32 and GP2X, from developers with experience of SDL and preferably porting projects to the GP32 or an understanding of what is involved in porting to the GP2X Linux. It's likely that a port to GP2X Linux from the existing Linux SDL port will be an easier task than the GP32 port, yet we are aiming to have the engine running on both platforms so that GP2Brew can support the existing GP32 community and the burgeoning GP2X community.
If you're a developer looking for a challenge, or you've been looking for an SDL project to sink your teeth into, please get in touch via PM here and we'd love to have you on the GP2Brew team.
Note however, that Panorama is not open source, and all developers will have to consent not to release the copyrighted source code or use the engine in any other project without permission from the original developers. That said, when the engine is ported it is possible we may be able to create something more than a disk magazine engine with it, once the concept is proven.
Thanks in advance for taking the time to consider joining the GP2Brew team.
Cheers,
DCC
GP2Brew Editor