Goldeneye Doom Ii Wad!


mr twit

A can of spam!
Joined
Aug 25, 2003
Messages
733
Location
UK
Website
www.mmmpie.co.uk
I have just finished my conversion of the Goldeneye Doom 2 wad from this site, for the GP32. Like Falken80's wads, it will run independently, without needing the original Doom 2 wad. I have done a lot of work on it, as the original authors had left it in a bit of a mess (no offence! :p ), with lots of sprites missing, music not working and all the weapons were screwed up.

You can download my GP32 conversion here:
http://www.mmmpie.co.uk/gp32goldeneyewad.zip
or here:
http://www.daz.tsohost.co.uk/gp32/Doom2_Go...eyewad_GP32.zip
Thanks a lot to dazmanultra for the web space!

BTW, I know the KF7 Soviet fires too slowly, but it replaces the single-barrelled shotgun, so there was nothing I do about that.


Here are some screenshots:
arc2.jpg


dam2.jpg


run2.jpg
 
YOU SIR ARE A LEGEND! :D

:bowdown:

PM me and i'll give you the FTP info for some of my webspace
 
No worries, I got my own GP32 site starting soon. It's going to be mostly review/guide/editorial based. :)
 
what program do you use to make your wads?? I have a couple of ideas for a doom wad but don't know how to get started.
 
extremegamer: I use DeeP Sea for making wads, and Wintex for converting them and debugging. www.NewDoom.com has tons of info on wad making.
Edit: Although I didn't make this wad, just converted it and fixed it a lot :D
 
*grabs hold of a marker and a sign*

*scribbles*

*raises sign*

*sign says "yuo aer a ginious!"*

;)
 
Great work guy.
But I have suggestion : Why are there the doom teleporters?
Is it to cut levels into sections so that the gp32 could run faster?
'cause they are not in their place in a game as Golden Eye.
And doesn't it exist a way to make it run faster because some big level make the gp32 run slowly?

But don't worry your work is great even though I ask you some questions.
 
Drumaster posted on Feb 3 2004 at 08:20 PM said:
Great work guy.
But I have suggestion : Why are there the doom teleporters?
Is it to cut levels into sections so that the gp32 could run faster?
'cause they are not in their place in a game as Golden Eye.
And doesn't it exist a way to make it run faster because some big level make the gp32 run slowly?

But don't worry your work is great even though I ask you some questions.
Teleporters are there to separate floors, as Doom cannot do floors above floors. They are also sometimes used to separate areas too big to fit in one block. You could make it run faster by overclocking, I guess.
 
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