I have no idea, but I would presume it would work. It is just the same as the original Doom 2 wad, but with graphics, sounds, music, levels etc replaced, so it should workwraggster posted on Feb 4 2004 at 07:07 PM said:Could i ask the author if this Total Conversion would work on any of the Dreamcast Doom Ports?
Or is it a GP32specific release
Great News anyhow
a serious sam could be coolmr twit posted on Feb 4 2004 at 06:36 PM said:Thanks for all the good comments
Sorry about the transporters, I completely forgot about them !
I'm looking to make another total conversion, but haven't found anything that looks worth converting. Anyone know of any really good TCs that haven't been GP32ized yet?
Is there a way to make it as an extra wad rather than having to re-name the "DOOMII" wad all of the time? I like the way DRUMASTER does it like that this way I can have more than one wad on a card. Doesn't it make the file a bit smaller too?mr twit posted on Feb 3 2004 at 06:18 PM said:I have just finished my conversion of the Goldeneye Doom 2 wad from this site, for the GP32. Like Falken80's wads, it will run independently, without needing the original Doom 2 wad. I have done a lot of work on it, as the original authors had left it in a bit of a mess (no offence! ), with lots of sprites missing, music not working and all the weapons were screwed up.
BTW, I know the KF7 Soviet fires too slowly, but it replaces the single-barrelled shotgun, so there was nothing I do about that.