done and dusted version 0.7.0 now and its ready to be submitted into the GBAX compo, despite all the work which has gone into it im pretty sure a port of an emulator will end up winning
but thats life eh?
Lets just hope they try out the editor, and not just rate it based on the demo game
My plan now is to finish adding the improvements which i didnt get done in time, and then add to that fix's for any bugs you guys may find in 0.7.0 and release a minor update (0.7.1)
the main addition for 0.7.1 will be savegames.
With savegames, it'll save all the changes made to the map when you leave it - such as tiles which have changed or hotspots which have been activated or what triggers have been changed - and because the changed files will be stored in the savegame, it wont change the original template of the game (the one which you edit)
Something which annoys me at the moment is - its difficult to test out a map without messing up the template , so sometimes you have to go back and reset it to how it was after playing it. but with savegames i can play the game properly without worrying about it editing the original template game.
like i said, was ment to be in 0.7.0 but i'm out of time and dont want to miss the comp entry date - sorry!
hope you all like it when gbax/gp32emu put them up for download, closing date is the 10th but i dont know when they'll put them up.