Hiya, just compiled the latest build and put it out for download.
the demo is almost identical (as usual) but the editor has been tweaked and some new functions have been added, here is the full list
Changes for 0.6.5
+ Multiple Game Support (each game just goes in its own subfolder)
+ Larger character sprite file (allows for 3 times as many characters)
+ Multiple Tilesets (infinate)
+ Improved AI (NPC Allys and Enemys will now attack each other)
+ L&R now brings up tile picker when in a layer editing mode
+ 'A' brings up hotspot subwindow as well as select
+ Attack Editor
+ Tile Animation editor
+ Hotspot Creation easier (no longer have to type in cords manually)
+ Triggers (to record key gameplay events, so conversations can change)
+ Teleport cords now relate to centre of player sprite, not top left corner.
+ Optimisations
+ Transparency Colour changed to pink
Bug Fix's for 0.6.5
+ Teleporting no longer loads the map if your already on it
+ Buffer Overflows in saving/loading routine
+ Creation of new maps more reliable
+ Flip Map function to fix mappy exported maps appearing sideways
+ Hit/Death effects are now read correctly
+ menus wont glitch anymore and stay visible when changing modes
+ Attack templates fixed (were 2 pixels too short, well spotted)
+ AI distance calculations now accurate
The file format is now finalised, so feel free to create your game as it'll be compatible with all future versions!
as always - read the readme.txt and editing guide before asking questions as they may already of been answered.
enjoy (hopefully)
you can download it here
^ edit: changed the link to a mirror, normal site down due to bandwidth issues
Pirotic
p.s - any GP32 sites willing to host gigas? the bandwidth is becoming to much for my humble homepage
the demo is almost identical (as usual) but the editor has been tweaked and some new functions have been added, here is the full list
Changes for 0.6.5
+ Multiple Game Support (each game just goes in its own subfolder)
+ Larger character sprite file (allows for 3 times as many characters)
+ Multiple Tilesets (infinate)
+ Improved AI (NPC Allys and Enemys will now attack each other)
+ L&R now brings up tile picker when in a layer editing mode
+ 'A' brings up hotspot subwindow as well as select
+ Attack Editor
+ Tile Animation editor
+ Hotspot Creation easier (no longer have to type in cords manually)
+ Triggers (to record key gameplay events, so conversations can change)
+ Teleport cords now relate to centre of player sprite, not top left corner.
+ Optimisations
+ Transparency Colour changed to pink
Bug Fix's for 0.6.5
+ Teleporting no longer loads the map if your already on it
+ Buffer Overflows in saving/loading routine
+ Creation of new maps more reliable
+ Flip Map function to fix mappy exported maps appearing sideways
+ Hit/Death effects are now read correctly
+ menus wont glitch anymore and stay visible when changing modes
+ Attack templates fixed (were 2 pixels too short, well spotted)
+ AI distance calculations now accurate
The file format is now finalised, so feel free to create your game as it'll be compatible with all future versions!
as always - read the readme.txt and editing guide before asking questions as they may already of been answered.
enjoy (hopefully)
you can download it here
^ edit: changed the link to a mirror, normal site down due to bandwidth issues
Pirotic
p.s - any GP32 sites willing to host gigas? the bandwidth is becoming to much for my humble homepage