Re: compression -
Hiya, i coded some huffman compression routines a while back - but its a bit of a trade off, as while it'd take up less space on an SMC it'd also take longer to load.
seeing as a complete game should be no larger than 5mb, compression isnt top priority just yet - i'll add an "author" function in the future so that once you've finished a game you can compile it into a compressed .gig file, but for editing compression slows everything down.
Re: Characters bigger - i could support characters of any size without much work, but it'd require each character having its own graphic file on the SMC which could clutter things up alot, bare in mind screen space is of the essence with the GP32, if all the sprites were bigger you'd have to adopt a more zoomed in view giving you less field of vision, not to mention performance would be hit.
what i'll probably end up doing is a bit of both, i'll keep all the 'normal' sized entitys in one sprite-sheet like it is currently, but allow for custom sized entitys be used by having them in there own file on the SMC, i'll look into it
Hiya, i coded some huffman compression routines a while back - but its a bit of a trade off, as while it'd take up less space on an SMC it'd also take longer to load.
seeing as a complete game should be no larger than 5mb, compression isnt top priority just yet - i'll add an "author" function in the future so that once you've finished a game you can compile it into a compressed .gig file, but for editing compression slows everything down.
Re: Characters bigger - i could support characters of any size without much work, but it'd require each character having its own graphic file on the SMC which could clutter things up alot, bare in mind screen space is of the essence with the GP32, if all the sprites were bigger you'd have to adopt a more zoomed in view giving you less field of vision, not to mention performance would be hit.
what i'll probably end up doing is a bit of both, i'll keep all the 'normal' sized entitys in one sprite-sheet like it is currently, but allow for custom sized entitys be used by having them in there own file on the SMC, i'll look into it