hi-ban
Member
- Joined
- Jan 31, 2011
- Messages
- 100
I think you can I am trying to find out if anyone can help me please let me know how to do it thank you in advance.Very nice
Are you able to adjust the text size on these menu screens easy enough in config file or something? To prevent overlay, having it a few point smaller?
Then where do you map the N64's shoulder buttons?It has two shoulder buttons too.as long as any possible emu has a control config option it should be fine.
GCW zero = N64
Analog stick = analog stick
B = A
X = B
Left shoulder = Z
Right Shoulder = right shoulder
start = start
A = C↓
Y = C←
= C↑
= C→
I think the DMENU app might be able to do that, amongst other things, it can space out the padding between text and icon at leastI think you can I am trying to find out if anyone can help me please let me know how to do it thank you in advance.Very nice
Are you able to adjust the text size on these menu screens easy enough in config file or something? To prevent overlay, having it a few point smaller?
http://www.kickstarter.com/projects/gcw/gcw-zero-open-source-gaming-handheldAfter some serious debate in the comments section here on our Kick Starter page and other forums, we have decided to upgrade the RAM from 256MB to 512MB.
We have also decided to upgrade the internal storage capacity from 8GB to 16GB on the console.
We think both of these upgrades will provide more value for the money you are pledging to get this great gaming console we call The GCW-Zero.
We are diligently working on implementing mini HDMI/Analog TV out to the console currently and it looks like we will have Analog TV out very soon. So keep your eyes out for a demonstration in the coming weeks of TV out function.
We are also working on the Open GL implementation we have a team of three dedicated developers working on it right now the driver is closed source but our hope is to very soon have an open source driver.
We are also working on USB 2.0 OTG but that is slow going. If you are a developer and interested in helping out the cause and have driver development experience in either USB or OpenGL, We could definitely use the assistance to implement these two features a lot quicker. If you are interested please contact me @ GCW@GCW-Zero.com
Once we achieve these three goals we will be comparable to the GAMESTICK only our console will be portable and playable on the go versus having to have a TV to use the device we believe that’s one advantage of our device over most on the market right now.