look in the .cfg file if the sound is activatedWolfsclaw posted on Oct 23 2006 at 03:40 PM said:Is sound supposed to work? doesnt for me...
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look in the .cfg file if the sound is activatedWolfsclaw posted on Oct 23 2006 at 03:40 PM said:Is sound supposed to work? doesnt for me...
subcon959 posted on Oct 23 2006 at 08:32 AM said:X = speedup
Y = save image
o0o0o posted on Oct 23 2006 at 05:54 PM said:subcon959 posted on Oct 23 2006 at 08:32 AM said:X = speedup
Y = save image
Thanks for the update. However, I have to say using any of the standard buttons for anything other than gameplay is asking for problems.
I know I'll personally end up with games randomly speeding up and 100 different saved images due to this choice. I really encourage you to consider changing these or at least make them configurable.
(If you think I'm bad, just wait til the D-pad guys get wind of this.)
You should use GMenu2x, but if you want a script for each game for the normal GPH menu, yeah, use .gpe or .gpu.Claym99 posted on Oct 25 2006 at 05:23 AM said:This is going to sound retarded but...
what extension do I save the Script as? .gpe?
Ryo posted on Oct 24 2006 at 02:38 PM said:On my gp2x they run a lot slower than 90%. I would say they run more like 50-60% at 260Mhz
next version (n) has normmatt's asm opcodes I uploaded it yesterday. please try it and tell me if it makes any difference.subcon959 posted on Oct 25 2006 at 02:28 PM said:New version out again and it seems to be stretched to fullscreen now?
I only see the source code for (n) on the archive. The binary is still only (m).pcklee123 posted on Oct 30 2006 at 06:43 AM said:next version (n) has normmatt's asm opcodes I uploaded it yesterday. please try it and tell me if it makes any difference.subcon959 posted on Oct 25 2006 at 02:28 PM said:New version out again and it seems to be stretched to fullscreen now?
I've just uploaded (o) for the binary. It has a few more lines of asm so hopefully the difference will be more although I get the feeling that the original opcodes which Normmatt did were probably the most important. I would appreciate if anyone else who knows asm can give advice on http://www.gp32x.de/board/index.php?showt...32294&st=15I only see the source code for (n) on the archive. The binary is still only (m).