Duddyroar
Member
Now I've had time to get to know my GP32, I've been busy comparing it to the GBA. Now before I start let me stress that this is not some playground-style battle of 'which one is the best'. Although the two machines are aimed at different parts of the market, they are similar in many ways so it's obvious that they will be put head to head at some point. So here goes.
BUILD QUALITY/DESIGN
At first, I thought the GP32 was as sturdy as the GBA, but after going back to Nintendo's machine, I have to say that the GBA has the edge is this area. There's not much difference in the buttons but the microswitched stick on the GP32 is inferior to the digital pad of the GBA. I would have prefered GamePark to have gone with a digi pad. When gameplay gets a little frantic, the microswitched stick just isn't up to it. It also feels slightly cheap (although it's probably more expensive to make than a digi pad) and I often worry that it might break at some point. The GBA pad is much better in this respect.
The GBA is slightly more compact and 'feels' better, more sturdy. With the GP32 I often find myself cradling the machine because I'm scared that it might break. (I suppose what I'm trying to say is that the build quality of the GBA is better.) I'd say that they both fit in the hand fairly well, the GP32 is probably a little more comfortable as it has more rounded edges. After prolonged periods of play, both systems tend to give me cramp.
SCREEN
After playing on the GP32 for a while, going back to the GBA is very hard. The screen on Nintendo's machine simply isn't good enough. There's the infamous light problem, and it's far too small - the widescreen ratio design is a complete mistake, God knows what made Nintendo design it that way. The screen on the GP32 is better in almost every repect. It's bigger, has higher detail and seems to cope better in low-light situations. The only thing the GBA has over the GP32 in this area is the 'smudge' factor. The GBA screen is easier to wipe clean. I've got a couple of fingermarks on my GP32 screen and they're very hard to get rid of. The GBA screen can be cleaned in a single wipe but the GP32 one requires a little more work. Fingermarks seem to 'stick' on the GP32 screen, and wiping them with a cloth only seems to spread them out. I think a different kind of plastic has been used on the GP32 screen.
(The GBA SP has a backlight as standard, which is a decent addition. I have a standard GBA however and I have made my judgements on that model.)
SOUND
It boils down to this - GBA: mono sound, GP32: Stereo sound (even if the speakers are the wrong way round). I've yet to hear what the commercial GP32 games sound like but the GBA's sound qualities are hardly amazing so it can't be any worse. I've always had an issue with the GBA's sound, it sometimes drifts into NES quality when it really should have sound as good as the SNES, if not better.
GAMES
A difficult and largely pointless area to judge, because the GP32 can dip into the games of several consoles (including the GBA). However, there's one thing I dislike about emulation - you're not playing the game as it was intended to be played. Games work best on the hardware they were made for (obviously) so if you're a purist then having to mess with frameskips and sound channels might put you off. The GBA games look more polished because they are running on 'pure' hardware. For some people that might make the GBA better. For others, the sheer number of games playable on the GP32 will tip the balance in favour of GamePark's machine. For me, I'm still unsure. I'm playing Castlevania: Aria of Sorrow at the moment on my GBA and nothing on the GP32 has hooked me as much...yet. Like I said, a difficult area to judge.
FEATURES/UPGRADES/ETC
GP32 wins, hands down. The things you can do with this machine are amazing. A built-in MP3 player is a good start, but you can read books, watch videos and view pictures as well. The GBA has an MP3 player (it'll cost you extra though) but can't do half as much as the GP32. The GP32 can do all of these things out of the box, the GBA will always need extra hardware to do anything other than play games. Nintendo would argue that the GBA is a handheld console first and foremost, but you simply cannot ignore the fact that portable techology is converging (see Nokia's N-Gage for an example) and soon Nintendo will have to start including MP3 players and other extras as standard, or the Gameboy brand will be in danger of being left behind. There is no reason why the GBA could not have had an MP3 player from the start, the technology isn't expensive and I'm sure most people would have gladly paid a little extra for the feature.
OVERALL
It's a tough one. In a perfect world, everyone would buy both. Handhelds aren't that pricey anyway so anyone who takes games seriously should really invest in both machines. Personally I can see myself getting equal use out of the two machines, but I if I didn't have either, I'd probably suggest the GP32. It has so much scope and does so many things. It takes more effort to get working but it's more than worth it.
Basically they're both very worthy purchases.
(Sorry for the sell-out verdict.)
BUILD QUALITY/DESIGN
At first, I thought the GP32 was as sturdy as the GBA, but after going back to Nintendo's machine, I have to say that the GBA has the edge is this area. There's not much difference in the buttons but the microswitched stick on the GP32 is inferior to the digital pad of the GBA. I would have prefered GamePark to have gone with a digi pad. When gameplay gets a little frantic, the microswitched stick just isn't up to it. It also feels slightly cheap (although it's probably more expensive to make than a digi pad) and I often worry that it might break at some point. The GBA pad is much better in this respect.
The GBA is slightly more compact and 'feels' better, more sturdy. With the GP32 I often find myself cradling the machine because I'm scared that it might break. (I suppose what I'm trying to say is that the build quality of the GBA is better.) I'd say that they both fit in the hand fairly well, the GP32 is probably a little more comfortable as it has more rounded edges. After prolonged periods of play, both systems tend to give me cramp.
SCREEN
After playing on the GP32 for a while, going back to the GBA is very hard. The screen on Nintendo's machine simply isn't good enough. There's the infamous light problem, and it's far too small - the widescreen ratio design is a complete mistake, God knows what made Nintendo design it that way. The screen on the GP32 is better in almost every repect. It's bigger, has higher detail and seems to cope better in low-light situations. The only thing the GBA has over the GP32 in this area is the 'smudge' factor. The GBA screen is easier to wipe clean. I've got a couple of fingermarks on my GP32 screen and they're very hard to get rid of. The GBA screen can be cleaned in a single wipe but the GP32 one requires a little more work. Fingermarks seem to 'stick' on the GP32 screen, and wiping them with a cloth only seems to spread them out. I think a different kind of plastic has been used on the GP32 screen.
(The GBA SP has a backlight as standard, which is a decent addition. I have a standard GBA however and I have made my judgements on that model.)
SOUND
It boils down to this - GBA: mono sound, GP32: Stereo sound (even if the speakers are the wrong way round). I've yet to hear what the commercial GP32 games sound like but the GBA's sound qualities are hardly amazing so it can't be any worse. I've always had an issue with the GBA's sound, it sometimes drifts into NES quality when it really should have sound as good as the SNES, if not better.
GAMES
A difficult and largely pointless area to judge, because the GP32 can dip into the games of several consoles (including the GBA). However, there's one thing I dislike about emulation - you're not playing the game as it was intended to be played. Games work best on the hardware they were made for (obviously) so if you're a purist then having to mess with frameskips and sound channels might put you off. The GBA games look more polished because they are running on 'pure' hardware. For some people that might make the GBA better. For others, the sheer number of games playable on the GP32 will tip the balance in favour of GamePark's machine. For me, I'm still unsure. I'm playing Castlevania: Aria of Sorrow at the moment on my GBA and nothing on the GP32 has hooked me as much...yet. Like I said, a difficult area to judge.
FEATURES/UPGRADES/ETC
GP32 wins, hands down. The things you can do with this machine are amazing. A built-in MP3 player is a good start, but you can read books, watch videos and view pictures as well. The GBA has an MP3 player (it'll cost you extra though) but can't do half as much as the GP32. The GP32 can do all of these things out of the box, the GBA will always need extra hardware to do anything other than play games. Nintendo would argue that the GBA is a handheld console first and foremost, but you simply cannot ignore the fact that portable techology is converging (see Nokia's N-Gage for an example) and soon Nintendo will have to start including MP3 players and other extras as standard, or the Gameboy brand will be in danger of being left behind. There is no reason why the GBA could not have had an MP3 player from the start, the technology isn't expensive and I'm sure most people would have gladly paid a little extra for the feature.
OVERALL
It's a tough one. In a perfect world, everyone would buy both. Handhelds aren't that pricey anyway so anyone who takes games seriously should really invest in both machines. Personally I can see myself getting equal use out of the two machines, but I if I didn't have either, I'd probably suggest the GP32. It has so much scope and does so many things. It takes more effort to get working but it's more than worth it.
Basically they're both very worthy purchases.
(Sorry for the sell-out verdict.)