elvissteinjr
Very Active Member
We also lost 2 GPD XDs. The same day other booths had stuff missing as well. There was probably somebody really sneaky at work there.Sadly, I am not surprised. Have any Pyras gone missing? Or Pandoras?
There were no Pandoras at the booth this year... except for our private ones, of course.
You'll get some thoughts, but I'm not a great guy when it comes to reviews or stuff like that.Any thoughts, or maybe a review?
To clear things up a bit: I was helping out at the booth for the entire duration of gamescom, like I did the last 2 years.
The prototype we had there was Askarus' one. It had an old keymat, not ideal shoulder buttons and a wrongly calibrated touchscreen (the sides of the screen weren't working). All of that is already fixed iirc.
We had a lower case part with the final keymat in it and that one was great. The DPad on that one wasn't final yet either, though so I can't say much about that. It basically was sticking out too high up and was also pretty loose.
Nubs work great, but the overall movement is less smooth than on the Pandora. May be touching the case slightly. I actually forgot asking about this, thinking about it.
Apart from the touchscreen being miscalibrated, it was actually pretty nice. The touch layer is on the softer side (dunno if later Pandora screens were soft, but mine's is pretty hard), the output image looks good. Viewing angles as some have feared before are not an issue. However, since it's not matte anymore, there's the possibility of getting reflections on it. Not worse than the other devices we had at the booth, but still.
The case felt nice. The size is nice while holding, but obviously a bit big when trying to put it in your pocket. Your pants' pockets are not an impossible location, but far from recommended.
Weight is fine. Not super light, but didn't bother me when using it.
There was no audio on this unit, so nothing to say about that. No speakers and no config to make the headphone jack work either.
The software side is still pretty vanilla. There was no 3D with the current kernel (surprise) and the unit was locked to 1 GHz. But it was pleasant to use regardless. Heck, you could even do actual web browsing.
Thinking about it, I didn't do a lot of meaningful stuff. Just compiled my own software as every year to confirm the Pyra build configuration was still working (it did) and then stare at the low framerate of the software OpenGL renderer.
CrossCode, as seen on 2 of my photos was actually running at half speed, but please don't tell anyone. This game can even make older desktop PCs struggle a bit if there's no hardware accelerated graphics at work.
No idea of the battery life as the battery meter wasn't working correctly at the time. I think that was fixed too by now.
The USB sirring noise is very real btw. You really don't want that in the final unit.
It's hard to give a final verdict when there's all these little things (most are fixed already) and it's not even the latest hardware revision.
I'm not disappointed at all, though. Software can always be updated later on, compared to the hardware.
I can't wait to get corrected on some things. It has been 3 weeks already, so I wouldn't be surprised if I misremembered stuff.