The curse of the experienced gamer: Once your are familiar with the game mechanics you've "seen them all". Especially if you started with one of the top titles. ;-) After three Assassins Creed i left the series because of "not again...".
You may review your list for Rise of Tomb Raider parm 8. 100%. At least the first title of that build (Tomb Raider (2013)) could not replay achievments on the starting (tutorial) isle without starting a complete new game. I don't know if that's valid for Shadow of the Tomb Raider and Rise of... but it annoys me that much that i will always remember. But if you reached Rise of... with 100% and still want more then go to both other titles.
I played all those 3 games many years ago, but
"Tomb Raider (2013)" is not even listed because it's almost a completely different genre, and I didn't like it so much that I almost dumped the sequels too because of it ...
- it wasn't really open, there were a lot of restrictions and locked out areas
- combat sessions were a DOOM like game with you against an entire army in little rooms ... I was like "WTF NOOOO !!" every single time I was stuck in those events ...
- most of the game was almost unplayable for me because I wasn't never sure if I was watching a static cinematic or if I was playing or I had to wait for quick events ... most of the time I just died with things like these, I'm playing and running around, at some point my commands does nothing, so I realize that a cinematic just started, after different minutes I put down the gamepad and suddenly a quick event appear ... WTF ... or maybe she is running in the cinematic and at some point she stops and die because I don't know that the game just started ...
- the entire range of puzzle in the game is "burn it", if there's something around that can burn, well that's the solution even to a puzzle that you still didn't know it existed
Luckily I then tried "Rise of The Tomb Raider", and turned out as a completely different game, a lot better, really open, the combat sessions where corrected with the possibility to use also stealth, it was good in general and also DLCs were good ... so it got many of the parameters used here.
"Shadow of the Tomb Raider" is almost the same as "Rise", except for the different story it mostly has graphic improvements and some tweaked skills here and there, so it shares the same parameters. Probably I didn't listed it because I considered it equal to "Rise".