Game_over
Game Developer
- Joined
- Jan 26, 2006
- Messages
- 645
I think (just an opinion) we have been taking the notion of standards in the wrong way.
-Standards for software-
Standards in videogames was never really a forced set of rules that all games had to follow. Standards in videogames was formed when a game did something so well, when developers looked at certain aspects of that game, they figured it is a natural fit for their game. Allot of people like the same type of games because that game had to certain characteristics that resonate with them.
-Standards for Hardware-
I can kinda of see some of you guys point here that there should be some common ground for game UI in regards to the GP2X; however again, it should be extremely minimal, and not forced.
Lets take a look at some examples
-PSP
* When playing a game, if you press <HOME> it ask "do you want to quit you game"
-DS
* When you hit L+R+face buttons (correct me if im wrong) the system resets
Something like that would work.
-Standards for software-
Standards in videogames was never really a forced set of rules that all games had to follow. Standards in videogames was formed when a game did something so well, when developers looked at certain aspects of that game, they figured it is a natural fit for their game. Allot of people like the same type of games because that game had to certain characteristics that resonate with them.
-Standards for Hardware-
I can kinda of see some of you guys point here that there should be some common ground for game UI in regards to the GP2X; however again, it should be extremely minimal, and not forced.
Lets take a look at some examples
-PSP
* When playing a game, if you press <HOME> it ask "do you want to quit you game"
-DS
* When you hit L+R+face buttons (correct me if im wrong) the system resets
Something like that would work.