This reminds me of a problem we often faced when I was scripting with RGSS. People used the same names when making aliases, making none of the scripts work together. The most common way around it was to put 3 letters representing a user or group name in addition to the script name so they would never colide. So, if I made a script to switch party members, I would name it mnk-party-switch.Not really. Whether you use the Linux kernel or not, the SD card will still be FAT32 and will still have the same directory structure. I propose that we just settle on using the game name (and possibly the version) as the name of a root folder for the game and all associated data. That solves the name collision problem and also allows games to be aware of other games the user plays for potential cross-title content (e.g. "Would you like to use your controller config from <other game name here>?")This supposes we maintain the linux OS, but what happens to all this if we also use straight machine code for better performance/systems resources, as mentioned by a few devs in other threads? That will require a different set of standards.
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